Archived from groups: rec.games.roguelike.misc (
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"Jeff Lait" <torespondisfutile@hotmail.com> wrote in message
news:1124401161.372432.181590@g43g2000cwa.googlegroups.com...
> I don't particularly care about the realist arguement one way
or the
> other. After all, the time scale in roguelikes is already
entirely
> arbitrary.
>
> My question has always been what the *gamist* theory of
multi-turn
> armor donning is. There is the idea that we don't want
players
> swapping armour every turn during a fight. However, if taking
off or
> donning a piece of armour cost a normal game turn, there's
already be a
> significant disadvantage to swapping armour in combat. A turn
spent
> swapping armour is a turn not spent attacking the enemy. Are
there
> cases in Crawl where you would happily swap between armours if
it only
> cost two actions? One action? Zero actions?
Yes; definitely yes; and "this would be practically all I would
do", to take your questions in order. In Crawl (and in my
distant, fading recollection of Adom), resistances are very
important, the chief way to get them is through equipment, and
few pieces of equipment are optimal in all situations. And
similarly with PV/DV or AC/EV: sometimes you want a lot of one,
sometimes you want a lot of the other, seldom can you have both.
If it took zero turns to switch armor, you'd optimize your setup
before every nasty monster. This would be horrible.
On the other hand, in Nethack, you're probably just going to put
on whatever your favorite armor is and leave it on, because for
the most part dragon mail>plate mail>chain mail>ring
mail>leather armor, and so you just walk around in whatever the
best thing you have on hand is. If POWDER is like Nethack,
there probably isn't a compelling "gamist" reason to forbid
superfast armor changes.
> What motivates this demand for long-actions for armour
donning? Is it
> just the realist dimmension? Or do people want to be forced
into
> building special designed safe-rooms on carefully cleared
levels just
> to change their clothes? Or do people like the insta-death:
"Whoops, I
> didn't know that took more than one turn as I never did it in
front of
> an enemy before..." effect?
Yes. All those reasons. And also: if something is possible and
highly beneficiary, either game balance is broken (I can always
instantly swap armors in a tight spot), or the new armor
swapping needs to be taken into account, and then everybody has
to constantly swap equipment all the time, and that would be
very annoying.
--
Jeremey