G
Guest
Guest
Archived from groups: rec.games.roguelike.misc (More info?)
There are two subtle interface improvements in Tilecrawl that would be
nice to see in patched ASCII Crawl. No idea how easy they are to implement.
- Num 0 as alternative to Ctrl-0 -- this (undocumented :-/) feature
makes moving about the dungeon an absolute breeze.
- Color differentiation of squares with items from other squares in the
Shift-X map. This is normally merely a good thing, but in the Swamp,
it's a fantastic thing.
My dream wish would be some sort of modified presentation for item piles
with multiple items, like the question mark symbol in TileCrawl, but I
have no idea how it could be implemented in ASCII, and it's not all that
important anyway.
Erik
There are two subtle interface improvements in Tilecrawl that would be
nice to see in patched ASCII Crawl. No idea how easy they are to implement.
- Num 0 as alternative to Ctrl-0 -- this (undocumented :-/) feature
makes moving about the dungeon an absolute breeze.
- Color differentiation of squares with items from other squares in the
Shift-X map. This is normally merely a good thing, but in the Swamp,
it's a fantastic thing.
My dream wish would be some sort of modified presentation for item piles
with multiple items, like the question mark symbol in TileCrawl, but I
have no idea how it could be implemented in ASCII, and it's not all that
important anyway.
Erik