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Zot5 was a bit of a challenge, but no where near as scary as the tomb
or hells. Decided to go out with that robe of the archmagi that cost me
so much experience earlier in the game. 2/4 hells and the tomb/slime
pits done for my second win is definitely an improvement. But gave up
on the rest as a) I was getting a bit bored with it, and b) running
dangerously low on food.
Very average AC and Ev for the end game I thought. But nothing better
seemed to turn up. Not sure what to try next to be honest. Anyway
cheers for the advice.
Richard
Dungeon Crawl version 4.0.0 beta 26 character file.
Crux the Annihilator
Race : High Elf Res.Fire : + + + See Invis. : +
Class : Crusader Res.Cold : + . . Warding : .
Worship : Elyvilon Life Prot.: . . . Conserve : .
Level : 27 Res.Poison: . Res.Corr. : .
Exp : 1404094 Res.Elec. : + Gourmand : .
Sust.Abil.: . Rnd.Telep. : .
Spls.Left : 1 Res.Mut. : + Ctrl.Telep.: .
Gold : 3097 Res.Slow : . Levitation : .
Clarity : . Ctrl.Flight: .
HP : 172
MP : 46
Str : 14 Weapon : staff of conjuration
Int : 26 Armour : +3 robe (Archmagi)
Dex : 22 Shield :
AC : 18 Helmet : +1 helmet (see invis)
Evasion : 18 Cloak : +2 elf cloak
Shield : 0 Gloves : +5 pair of gloves "Ewod"
Boots : +2 pair of boots
Play time : 2, 21:20:51 Amulet : amulet "Dogusyx"
Turns : 175821 Ring : ring of the Mage
Ring : ring "Ifihinolisi"
You escaped.
You worship Elyvilon.
Elyvilon is exalted by your worship.
You are full.
Inventory:
Hand weapons
B - a +7,+5 elven long sword of speed (1807 gold)
Armour
h - a +2 elven cloak (worn) (138 gold)
i - the +5 pair of gloves "Ewod" (worn) (746 gold)
It greatly protects you from fire.
k - a +3 robe of the Archmagi (worn) (383 gold)
A - a +1 helmet of see invisible (worn) (174 gold)
K - a +2 pair of boots (worn) (144 gold)
Magical devices
g - a wand of healing (2) (39 gold)
l - a wand of disintegration (0) (3 gold)
Comestibles
e - 4 honeycombs (100 gold)
t - an apple (8 gold)
Scrolls
m - 2 scrolls of teleportation (60 gold)
s - 2 scrolls of enchant weapon II (110 gold)
I - a scroll of noise (2 gold)
Jewellery
c - an amulet of the gourmand (245 gold)
d - the amulet "Dogusyx" (around neck) (805 gold)
This amulet protects its wearer from mutations, although not
infallibly so.
It protects you from fire.
It insulates you from electricity.
It makes you much more stealthy.
It lets you turn invisible.
It lets you sense your surroundings.
v - the ring "Ifihinolisi" (left hand) (707 gold)
This ring provides protection from heat and fire.
It affects your strength (+1).
It protects you from cold.
It insulates you from electricity.
It lets you sense your surroundings.
P - the cursed amulet "Usklacoacevac" (560 gold)
This amulet protects its wearer from some forms of mental confusion.
It affects your intelligence (+1).
It insulates you from electricity.
It protects you from magic.
It lets you teleport.
It has a curse placed upon it.
T - the ring of the Mage (right hand) (511 gold)
This ring increases the ability of its wearer to use magical spells.
It affects your intelligence (+3).
It protects you from magic.
Potions
f - 6 potions of healing (120 gold)
j - a potion of cure mutation (150 gold)
p - 4 potions of heal wounds (120 gold)
y - 8 potions of might (200 gold)
Books
F - a manual of Evocations (1150 gold)
G - a book of Enchantments (500 gold)
Magical staves
a - a staff of conjuration (weapon) (250 gold)
b - a rod of destruction (250 gold)
E - a staff of wizardry (250 gold)
Orbs of Power
D - the Orb of Zot (250000 gold)
Miscellaneous
o - a silver rune of Zot (10000 gold)
q - an icy rune of Zot (10000 gold)
r - a slimy rune of Zot (10000 gold)
u - a golden rune of Zot (10000 gold)
w - a serpentine rune of Zot (10000 gold)
x - a decaying rune of Zot (10000 gold)
z - an iron rune of Zot (10000 gold)
C - the horn of Geryon (5000 gold)
H - a box of beasts (500 gold)
You have 4 experience left.
Skills:
+ Level 12 Fighting
- Level 4 Short Blades
+ Level 22 Long Blades
- Level 1 Darts
- Level 1 Armour
+ Level 16 Dodging
+ Level 12 Stealth
- Level 5 Stabbing
+ Level 17 Spellcasting
* Level 27 Conjurations
+ Level 11 Enchantments
+ Level 3 Divinations
+ Level 18 Fire Magic
+ Level 7 Earth Magic
+ Level 10 Invocations
+ Level 7 Evocations
You have one spell level left.
You know the following spells:
Your Spells Type Success
Level
a - Fire Storm Fire/Conjuration Perfect 9
b - Identify Divination Fair 6
c - Lehudib's Crystal Spear Earth/Conjuration Perfect 8
d - Detect Secret Doors Divination Excellent 1
e - Remove Curse Enchantment Perfect 5
f - Silence Air/Enchantment Excellent 3
g - Bolt of Fire Fire/Conjuration Perfect 5
h - Iskenderun's Mystic Blast Conjuration Perfect 4
i - Haste Enchantment Excellent 6
j - Deflect Missiles Air/Enchantment Great 6
l - Controlled Blink Translocation Very Good 4
m - Levitation Air/Enchantment Perfect 2
Last Messages
You climb upwards.
There is a stone staircase leading upwards here.
Are you sure you want to leave the Dungeon?
You have escaped!
######## ###
####......# #.#####
...........# #.....#
####......# #.###.#
##.##### #.#@#.#
#.# #.#.#.#
#.# #.#.#.#
#.########.#.#.#
#).........#>#.#
################.#.#
..................#.#
##########.#.###.#.#
#........#.#.....#.#
Vanquished Creatures
Antaeus (Coc:7)
4 orbs of fire
An ancient lich (Zot:5)
A royal jelly (Slime:6)
Boris (twice) (Blade Vault:7)
17 greater mummies
Geryon (Hell)
Dispater (Dis:7)
2 Killer Klowns
A Killer Klown (shapeshifter) (Vault:5)
Margery (D:25)
Xtahua (Blade)
2 electric golems
7 golden dragons
A titan (shapeshifter) (Vault:8)
7 acid blobs
An acid blob (shapeshifter) (Vault:8)
A golden dragon (shapeshifter) (D:19)
A lich (Tomb:1)
<snip>
Zot5 was a bit of a challenge, but no where near as scary as the tomb
or hells. Decided to go out with that robe of the archmagi that cost me
so much experience earlier in the game. 2/4 hells and the tomb/slime
pits done for my second win is definitely an improvement. But gave up
on the rest as a) I was getting a bit bored with it, and b) running
dangerously low on food.
Very average AC and Ev for the end game I thought. But nothing better
seemed to turn up. Not sure what to try next to be honest. Anyway
cheers for the advice.
Richard
Dungeon Crawl version 4.0.0 beta 26 character file.
Crux the Annihilator
Race : High Elf Res.Fire : + + + See Invis. : +
Class : Crusader Res.Cold : + . . Warding : .
Worship : Elyvilon Life Prot.: . . . Conserve : .
Level : 27 Res.Poison: . Res.Corr. : .
Exp : 1404094 Res.Elec. : + Gourmand : .
Sust.Abil.: . Rnd.Telep. : .
Spls.Left : 1 Res.Mut. : + Ctrl.Telep.: .
Gold : 3097 Res.Slow : . Levitation : .
Clarity : . Ctrl.Flight: .
HP : 172
MP : 46
Str : 14 Weapon : staff of conjuration
Int : 26 Armour : +3 robe (Archmagi)
Dex : 22 Shield :
AC : 18 Helmet : +1 helmet (see invis)
Evasion : 18 Cloak : +2 elf cloak
Shield : 0 Gloves : +5 pair of gloves "Ewod"
Boots : +2 pair of boots
Play time : 2, 21:20:51 Amulet : amulet "Dogusyx"
Turns : 175821 Ring : ring of the Mage
Ring : ring "Ifihinolisi"
You escaped.
You worship Elyvilon.
Elyvilon is exalted by your worship.
You are full.
Inventory:
Hand weapons
B - a +7,+5 elven long sword of speed (1807 gold)
Armour
h - a +2 elven cloak (worn) (138 gold)
i - the +5 pair of gloves "Ewod" (worn) (746 gold)
It greatly protects you from fire.
k - a +3 robe of the Archmagi (worn) (383 gold)
A - a +1 helmet of see invisible (worn) (174 gold)
K - a +2 pair of boots (worn) (144 gold)
Magical devices
g - a wand of healing (2) (39 gold)
l - a wand of disintegration (0) (3 gold)
Comestibles
e - 4 honeycombs (100 gold)
t - an apple (8 gold)
Scrolls
m - 2 scrolls of teleportation (60 gold)
s - 2 scrolls of enchant weapon II (110 gold)
I - a scroll of noise (2 gold)
Jewellery
c - an amulet of the gourmand (245 gold)
d - the amulet "Dogusyx" (around neck) (805 gold)
This amulet protects its wearer from mutations, although not
infallibly so.
It protects you from fire.
It insulates you from electricity.
It makes you much more stealthy.
It lets you turn invisible.
It lets you sense your surroundings.
v - the ring "Ifihinolisi" (left hand) (707 gold)
This ring provides protection from heat and fire.
It affects your strength (+1).
It protects you from cold.
It insulates you from electricity.
It lets you sense your surroundings.
P - the cursed amulet "Usklacoacevac" (560 gold)
This amulet protects its wearer from some forms of mental confusion.
It affects your intelligence (+1).
It insulates you from electricity.
It protects you from magic.
It lets you teleport.
It has a curse placed upon it.
T - the ring of the Mage (right hand) (511 gold)
This ring increases the ability of its wearer to use magical spells.
It affects your intelligence (+3).
It protects you from magic.
Potions
f - 6 potions of healing (120 gold)
j - a potion of cure mutation (150 gold)
p - 4 potions of heal wounds (120 gold)
y - 8 potions of might (200 gold)
Books
F - a manual of Evocations (1150 gold)
G - a book of Enchantments (500 gold)
Magical staves
a - a staff of conjuration (weapon) (250 gold)
b - a rod of destruction (250 gold)
E - a staff of wizardry (250 gold)
Orbs of Power
D - the Orb of Zot (250000 gold)
Miscellaneous
o - a silver rune of Zot (10000 gold)
q - an icy rune of Zot (10000 gold)
r - a slimy rune of Zot (10000 gold)
u - a golden rune of Zot (10000 gold)
w - a serpentine rune of Zot (10000 gold)
x - a decaying rune of Zot (10000 gold)
z - an iron rune of Zot (10000 gold)
C - the horn of Geryon (5000 gold)
H - a box of beasts (500 gold)
You have 4 experience left.
Skills:
+ Level 12 Fighting
- Level 4 Short Blades
+ Level 22 Long Blades
- Level 1 Darts
- Level 1 Armour
+ Level 16 Dodging
+ Level 12 Stealth
- Level 5 Stabbing
+ Level 17 Spellcasting
* Level 27 Conjurations
+ Level 11 Enchantments
+ Level 3 Divinations
+ Level 18 Fire Magic
+ Level 7 Earth Magic
+ Level 10 Invocations
+ Level 7 Evocations
You have one spell level left.
You know the following spells:
Your Spells Type Success
Level
a - Fire Storm Fire/Conjuration Perfect 9
b - Identify Divination Fair 6
c - Lehudib's Crystal Spear Earth/Conjuration Perfect 8
d - Detect Secret Doors Divination Excellent 1
e - Remove Curse Enchantment Perfect 5
f - Silence Air/Enchantment Excellent 3
g - Bolt of Fire Fire/Conjuration Perfect 5
h - Iskenderun's Mystic Blast Conjuration Perfect 4
i - Haste Enchantment Excellent 6
j - Deflect Missiles Air/Enchantment Great 6
l - Controlled Blink Translocation Very Good 4
m - Levitation Air/Enchantment Perfect 2
Last Messages
You climb upwards.
There is a stone staircase leading upwards here.
Are you sure you want to leave the Dungeon?
You have escaped!
######## ###
####......# #.#####
...........# #.....#
####......# #.###.#
##.##### #.#@#.#
#.# #.#.#.#
#.# #.#.#.#
#.########.#.#.#
#).........#>#.#
################.#.#
..................#.#
##########.#.###.#.#
#........#.#.....#.#
Vanquished Creatures
Antaeus (Coc:7)
4 orbs of fire
An ancient lich (Zot:5)
A royal jelly (Slime:6)
Boris (twice) (Blade Vault:7)
17 greater mummies
Geryon (Hell)
Dispater (Dis:7)
2 Killer Klowns
A Killer Klown (shapeshifter) (Vault:5)
Margery (D:25)
Xtahua (Blade)
2 electric golems
7 golden dragons
A titan (shapeshifter) (Vault:8)
7 acid blobs
An acid blob (shapeshifter) (Vault:8)
A golden dragon (shapeshifter) (D:19)
A lich (Tomb:1)
<snip>