G
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Archived from groups: rec.games.roguelike.misc (More info?)
I would like to announce the first release of GearHead-2. Set five
years after the end of GearHead-1, the solar system is in turmoil. The
Federated Territories of Earth and Aegis Overlord of Luna stand on the
brink of war. Factions will have to choose sides, and the PC's actions
can either prevent or hasten the most destructive war since the Night
of Fire.
This is a very early release. It is set in Maquise Spinner, the capitol
space colony of the L5 Alliance. The PC will be able to play through a
single randomly generated story episode. You can download the source,
Windows ASCII version and ASCII graphical version from here:
http://gearhead.roguelikedevelopment.org/index.html
There are many things that haven't been completed yet, of course. There
is no save/load. Character generation has been disabled; players will
simply be given a generic bounty hunter named Bruce. There isn't a lot
of content in the city.
Features that you can look forward to in GH2 include:
- The play area will be greatly increased to include
not only Earth but Luna, Mars, Venus, and the Spinner
Colonies as well
- Mecha combat in space, underwater, and other new
environments
- Hostile environments will be able to harm your PC,
unless he has the right protective equipment
- Mecha for encounters selected by faction affiliation
and terrain type
- The PC will be able to purchase a spaceship to serve
as home base and transport between planets
- Improved core story, with new random generator and
multiple endings
- Random content has been added to cities, dungeons,
and other game locations
- Unique content that will not be repeated
- Conversation trees can be randomly generated
- Nonlethal combat will be added
- Ammunition caliber and energy weapon power has been
reworked
- Shopkeepers now have more well-defined inventories
- Pet and robot stores
- Intrinsics will be added
- PC rescue system changed
- Chaotic reputation renamed to Criminal
- More opportunities for criminal PCs to steal things
- Improved character generator, allowing player to
select history, faction, home town and personal goals
- ASCII interface now handled by FPC video, graphic
interface handled by OpenGL/SDL
- Computers and software to be added
- Other new gear and weapon types
- Skill roll history
- Bones files to record winning PCs, who may later be
encountered by new PCs
- Source code has been extensively cleaned
Try it out, and let me know what you think.
- Joseph Hewitt
I would like to announce the first release of GearHead-2. Set five
years after the end of GearHead-1, the solar system is in turmoil. The
Federated Territories of Earth and Aegis Overlord of Luna stand on the
brink of war. Factions will have to choose sides, and the PC's actions
can either prevent or hasten the most destructive war since the Night
of Fire.
This is a very early release. It is set in Maquise Spinner, the capitol
space colony of the L5 Alliance. The PC will be able to play through a
single randomly generated story episode. You can download the source,
Windows ASCII version and ASCII graphical version from here:
http://gearhead.roguelikedevelopment.org/index.html
There are many things that haven't been completed yet, of course. There
is no save/load. Character generation has been disabled; players will
simply be given a generic bounty hunter named Bruce. There isn't a lot
of content in the city.
Features that you can look forward to in GH2 include:
- The play area will be greatly increased to include
not only Earth but Luna, Mars, Venus, and the Spinner
Colonies as well
- Mecha combat in space, underwater, and other new
environments
- Hostile environments will be able to harm your PC,
unless he has the right protective equipment
- Mecha for encounters selected by faction affiliation
and terrain type
- The PC will be able to purchase a spaceship to serve
as home base and transport between planets
- Improved core story, with new random generator and
multiple endings
- Random content has been added to cities, dungeons,
and other game locations
- Unique content that will not be repeated
- Conversation trees can be randomly generated
- Nonlethal combat will be added
- Ammunition caliber and energy weapon power has been
reworked
- Shopkeepers now have more well-defined inventories
- Pet and robot stores
- Intrinsics will be added
- PC rescue system changed
- Chaotic reputation renamed to Criminal
- More opportunities for criminal PCs to steal things
- Improved character generator, allowing player to
select history, faction, home town and personal goals
- ASCII interface now handled by FPC video, graphic
interface handled by OpenGL/SDL
- Computers and software to be added
- Other new gear and weapon types
- Skill roll history
- Bones files to record winning PCs, who may later be
encountered by new PCs
- Source code has been extensively cleaned
Try it out, and let me know what you think.
- Joseph Hewitt