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Archived from groups: rec.games.roguelike.misc (More info?)
My mummy death-knight just found a twisted mace, which turned out to be
an interesting weapon:
the cursed -5, +0 mace of Gross Domestic Product
A long handle with a heavy lump on one end.
Damage rating: 8
Accuracy rating: +3
Base attack delay: 140%
Occasionally upon striking a foe it will discharge
some electrical energy and cause terrible harm.
It affects your evasion (+4).
It affects your strength (+2).
It protects you from cold.
It enhances your eyesight.
Apart from the _interesting_ name, this looks to be a nice find, but I'm
wondering about the -5. He is mainly relying on necromantic arts, but
does occasionally resort to melee. How will the penalty affect learning
Maces & Flails and/or Fighting? I do have a hammer of protection, should
I use that as a training tool instead?
JJ
My mummy death-knight just found a twisted mace, which turned out to be
an interesting weapon:
the cursed -5, +0 mace of Gross Domestic Product
A long handle with a heavy lump on one end.
Damage rating: 8
Accuracy rating: +3
Base attack delay: 140%
Occasionally upon striking a foe it will discharge
some electrical energy and cause terrible harm.
It affects your evasion (+4).
It affects your strength (+2).
It protects you from cold.
It enhances your eyesight.
Apart from the _interesting_ name, this looks to be a nice find, but I'm
wondering about the -5. He is mainly relying on necromantic arts, but
does occasionally resort to melee. How will the penalty affect learning
Maces & Flails and/or Fighting? I do have a hammer of protection, should
I use that as a training tool instead?
JJ