-Crawl- 4.1.1a bugs/compile errors for my compile

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Hi all,

Here's what I've run into so far in my own compile. I'd like reports
from others who have done their own compiles on whether these are
showing up there too.

1. Trap generation still not respecting dungeon level

2. Huge number of copies of monsters being generated when the monster
follows the PC past a staircase -- bane in most cases, blessing for this
little PC ;-)

Dungeon Crawl version 4.1.1 alpha character file.


MervynKing the Skirmisher

Race : Kobold Res.Fire : . . . See Invis. : .
Class : Fighter Res.Cold : . . . Warding : .
Religion : Life Prot.: . . . Conserve : .
Level : 3 Res.Poison: . . . Res.Corr. : .
Exp : 38 Res.Elec. : . Gourmand : .
Next Level : 70
Exp Needed : 32 Sust.Abil.: . Rnd.Telep. : .
Spls.Left : 2 Res.Mut. : . Ctrl.Telep.: .
Gold : 38 Res.Slow : . Levitation : .
Clarity : . . . Ctrl.Flight: .
HP : 25/26
MP : 2
Str : 14 Weapon : +0 short sword
Int : 7 Armour : +0 studded leather armour
Dex : 12 (15) Shield : +0 buckler
AC : 4 Helmet :
Evasion : 14 Cloak :
Shield : 4 Gloves :
Boots :
Play time : 00:03:17 Amulet :
Turns : 747 Ring :
Ring :


You are on level 2.
You are not hungry.

Inventory:
Hand weapons
a - a +0 short sword (weapon)
i - a spear
k - a club
m - a short sword
Scrolls
f - a scroll labeled DIHEMI ROFEA
g - 2 scrolls labeled HAHASK ASCHI
h - a scroll labeled SHROPIOBRUR
j - a scroll labeled CUUNTE CLEFF
Armour
b - a +0 studded leather armour (worn)
c - a +0 buckler (worn)
n - an animal skin
Missiles
d - 22 +0 darts
o - 36 dwarven bolts
p - 17 darts
Comestibles
e - a meat ration
l - a chunk of giant newt flesh
q - a chunk of giant newt flesh
r - a chunk of giant newt flesh
t - a rotting chunk of giant newt flesh
u - a rotting chunk of giant newt flesh
v - a rotting chunk of giant newt flesh
w - a chunk of giant newt flesh
x - a chunk of giant newt flesh


You have 1 experience left.

Skills:
+ Level 3 Fighting
+ Level 3 Short Blades
+ Level 2 Darts
+ Level 2 Ranged Combat
+ Level 3 Dodging
+ Level 2 Stealth
+ Level 1 Shields


You have 2 spell levels left.
You don't know any spells.


Message History

Welcome, MervynKing the Kobold Fighter.
Unknown command.

........#........##.#
........#....(...##.#
........#......l.##.#
........#.......l##l#
....#.........ll.##l#
..#.........ll.##l#
#........ll.l##.#
#........######.#
##...........@%>#
#......#######.#
######## #.#
#l#
#.#
#l#
#l#
#.#
#.#


Vanquished Creatures
A giant gecko (D:1)
A giant bat (D:2)
A giant cockroach (D:2)
23 giant newts (D:2)
2 kobolds (D:2)
3 rats (D:1)
A small snake (D:2)

32 creatures vanquished.


:-D :-D:-D :-D

e.
 
G

Guest

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Archived from groups: rec.games.roguelike.misc (More info?)

Erik Piper wrote:
> Hi all,
>
> Here's what I've run into so far in my own compile. I'd like reports
> from others who have done their own compiles on whether these are
> showing up there too.
>
> 1. Trap generation still not respecting dungeon level
>
> 2. Huge number of copies of monsters being generated when the monster
> follows the PC past a staircase -- bane in most cases, blessing for this
> little PC ;-)

[example]

Got a confirmation from Brent on the monster copying being a bug. Enjoy
the weirdness while you can.

I'd really rather not bug Brent with something I've only detected in my
own compile, so Rubinstein or anyone else doing their own compilation,
if you can give a report on trap generation, please do. I wouldn't be
surprised if Brent does an emergency re-release for the monster copying
bug, so I'd like to address him in crawl-dev (just in case) on the
traps thing soon.

e.
 
G

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Archived from groups: rec.games.roguelike.misc (More info?)

On Tue, 02 Aug 2005 14:34:50 -0700, Erik Piper wrote:

>
> Erik Piper wrote:
>> Hi all,

Hi.

>>
>> Here's what I've run into so far in my own compile. I'd like reports
>> from others who have done their own compiles on whether these are
>> showing up there too.

I haven't played around with the new alphas much yet, but I'm running a
DOS build compiled with DJGPP from the WindowsXP command line.

>>
>> 1. Trap generation still not respecting dungeon level
>>

I did encounter an early Zot trap (level 5 or so, main dungeon) in 4.1.0a,
but I haven't seen any yet in 4.1.1a. Then again, I haven't played very
much yet.

The other problem I've found so far is that the new CTRL-C command to
clear the map causes Crawl to crash out with the message:


--
Andrew James
 
G

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Archived from groups: rec.games.roguelike.misc (More info?)

On Tue, 02 Aug 2005 22:27:48 +0000, Andrew James wrote:

Oops, hit send a bit early there.

> On Tue, 02 Aug 2005 14:34:50 -0700, Erik Piper wrote:
>
>>
>> Erik Piper wrote:
>>> Hi all,
>
> Hi.
>
>>>
>>> Here's what I've run into so far in my own compile. I'd like reports
>>> from others who have done their own compiles on whether these are
>>> showing up there too.
>
> I haven't played around with the new alphas much yet, but I'm running a
> DOS build compiled with DJGPP from the WindowsXP command line.
>
>>>
>>> 1. Trap generation still not respecting dungeon level
>>>
>
> I did encounter an early Zot trap (level 5 or so, main dungeon) in 4.1.0a,
> but I haven't seen any yet in 4.1.1a. Then again, I haven't played very
> much yet.
>
> The other problem I've found so far is that the new CTRL-C command to
> clear the map causes Crawl to crash out with the message:


"Exiting due to a signal SIGINT INTR key Pressed at eip=001abc46"

--
Andrew James
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.misc (More info?)

Erik Piper wrote:

> I'd really rather not bug Brent with something I've only detected in
> my own compile, so Rubinstein or anyone else doing their own
> compilation,

I'm currently not going to compile the new one, not before I've finished
my current game in b26 (which usually doesn't long too much). So "anyone
else" better should jump in here.

Rubinstein
--
in dubio pro pecuniam et contra populum
 
G

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In article <pan.2005.08.02.22.21.21.487000@hotmail.com>,
Andrew James <ajames9043.antispam@hotmail.com> wrote:
// >
// > The other problem I've found so far is that the new CTRL-C command to
// > clear the map causes Crawl to crash out with the message:
//
//
// "Exiting due to a signal SIGINT INTR key Pressed at eip=001abc46"

That's because you need to compile with USE_UNIX_SIGNALS and one of
USE_POSIX_TERMIOS/USE_TCHARS_IOCTL... otherwise you're going to
have problems with several of the CTRL commands (eg ^S is XOFF,
and will freeze your terminal instead of marking stashes; ^Y, ^U, and
^H may also be unusable and that can seriously annoying for RL keyset
players).

Clear map used to be Erase map and on ^E to avoid that problem... but
I moved it to avoid conflict with Darshan's patch.

Brent Ross