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-Crawl- YASD HDGl

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Anonymous
August 28, 2005 9:50:51 AM

Archived from groups: rec.games.roguelike.misc (More info?)

Hello rgrm

*moan* This game is sooo cruel.

Dlvl1-3: *chop* *chop* *chop* *whack*

Dlvl4: Ecumenical Temple

Dlvl5-7: *chop* *chop* *chop* *whack* in the name of
Okawaru (who was patently useless - the only gift I used
were dwarven boots of levitation last couple thousand of
turns or so; special powers seem to burn through piety
really fast even when you're sending orcs to their maker
by the dozen)

Two randarts, both rather useless: armour of Plasticity
(partial negative protection and protection from cold...
-5, though) and some fancy whip that was basically a +3,-3
whip of venom.

Dlvl8: Mini-Ecumenical Temple and the entrance to Orcish
Mines.

Orcish Mines: didn't magic map, didn't dig, but visited
all I could visit (seemed to be a significant part of all
four levels). Some trouble with orcish high priests - got
carnivore (1), dopey (-1) and 'armour poorly fits...'
thanks to summoned nexoqecs. Used a !oCM to get rid of the
latter.

Dlvl9-10: *whack* *whack* *whack*

Dlvl11?: the Lair.

On the third level of the Lair ran into a five-headed
hydra and ran out screaming. Thought I'd only go back
there if I'd find some weapon of flaming.

(I've also seen entrances to the Elven Halls, the Swamp
and the Vaults, but never been there.)

Dlvl12-13: *whack* some trouble with centaurs (at least I
took that bow of fire for myself) *whack* *splush* some
water creatures *splush* *whack* *whack* *whack*

Dlvl14: razed some beehive, and found what I think was a
vault.

Dlvl15: things really started getting hairy around here,
with lots of yaks, fancy oozes (it was a shapeshifter,
actually, who seemed to took on a strange liking for
jellies and such), those goddamn dragons with sticky
flame, various gigantic beings and stuff. Slain a
four-headed hydra, it was a pushover.

Since it all seemed to be rather tough for my char, I
almost decided to go back and magicmap/dig Orcish Mines or
maybe visit the Lair again... but nooo, of course I had to
finish mapping out this level first.

Encountered an orange statue, got drained, confused, tried
to read a scroll of teleportation, it didn't work,
wandered around, drooling and hoping to stumble into that
safe corridor, eventually forgot to breathe.

Even instakills seem to be more... mercyful, I must say.

Dungeon Crawl version 4.0.0 beta 26 character file.

Chop the Shatterer (Hill Dwarf)
(Level 13 Gladiator)

Play time: 08:53:59 Number of turns: 34603

Experience : 13/40182
Strength 24 Dexterity 10 Intelligence 0/8 Hit
Points : 115 Magic Points : 16 AC : 1 Evasion :
10 Shield : 6 GP : 55

You are on level 15.
You worship Okawaru.

> What a jerk.

Okawaru is exalted by your worship.
You are not hungry.

Inventory:
Hand weapons
a - a +0,+2 dagger of draining

> a ritual knife, basically.

b - a +1,+1 orcish mace of protection (weapon)

> was +1,+2 before encountering that fancy shapeshifting
> ooze

n - a +1,+1 bow of flame
o - a +0 hand axe
p - a +0,+1 orcish mace
x - a +0 war axe
G - a cursed -3,-1 club
I - a +0 hand axe
K - a +0 hand axe
L - a +0 hand axe
N - a +0 hand axe
O - a +0 hand axe
P - a +0 hand axe
U - a +2,+2 bow of flame

> For those cowards that wouldn't stand and fight. Didn't
> work too > well without any skill at all.

Missiles
m - 10 +0 arrows of flame
V - 40 +0 arrows
Armour
c - a +2 helmet (worn)
d - a +0 dwarven cloak (worn)
f - a +2 pair of dwarven boots of levitation (worn)
A pair of sturdy boots.
Armour rating: 1
Evasion modifier: +0
It can be activated to allow its wearer to float above
the ground and
remain so indefinitely.
It is well-crafted and very durable.
It weighs around 4.0 aum.
j - a +1 orcish ring mail of poison resistance (worn)
A leather suit covered in little rings.
Armour rating: 4
Evasion modifier: -2
It protects its wearer from poison.
It weighs around 30.0 aum.

> also had various armours of fire/cold/magic resistance
> in my stash on the first level of the Mines

s - a +0 orcish chain mail
B - a +0 ring mail
J - a +0 elven shield (worn)
M - a -1 pair of gloves (worn)

> I'd seen another pair before this got corroded by a
> jelly, but sacrificed it to Okawaru

Magical devices
t - a wand of draining (4)
u - a wand of lightning (0)
v - a wand of lightning (4)

> I didn't know the number of charges - never had enough
> identifies for that.

Comestibles
y - 5 bread rations
z - 4 honeycombs
C - 5 sultanas
Scrolls
w - 3 scrolls of teleportation
Q - a scroll of detect curse
Jewellery
i - an amulet of conservation
This amulet protects some of the possessions of its
wearer from outright
destruction, but not infallibly so.
It weighs around 1.0 aum.
k - a ring of hunger
This accursed ring causes its wearer to hunger
considerably more quickly.
It weighs around 1.0 aum.
l - an amulet of rage (around neck)
This amulet enables its wearer to attempt to enter a
state of berserk rage,
and increases their chance of successfully doing so It
also partially
protects the user from passing out when coming out of
that rage.
It weighs around 1.0 aum.

> Ohhhh, lovely.

q - an amulet of resist corrosion
This amulet protects the armour and weaponry of its
wearer from corrosion
caused by acids, although not infallibly so.
It weighs around 1.0 aum.

> Arrrr. I forgot I had it, or I would've put it on when
> fighting that ooze. Not that it could've saved me in the
> end.

r - a ring of protection from cold (right hand)
This ring provides protection from cold.
It weighs around 1.0 aum.
A - a ring of protection from magic (left hand)
This ring increases its wearer's resistance to hostile
enchantments.
It weighs around 1.0 aum.
E - a ring of protection from fire
This ring provides protection from heat and fire.
It weighs around 1.0 aum.

> Unid'ed. Would've been helpful against those dragons.

F - a cursed -2,-2 ring of slaying
This ring increases the hand-to-hand and missile combat
skills of its
wearer.
It affects your accuracy (-2).
It affects your damage-dealing abilities (-2).
It has a curse placed upon it.
It weighs around 1.0 aum.
H - a ring of see invisible
This ring allows its wearer to see those things hidden
from view by magic.
It weighs around 1.0 aum.

> Missed an opportunity to id it when fighting the one
> unseen horror I've (not) seen in this game. This was the
> first time I've encountered one without see invis, so it
> took me a few minutes to realize what was happening.

S - a ring of teleportation
This ring occasionally exerts its power to randomly
translocate its wearer
to another place, and can be deliberately activated for
the same effect.
It weighs around 1.0 aum.
W - a ring of protection from fire
This ring provides protection from heat and fire.
It weighs around 1.0 aum.
Potions
e - 2 potions of heal wounds
g - a potion of healing
h - a potion of levitation
D - 2 potions of invisibility


You have 12 experience left.

Skills:
+ Level 11 Fighting
+ Level 2 Short Blades
+ Level 13 Axes
+ Level 15 Maces & Flails
+ Level 4 Polearms
+ Level 10 Armour
+ Level 6 Shields
+ Level 2 Unarmed Combat
+ Level 5 Evocations


You have 12 spell levels left.
You don't know any spells.

--
roy axenov

More about : crawl yasd hdgl

Anonymous
August 29, 2005 8:46:07 AM

Archived from groups: rec.games.roguelike.misc (More info?)

roy axenov wrote:


> Encountered an orange statue [...] forgot to breathe.

Aaaargh. Me hate orange statue death!!

If you can remember, the best defense without overdoing things seems to
be --

- have a means of teleportation and 3-4 healing potions on hand at all
times when in the main dungeon -- if you can't get a turn to act (and
thus use the means of teleportation) before 4 healing potions are used
up, you were *meant* to be dead.

- once you have an amulet of clarity, just never, never let it leave
your inventory, and you can relax the "minimum !oH" guideline above.

e.
Anonymous
August 29, 2005 1:54:10 PM

Archived from groups: rec.games.roguelike.misc (More info?)

Erik Piper wrote:
> roy axenov wrote:
>
>> Encountered an orange statue [...] forgot to breathe.
>
> Aaaargh. Me hate orange statue death!!
>
> If you can remember, the best defense without overdoing
> things seems to be --
>
> - have a means of teleportation and 3-4 healing potions
> on hand at all times when in the main dungeon -- if you
> can't get a turn to act (and thus use the means of
> teleportation) before 4 healing potions are used up, you
> were *meant* to be dead.

Arrrrgh! Potions of healing help with confusion, too?..

*sigh*

The one I had wouldn't've saved me anyway I guess.

And it's not like I stashed them somewhere, I had to use
them to survive.

Anyway, that's one useful bit of info.

> - once you have an amulet of clarity, just never, never
> let it leave your inventory, and you can relax the
> "minimum !oH" guideline above.

Do R and P work while confused? Hmmm... I wonder if I
could get away with that =oTele...

--
roy axenov
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Anonymous
August 29, 2005 1:58:20 PM

Archived from groups: rec.games.roguelike.misc (More info?)

Rubinstein wrote:
> Erik Piper wrote:
>> roy axenov wrote:
>>
>>> Encountered an orange statue [...] forgot to breathe.
>>
>> - have a means of teleportation and 3-4 healing potions
>> on hand at all times when in the main dungeon -- if you
>> can't get a turn to act (and thus use the means of
>> teleportation) before 4 healing potions are used up,
>> you were *meant* to be dead.
>>
>> - once you have an amulet of clarity, just never, never
>> let it leave your inventory, and you can relax the
>> "minimum !oH" guideline above.
>
> Last time I met an orange statue, I was in his LOS for
> one move only and got some mutation(s?)

'You feel dopey', duh.

> but can't remember any confusion. But what you're
> talking about sounds like precautions against confusion
> attacks. So what happened here? Did I just forgot the
> confusion effect and was insanely lucky of leaving LOS
> in the next (confused) move or is confusion just a
> _possible_ random effect of orange statues? OTOH I won't
> understand how healing potions and teleport or an amulet
> of clarity could help when mutation is the only effect.
> Now I _am_ confused. ;-)

I can only speak for myself, but the orange statue I've
encountered confused me on the very turn I saw it, and
kept me that way until I died of brainlessness. ('You feel
dopey! You feel confused!' - ARRRGH! YOU BET I DO!)

--
roy axenov
Anonymous
August 29, 2005 10:36:49 PM

Archived from groups: rec.games.roguelike.misc (More info?)

Erik Piper wrote:
> roy axenov wrote:
>
>> Encountered an orange statue [...] forgot to breathe.
>
> - have a means of teleportation and 3-4 healing potions on hand at all
> times when in the main dungeon -- if you can't get a turn to act (and
> thus use the means of teleportation) before 4 healing potions are used
> up, you were *meant* to be dead.
>
> - once you have an amulet of clarity, just never, never let it leave
> your inventory, and you can relax the "minimum !oH" guideline above.

Last time I met an orange statue, I was in his LOS for one move only and
got some mutation(s?) but can't remember any confusion. But what you're
talking about sounds like precautions against confusion attacks. So what
happened here? Did I just forgot the confusion effect and was insanely
lucky of leaving LOS in the next (confused) move or is confusion just a
_possible_ random effect of orange statues? OTOH I won't understand how
healing potions and teleport or an amulet of clarity could help when
mutation is the only effect. Now I _am_ confused. ;-)
--
Rubinstein
~~~~~~~~~~~~~~~~~
Quidquid latine dictum, altum videtur.
Ceterum censeo Microsoftem delendam esse.
Anonymous
August 30, 2005 12:40:10 PM

Archived from groups: rec.games.roguelike.misc (More info?)

roy axenov wrote:


> b - a +1,+1 orcish mace of protection (weapon)
>

Personally, I think this was your biggest problem. A mace is not enough
to effectively punch through moster armors by the time you're level 10
or more. It has low base damage and too much of your hit is being
absorbed by moster AC. So you take too long to kill stuff and take a
lot of extra damage yourself.

Even the +0 war axe could have been better, but you should have picked
up a better war axe or some nice spiked flail in the ork mines.

I hope I'm not giving bad advice, since I just started Crawl a few
weeks and lvl 15 is my best so far :)  So someone please correct me if
I'm wrong here.

Denis
Anonymous
August 30, 2005 2:01:27 PM

Archived from groups: rec.games.roguelike.misc (More info?)

denislapitski@gmail.com wrote:
> roy axenov wrote:
>
>> b - a +1,+1 orcish mace of protection (weapon)
>
> Personally, I think this was your biggest problem.

No, it wasn't. Being unable to resist confusion was.

> A mace is not enough to effectively punch through moster
> armors by the time you're level 10 or more.

Nope, it is. You've noticed that amulet of rage a.k.a.
'The Big Red Button', right? If I felt I wasn't doing
enough damage, I just activated that cute little thingie
and, trust me, after that everything was going
*smooooothly*.

> It has low base damage and too much of your hit is being
> absorbed by moster AC. So you take too long to kill
> stuff and take a lot of extra damage yourself.

Yeah, right, only I have 5 more AC to stop that damage -
and the amulet of rage to compensate for my low base
damage.

> Even the +0 war axe could have been better, but you
> should have picked up a better war axe or some nice
> spiked flail in the ork mines.

No, it didn't work that way. Since I was stuck with low-AC
armour (and I don't want to wander around the dungeon
without poison resistance - you never know when there's a
yellow wasp just beyond the corner), using non-of
protection weapons just... didn't work. Sure, I was
killing monsters faster, but _they_ were also killing _me_
faster because of my laughably low AC.

> I hope I'm not giving bad advice, since I just started
> Crawl a few weeks and lvl 15 is my best so far :) 

Hey, at least your top guy is better than mine. ;-)

--
roy axenov
Anonymous
August 30, 2005 2:53:59 PM

Archived from groups: rec.games.roguelike.misc (More info?)

roy axenov wrote:
> denislapitski@gmail.com wrote:
> > roy axenov wrote:
> >
> >> b - a +1,+1 orcish mace of protection (weapon)
> >
> > Personally, I think this was your biggest problem.
>
> No, it wasn't. Being unable to resist confusion was.

Well of course, since you died because of it :)  I just meant in
general, in my opinion a higher damaging weapon would make going
easier.


> > Even the +0 war axe could have been better, but you
> > should have picked up a better war axe or some nice
> > spiked flail in the ork mines.
>
> No, it didn't work that way. Since I was stuck with low-AC
> armour (and I don't want to wander around the dungeon
> without poison resistance - you never know when there's a
> yellow wasp just beyond the corner), using non-of
> protection weapons just... didn't work. Sure, I was
> killing monsters faster, but _they_ were also killing _me_
> faster because of my laughably low AC.

Here I guess my experiences were different. I never had big problem
with poison, meeting a single wasp just meant a longer healing periond
afterwards while poison came off.

My practice has been instead get highest AC as early as possible (plate
mail, or splint/banded+resist), and highest damage weapon I could find.
I managed to do the hive without poison resistance, but with high AC
(around 25) and a high-damage two hander.

So, in your case, you are right, with poor body armor, the extra AC
from the weapon is more important than extra damage.

I guess was speaking from the point of view of a heavily armored guy
where extra 5 AC will not add much %-wise, but switching to a war axe
from a mace would add about 50% more damage.

Denis
Anonymous
August 30, 2005 4:24:53 PM

Archived from groups: rec.games.roguelike.misc (More info?)

Rubinstein wrote:
> denislapitski@gmail.com wrote:
> >
> > roy axenov wrote:
> >
> >> I don't want to wander around the dungeon without poison resistance -
> >> you never know when there's a yellow wasp just beyond the corner.
> >
> > Here I guess my experiences were different. I never had big problem
> > with poison, meeting a single wasp just meant a longer healing periond
> > afterwards while poison came off.
>
> Sounds as if you confuse killer bees (though they usually appear in
> packs) with yellow wasps. Not knowing the difference can be *very*
> deadly (and even when knowing the difference: yellow wasps are _much_
> more dangerous w/o poison resistance).
> --

No, I did fight a yellow wasp without poison resitance. But I've only
seen one so far, they seem pretty rare? at least on levels above 15.
And killer bees are not as dangerous without poison resistance, you're
right.
Anonymous
August 31, 2005 1:04:42 AM

Archived from groups: rec.games.roguelike.misc (More info?)

denislapitski@gmail.com wrote:
>
> roy axenov wrote:
>
>> I don't want to wander around the dungeon without poison resistance -
>> you never know when there's a yellow wasp just beyond the corner.
>
> Here I guess my experiences were different. I never had big problem
> with poison, meeting a single wasp just meant a longer healing periond
> afterwards while poison came off.

Sounds as if you confuse killer bees (though they usually appear in
packs) with yellow wasps. Not knowing the difference can be *very*
deadly (and even when knowing the difference: yellow wasps are _much_
more dangerous w/o poison resistance).
--
Rubinstein
~~~~~~~~~~~~~~~~~
Quidquid latine dictum, altum videtur.
Ceterum censeo Microsoftem delendam esse.
Anonymous
August 31, 2005 2:14:33 AM

Archived from groups: rec.games.roguelike.misc (More info?)

denislapitski@gmail.com wrote:
>
> Rubinstein wrote:
>> denislapitski@gmail.com wrote:
>> >
>> > roy axenov wrote:
>> >
>> >> I don't want to wander around the dungeon without poison
>> >> resistance - you never know when there's a yellow wasp just beyond
>> >> the corner.
>> >
>> > Here I guess my experiences were different. I never had big problem
>> > with poison, meeting a single wasp just meant a longer healing
>> > periond afterwards while poison came off.
>>
>> Sounds as if you confuse killer bees (though they usually appear in
>> packs) with yellow wasps.
>
> No, I did fight a yellow wasp without poison resitance. But I've only
> seen one so far, they seem pretty rare?

Yes, fortunately. They often only need one sting to keep you in a deadly
loop of stunning. I'm not quite sure though whether an "oRS helps
against their stunning effect. I've already lost many promising
characters to them, strange enough never to the group of yellow wasps in
the secret room of the Hive (which is AFAIK the only place where they
appear in a group). I guess it's just because I have poison resistance
when I plunder the Hive.
--
Rubinstein
~~~~~~~~~~~~~~~~~
Quidquid latine dictum, altum videtur.
Ceterum censeo Microsoftem delendam esse.
!