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Archived from groups: rec.games.roguelike.misc (More info?)
Not every one is in the mailing list, so just to let you know:
crawl-4.1.1a is out!
Here are the changes (copy& paste from Brent Ross)
____________________________________________________________________
Changes include:
-- melee/throwing toned down a bit... low level monsters too
-- file name convention changed for those using uid/zipping
-- the delimiter between name and uid is now a dash so
character names can end with digits now (but not dashes)
-- Darshan's patch is in
-- added quick reference to the help screen
-- added Cutting Tool to the ) command (but only when applicable)
-- multipick:
-- made * always toggle everything (use , for old filter)
-- made ^C always clear everything (use - for old filter)
-- added the hotkeys to match ASCII books, staves, and missiles
-- rewrote the status flag code
-- Cut, Stun, Death's Door now appear on screen
-- reduced critical attack rates
-- but in some protection against the monster grid sync problem
-- still, compile with DEBUG_ITEM_SCAN and keep an eye out
-- but in some adjustments to magic resistance
-- power levels reduced to near 3.30 levels
-- problem may have been that b26 had some buggy calls and
bad beam structs that no longer occur, thus making
enchantments sometimes harder
-- some safty code that might protect against phantom
"Nothing appears to happen" messages.
-- cleaned up monster blink messages
-- added MT19937, it's currently the default
-- various changes to remove compiler warnings and problems as reported
-- added options:
-- colourful_corpses: monster corpse colour based on genus vs species
-- prompt_move_modifiers: adds prompts to the * / and : commands
(note that : is new in 4.1.0, it's "step without pickup")
-- monster wound status should be printed again
-- player's grid is correctly updated when using 'X'
-- reduced player poison damage a tad
-- fixed bug with ghost's spell templates
-- cleaned up some code and improved selection a bit too
-- fixed monster multiple attack bug
____________________________________________________________________
Unfortunately I've started an Ogre Berserker in b26 who got a randart
+4,+10 triple sword (+ extra damage!). I think it's quite understandable
that right now I don't want to stop playing this one... ;-)
Rubinstein
--
in dubio pro pecuniam et contra populum
Not every one is in the mailing list, so just to let you know:
crawl-4.1.1a is out!
Here are the changes (copy& paste from Brent Ross)
____________________________________________________________________
Changes include:
-- melee/throwing toned down a bit... low level monsters too
-- file name convention changed for those using uid/zipping
-- the delimiter between name and uid is now a dash so
character names can end with digits now (but not dashes)
-- Darshan's patch is in
-- added quick reference to the help screen
-- added Cutting Tool to the ) command (but only when applicable)
-- multipick:
-- made * always toggle everything (use , for old filter)
-- made ^C always clear everything (use - for old filter)
-- added the hotkeys to match ASCII books, staves, and missiles
-- rewrote the status flag code
-- Cut, Stun, Death's Door now appear on screen
-- reduced critical attack rates
-- but in some protection against the monster grid sync problem
-- still, compile with DEBUG_ITEM_SCAN and keep an eye out
-- but in some adjustments to magic resistance
-- power levels reduced to near 3.30 levels
-- problem may have been that b26 had some buggy calls and
bad beam structs that no longer occur, thus making
enchantments sometimes harder
-- some safty code that might protect against phantom
"Nothing appears to happen" messages.
-- cleaned up monster blink messages
-- added MT19937, it's currently the default
-- various changes to remove compiler warnings and problems as reported
-- added options:
-- colourful_corpses: monster corpse colour based on genus vs species
-- prompt_move_modifiers: adds prompts to the * / and : commands
(note that : is new in 4.1.0, it's "step without pickup")
-- monster wound status should be printed again
-- player's grid is correctly updated when using 'X'
-- reduced player poison damage a tad
-- fixed bug with ghost's spell templates
-- cleaned up some code and improved selection a bit too
-- fixed monster multiple attack bug
____________________________________________________________________
Unfortunately I've started an Ogre Berserker in b26 who got a randart
+4,+10 triple sword (+ extra damage!). I think it's quite understandable
that right now I don't want to stop playing this one... ;-)
Rubinstein
--
in dubio pro pecuniam et contra populum