[Crawl] YACD - HECr on DL27

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A nice unguarded vault on 27 netted me a rod of destruction (bolt of
iron, lightning and redundant fireball). But I'm still not sure I'm
buff enough to take on Vault 8. It seems it's either that or the
Tomb...

That said a firestorm or two near the vault entrance hopefully will
make a few of the welcoming committee think twice.

Had a few close calls. A tentacles monstrosity was quite tricky for me.
Immune to my spells and wands I had to melee it... I need more evasion
but haven't found a single source that boosts it!

Also no new spellbooks found apart from a manual of darts!

Any advise appreciated. Think I may just have to bite the bullet and do
Vault 8.


Rich

Dungeon Crawl version 4.0.0 beta 26 character file.


Crux the Destroyer

Race : High Elf Res.Fire : + + + See Invis. : +
Class : Crusader Res.Cold : + . . Warding : +
Worship : Elyvilon Life Prot.: + . . Conserve : .
Level : 21 Res.Poison: + Res.Corr. : .
Exp : 606153 Res.Elec. : + Gourmand : .
Next Level : 630749
Exp Needed : 24596 Sust.Abil.: . Prev.Telep.: +
Spls.Left : 4 Res.Mut. : . Ctrl.Telep.: .
Gold : 1051 Res.Slow : . Levitation : .
Clarity : . Ctrl.Flight: .
HP : 141
MP : 40
Str : 13 Weapon : +6,+5 elf long sword (speed)
Int : 22 Armour : +2 robe (resist)
Dex : 20 Shield :
AC : 18 Helmet : +1 helmet (see invis)
Evasion : 17 Cloak : +2 elf cloak
Shield : 0 Gloves : +5 pair of gloves "Ewod"
Boots : +2 pair of boots
Play time : 1, 16:22:10 Amulet : amulet of Cekugob
Turns : 116408 Ring : ring of wizardry
Ring : +3,+3 ring of slaying


You are on level 27.
You worship Elyvilon.
Elyvilon is exalted by your worship.
You are not hungry.

Inventory:
Hand weapons
a - a +6,+5 elven long sword of speed (weapon)
Armour
l - a +2 elven cloak (worn)
q - a +2 robe of resistance (worn)
r - the +5 pair of gloves "Ewod" (worn)
It greatly protects you from fire.

R - a +1 helmet of see invisible (worn)
T - a +2 pair of boots (worn)
Magical devices
g - a wand of fire (4)
k - a wand of fire
w - a wand of digging
y - a wand of draining
C - a wand of disintegration (12)
F - a wand of cold (3)
N - a wand of healing (4)
Comestibles
j - 2 royal jellies
u - 5 bread rations
Scrolls
s - 4 scrolls of detect curse
v - 2 scrolls of identify
x - a scroll of recharging
z - 3 scrolls of blinking
A - 3 scrolls of remove curse
K - a scroll of teleportation
Y - a scroll of immolation
Jewellery
c - an amulet of resist slowing
d - the amulet of Cekugob (around neck)
This amulet repels some of the attacks of creatures which have been
magically summoned.
It affects your AC (+1).
It affects your evasion (+1).
It insulates you from electricity.
It protects you from poison.
It partially protects you from negative energy.
It prevents most forms of teleportation.
It speeds your metabolism.

e - an amulet of the gourmand
m - a ring of teleport control
n - a ring of wizardry (right hand)
p - a ring of poison resistance
H - a +3,+3 ring of slaying (left hand)
J - a ring of levitation
Potions
f - 5 potions of heal wounds
h - a potion of levitation
i - 4 potions of might
o - 3 potions of speed
t - a potion of invisibility
B - a potion of healing
G - a potion of cure mutation
P - a potion of restore abilities
Magical staves
b - a rod of destruction
E - a staff of wizardry
M - a staff of fire
U - a staff of conjuration


You have 3 experience left.

Skills:
+ Level 10 Fighting
- Level 4 Short Blades
+ Level 19 Long Blades
- Level 1 Darts
+ Level 13 Dodging
+ Level 9 Stealth
+ Level 5 Stabbing
+ Level 13 Spellcasting
+ Level 19 Conjurations
+ Level 11 Enchantments
+ Level 2 Divinations
+ Level 15 Fire Magic
+ Level 8 Invocations
+ Level 4 Evocations


You have 4 spell levels left.
You know the following spells:

Your Spells Type Success
Level
a - Fire Storm Fire/Conjuration Terrible 9
b - Fireball Fire/Conjuration Excellent 6
c - Berserker Rage Enchantment Excellent 3
d - Repel Missiles Air/Enchantment Excellent 2
e - Detect Secret Doors Divination Great 1
g - Bolt of Fire Fire/Conjuration Excellent 5
h - Iskenderun's Mystic Blast Conjuration Perfect 4
i - Haste Enchantment Very Good 6
j - Silence Air/Enchantment Great 3
k - Selective Amnesia Enchantment Excellent 3

Mutations & Other Weirdness
Your mind is acute (Int +1).


Last Messages

Cast which spell ([?*] list)?
You don't know that spell.
Your hands tingle!
a - a +6,+5 elven long sword of speed (weapon)

### ### ###
##.###########.#############.#
....#...........#...........).#
##.#.#####.....#.###########.####
................#.#.........#.....
..........#.....#.#.#####.........
..........#.....#.#.# #.........
#........#.###.#.#.# #.........
##.#.#####.###.#@#.# #.........
##.#........<....#.# #.........
#.#######.#...###.# #.).......
#.#...............# #.........
#.#.#####.#..##########.......##
#.#.#.....#...................#
#.#.#.....#.###########.......#
#.#.#####.#.# #.###.####
##.#.......#.# #.# #.##\#


Vanquished Creatures
Boris (twice) (Blade Vault:7)
A Killer Klown (shapeshifter) (Vault:5)
Margery (D:25)
Xtahua (Blade)
A golden dragon (shapeshifter) (D:19)
A curse skull (Crypt:2)
A quicksilver dragon (shapeshifter) (Vault:6)
3 sphinxes
An orc warlord (D:16)
Frances (D:21)
Francis (D:19)
A frost giant (Vault:6)
A frost giant (shapeshifter) (Elf:3)
A fire giant (D:24)
A fire giant (shapeshifter) (D:16)
A stone giant (shapeshifter) (Vault:3)
6 stone giants
Agnes (Snake:3)
7 deep elf annihilators
Louise (Snake:3)
Jozef (D:15)
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.misc (More info?)

Dafty wrote:
> A nice unguarded vault on 27 netted me a rod of destruction (bolt of
> iron, lightning and redundant fireball). But I'm still not sure I'm
> buff enough to take on Vault 8. It seems it's either that or the
> Tomb...

V8, definitely.

> That said a firestorm or two near the vault entrance hopefully will
> make a few of the welcoming committee think twice.

Make sure you don't fry yourself in the process -- the size and shape is
somewhat variable, so leave some reserve space even if it means making
it a bit more inefficient. Do some test castings first in less dramatic
circumstances before greeting the V8 welcoming committee. Your randart
gloves will help, to be sure, but frying yourself is still no fun.

I speak from sad experience. ;-)

The start of V8 is a good time to put your might and speed potions to
use. They're so vulnerable in the Tomb and two of the Hells as to be
useless, and they're pretty fragile in the Abyss and Pan too, so you'll
otherwise only be using them in Zot and Slime. And you'll appreciate the
extra flexibility in comparison to being berserk. As an Elyvilonite,
you'll be able to get more efficient use out of them than most folks,
too -- generally my meleers have ended up pretty beat up halfway through
the potion effects and had to waste the second half resting up. A few
taps of aa, aa, aa, aa for you followed perhaps by a light lunch and
you'll be ready to continue.

If you feel you're in good shape experience-wise, you can start
considering developing some auxiliary unarmed skill (at first you'll
need to go completely unarmed every . Turn that currently wasted left
arm into a mean punching machine!

You'll appreciate the wand of draining in V8 -- a damaged shapeshifter
can become a new, healed, and equally dangerous new thing, but a drained
one can only become a weaker thing reflecting its new, lower hit dice.

Erik
 
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Guest

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Archived from groups: rec.games.roguelike.misc (More info?)

Erik Piper wrote:
>
> V8, definitely.

And so it was. Didn't have too many scary moments as it happens. Fire
bolt and fire storm seemed to take care of just about everything.
Didn't even bother with repel missiles which on reflection was probably
a mistake as I did get one low hit point warning when too many Stone
giants threw rocks at me :) (saw it was low, went back up the stairs
and they got in a few more blows on my way up, thankfully still left me
with a buffer but wont be doing that again :)

Loot wasn't amazing but gave me a nice resist mutation randart amulet
which inspired me to try out the slime pits. The slime pits were
*amazingly* easy with this guy. Fire bolted or firestormed everything
to death no problems. Wasn't even mutated once. (wore just artifact
armour and conjurations staff).

So now I have 4 runes :) Amazingly I have still never been sent to the
abyss. I have probably spoken too soon there.

Anyway here's the chap just about to return to the stash post Slime
pits:

Dungeon Crawl version 4.0.0 beta 26 character file.


Crux the Devastator

Race : High Elf Res.Fire : + + + See Invis. : +
Class : Crusader Res.Cold : + + . Warding : .
Worship : Elyvilon Life Prot.: . . . Conserve : .
Level : 23 Res.Poison: . Res.Corr. : .
Exp : 855572 Res.Elec. : + Gourmand : .
Next Level : 860249
Exp Needed : 4677 Sust.Abil.: . Rnd.Telep. : .
Spls.Left : 1 Res.Mut. : . Ctrl.Telep.: .
Gold : 757 Res.Slow : . Levitation : .
Clarity : . Ctrl.Flight: .
HP : 133
MP : 42
Str : 15 Weapon : staff of conjuration
Int : 25 Armour : +2 robe (resist)
Dex : 20 Shield :
AC : 17 Helmet : +1 helmet (see invis)
Evasion : 16 Cloak : +2 elf cloak
Shield : 0 Gloves : +5 pair of gloves "Ewod"
Boots : +2 pair of boots
Play time : 1, 19:34:58 Amulet : uncursed fine amulet
Turns : 129239 Ring : uncursed sapphire ring
Ring : ring "Ifihinolisi"


You are in the Lair.
You worship Elyvilon.
Elyvilon is exalted by your worship.
You are full.

Inventory:
Hand weapons
O - the +11,+2 great sword "Tyvij H Vojyt"
It allows its wielder to attack twice when they would otherwise have
struck
only once.

// Slower than my long sword of speed though and not as much +dam.
Heavier too. Stick with long sword? Now where did I leave it?

Armour
h - a +2 elven cloak (worn)
j - a +2 robe of resistance (worn)
s - the +5 pair of gloves "Ewod" (worn)
It greatly protects you from fire.

A - a +1 helmet of see invisible (worn)
K - a +2 pair of boots (worn)
Magical devices
g - a wand of fire (4)
k - a wand of cold (2)
w - a wand of digging
y - a wand of draining
C - a wand of disintegration (9)
I - a wand of cold
M - a wand of fire
N - a wand of healing (4)
Comestibles
u - 3 bread rations
Scrolls
d - a scroll of vorpalise weapon
l - a scroll of enchant weapon II
x - a scroll of recharging
G - a scroll of teleportation
Q - 6 scrolls of remove curse
Y - a scroll of blinking
Jewellery
c - an amulet of resist slowing
e - an amulet of the gourmand
m - a ring of teleport control
n - a ring of wizardry
t - a ring of invisibility
v - the ring "Ifihinolisi" (left hand)
This ring provides protection from heat and fire.
It affects your strength (+1).
It protects you from cold.
It insulates you from electricity.
It lets you sense your surroundings.

// So I can now be triple fire, cold and electric resistant without
armour. Time to find some more useful armour methinks.

H - a +3,+3 ring of slaying
J - a ring of levitation
L - an uncursed fine amulet (around neck)

// Need to ID this, can't remember why I put it on.

P - the amulet "Dogusyx"
This amulet protects its wearer from mutations, although not
infallibly so.
It protects you from fire.
It insulates you from electricity.
It makes you much more stealthy.
It lets you turn invisible.
It lets you sense your surroundings.

// Most excellent!

T - an uncursed sapphire ring (right hand)

// evokes for teleportation but I ran out of ID

Potions
f - 7 potions of heal wounds
i - 4 potions of might
r - a potion of cure mutation
z - 8 potions of restore abilities
B - 3 potions of healing
R - 3 potions of speed
Books
o - a manual of Fire Magic
p - a manual of Dodging
q - a Monster Manual
D - a book of the Warp
S - a leatherbound book
U - an oblong leatherbound book

// These to warn me before reading... Avoid?

V - a book of the Tempests
W - a book of Envenomations
X - a book of Wizardry
Magical staves
a - a staff of conjuration (weapon)
b - a rod of destruction
E - a staff of wizardry
Z - a curved staff

// Hate the fact that you have to ID staves even if you've already
found that type. Probably wont even bother, Conjuration and Wizardry
seem enough

Miscellaneous
F - a slimy rune


You have 19 experience left.

Skills:
+ Level 10 Fighting
- Level 4 Short Blades
+ Level 19 Long Blades
- Level 1 Darts
- Level 1 Armour
+ Level 13 Dodging
+ Level 10 Stealth
+ Level 5 Stabbing
+ Level 14 Spellcasting
+ Level 22 Conjurations
+ Level 11 Enchantments
+ Level 2 Divinations
+ Level 16 Fire Magic
+ Level 8 Invocations
+ Level 5 Evocations


You have one spell level left.
You know the following spells:

Your Spells Type Success
Level
a - Fire Storm Fire/Conjuration Great 9
b - Fireball Fire/Conjuration Perfect 6

// Can probably forget this now, tend to fire storm stuff instead :)

c - Berserker Rage Enchantment Excellent 3
d - Repel Missiles Air/Enchantment Excellent 2
e - Detect Secret Doors Divination Great 1
f - Detect Curse Divination Great 3
g - Bolt of Fire Fire/Conjuration Perfect 5
h - Iskenderun's Mystic Blast Conjuration Perfect 4
i - Haste Enchantment Great 6
j - Silence Air/Enchantment Excellent 3
k - Selective Amnesia Enchantment Excellent 3
l - Controlled Blink Translocation Good 4

// Haven't used it yet.

Mutations & Other Weirdness
Your muscles are strong (Str +1).
You are frail (-10 percent hp).

// Seemed to get this when hasting with a potion! Curious, didn't think
they contaminated. Maybe it was something else I didn't notice

Last Messages

Wear which item?
You finish putting on your +2 elven cloak.
Cast which spell ([?*] list)?
Cast which spell ([?*] list)?

#//./#........##
##////#.#..#!##
#/....###.#.##
##.#[.[#...#.##
##.#...##.#..?##
#.><===.......?#
##.===##....#.##
#)[...#......###
##.%.@.......[[##
#........###[[[[#
##)....### ###[##
#))))### ###
##)###
###


Vanquished Creatures
A royal jelly (Slime:6)
Boris (twice) (Blade Vault:7)
A Killer Klown (shapeshifter) (Vault:5)
Margery (D:25)
Xtahua (Blade)
A golden dragon (Vault:8)
A titan (shapeshifter) (Vault:8)
7 acid blobs
An acid blob (shapeshifter) (Vault:8)
A golden dragon (shapeshifter) (D:19)
A curse skull (Crypt:2)
An Orb Guardian (shapeshifter) (Vault:8)
A quicksilver dragon (shapeshifter) (Vault:6)
2 shadow dragons
3 sphinxes
An orc warlord (D:16)
Wayne (Vault:8)
Frances (D:21)
Francis (D:19)
2 frost giants
7 azure jellies
<snip rest of the list>