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> , the Elven Halls (which I know you've done), the Crypt (aborted
> part-way?), and above all the whole of the main dungeon before doing V8.
Yeah sorry I have completed the Crypt. I might go back to the swamp and
I found it annoying so just dived to the bottom to kill the bad guys
and get the rune. Might be the odd spellbook i'm missing in there, but
unlikely.
> Unless you plan to do the Tomb (and it's certainly doable and
> survivable, and all the more so with Elyvilon on your side, but it *is*
> on the other hand also utterly terrifying),
Considering it. No potions just in case, and relearning tikuma's dance
to take out the mummies. Does sound scary but maybe fun
> spell levels... if you're really bothered by curse skulls in spite of
> Cekugob, Abjuration ain't bad; granted, it trains Summoning, but it's
> certainly quite a powerful tool in the toolbox.
Not noticed Abjuration in any of the books I've read yet...
> certainly quite a powerful tool in the toolbox. The other 4 levels could
> go into upgrading Reflect Missiles to Deflect Missiles (you'll probably
Certainly my plan as soon as I find a book with Deflect Missiles in it.
> though), or it go into Summon Elemental (as a digging tool, while
> simultaneously limiting the number of "useless" schools you'll be
> developing down to just 1 school) or Dig (all in all a better digging
> tool, obviously, though good luck trying to cast it at first). Why
> digging tools? Mostly for the main dungeon and, above all, Hell,
> really... V8 is IIRC undiggable.
Hmm may try dig. That lamp of fire... fire elementals. Not tried it
yet, but with my good fire skill and triple fire immunity it may well
come in handy!
> Cekugob, of course, but I'm not much for things with !Teleport anyway...
> to each his own, I guess.
I just can't resist poison and electricity resist plus warding
Actually I did just lose clarity from a cure mutation I needed after
getting infected with blurry vision, so I'm definitely in the market
for a better amulet.
> Then there's Fire Storm, which I don't think needs any explanation. :-)
Absolutely. I think I might as well learn this earlier rather than
later. Most fire resistant things can be pummelled to death anyway.
>> Ring : +3,+3 ring of slaying
>
> I feel silly saying this, but... glad to see you have that swapped back
> in. Enemy armour is going up and up and up...
Yeah. For a while stuck with wizardry/magical power combo but decided
I'm a crusader not a spell caster. I wanna slice em up *and* fry em
> Note that the effect of the =oMP decreases as your "natural" max MP
> approach 50 (the max before bonuses), so it's time to start seriously
> thinking about replacing that ring with something else. Perhaps a ring
> of fire, since you won't be downright cold-*susceptible* even with it on.
OK thanks for that. I rarely struggle for mana of late anyway. Oddly
enough a ring of fire hasn't actually turned up yet! (several cold
staves and rings of cold though! RNG be merciful
> (cloak) Off by mistake?
Yeah was trying armours and removed to save a few turns swapping
> > Jewellery
> > c - an amulet of resist slowing
>
> Even with Ely on my side, I would like SO be wearing this non-stop
> instead of Cekugob, but like I said...
Never been slowed aside from beserking, and I've not felt the need to
beserk much of late. It's obviously in my inventory for when it's
needed though.
>> m - a ring of teleport control
> It also opens up the slime pits, and you're well on your way to being
> well-covered by artifact stuff... probably worth considering right after
> V8 (which has a decent chance of adding another item to the set).
>
> No "oRM yet? Very nice thing to have at hand for the endgame (and in
> some places to even have around your neck nonstop)... though it seems
> it's normal for there to be at least one abnormal available-equipment
> hole in every game...
Yeah I've been saving any artifact stuff in case I fancy tying the
slime pits. And I do have a "oRM too. Don't really wanna drop
electricity resistance for it at the moment though. Getting to the
stage where the big electrocuters are likely to turn up.
Anyway thanks again for the sage advice. Always appreciated. I'm still
a little upset that I was stupid enough to wear that robe of the
archmagi for nearly 2 entire side dungeons! (snake and swamp). Probably
2 or 3 clevels and god knows what in skills behind where i should be
That said it probably made my spells much more effective in taking out
the guys at the bottom of each dungeon.
Rich