Archived from groups: rec.games.roguelike.misc (More info?)
I hardly ever post on Usenet, so I use Gmail. Sorry if it comes out
looking weird.
I originally started this character as some sort of "poison/run" guy.
He blossomed from there into a great mage (though I really only used
Sticky flame and Magic Mapping). He got quite acquainted with Okawaru
when on his trek through the dungeons (I got at least 9 gifts, all of
which I ended up dumping for some reason or another.)
I forgot to wield another weapon after looking at my inventory, and
died as a result. Oops, I guess. The RNG was quite nice to me this
time.
Dungeon Crawl 400b26e069tf(Windows/Tile) character file.
[Last build Mar 13 2005]
HP : 136/121 (128)
MP : 37/ 37 Weapon Unarmed
Str : 65 (55) Armour +4 ring mail "F Quge"
Int : 21 Shield +2 shield (protect) (curse)
Dex : 37 (34) Helmet +1 helmet (see invis) (curse)
Armour Cl: 21 Cloak +2 elf cloak (R-magic)
Evasion : 10 Gloves +1 pair of gloves (dex)
Shield Cl: 9 Boots +1 pair of elf boots (levitate)
Amulet amulet of controlled flight
Play time : 07:47:41 Ring ring of the Mage
Turns : 58301 Ring ring of Hadjma
You are in Cocytus.
You worship Okawaru.
Okawaru is extremely pleased with you.
You are full.
Inventory:
Hand weapons
a - the +1,+12 short sword "Cikiweriryku"
It affects your dexterity (+2).
e - the +5,+9 hand axe "Yhej Py"
It affects your evasion (+6).
g - the +4,+0 quarterstaff "Ecyh Sutawu"
It affects your AC (+5).
It affects your evasion (-2).
It enhances your eyesight.
It lets you turn invisible.
i - the cursed -5,+2 executioner's axe of the Eggplant
It inflicts extra damage upon your enemies.
It affects your intelligence (+3).
It lets you blink.
It has a curse placed upon it.
o - the +4,+4 Staff of Dispater
This legendary item can unleash the fury of Hell.
p - the cursed -2,-1 sabre "Hocolek Lile"
It emits flame when wielded, causing extra injury to most foes and
up to
double damage against particularly susceptible opponents.
It protects you from poison.
It has a curse placed upon it.
r - the -1,-4 flail "Cusitomif"
It affects your AC (+5).
It affects your intelligence (+1).
It protects you from fire.
It protects you from magic.
It makes you angry.
x - the +3,-3 hammer "Kevuxeprama"
It affects your AC (+5).
It makes you more stealthy.
It lets you teleport.
F - the +0,-4 flail of the Middle World
It has been specially enchanted to freeze those struck by it,
causing extra injury to most foes and up to double damage against
particularly
susceptible opponents.
It affects your dexterity (+3).
It protects you from fire.
T - the cursed -2,-1 great sword "Hulk"
A truly terrible weapon, it drains the life of those it strikes.
It affects your strength (+2).
It protects you from poison.
It has a curse placed upon it.
Armour
f - the +2 banded mail of Repulsion
It makes you much more stealthy.
j - the +2 splint mail of Hedging
It affects your damage-dealing abilities (+2).
It protects you from cold.
It protects you from poison.
+k - a cursed +2 shield of protection (worn)
v - the +0 robe of Space
It partially protects you from negative energy.
+J - a +2 elven cloak of magic resistance (worn)
+K - the cursed +4 ring mail "F Quge" (worn)
It makes you much more stealthy.
It lets you sense your surroundings.
It has a curse placed upon it.
+L - a cursed +1 helmet of see invisible (worn)
N - the +2 ring mail "Jim Miv Memo"
O - the cursed +0 leather armour of the Saviour
It affects your dexterity (+1).
It greatly protects you from cold.
It has a curse placed upon it.
Q - the +2 ring mail of Grot
It affects your strength (+1).
It affects your intelligence (+3).
+R - a +1 pair of gloves of dexterity (worn)
S - the +1 plate mail "Tukigonehu"
It affects your strength (+2).
It affects your damage-dealing abilities (-2).
V - the cursed +0 ring mail "Yfeju"
It affects your strength (+2).
It enhances your eyesight.
It has a curse placed upon it.
+Z - a +1 pair of elven boots of levitation (worn)
Comestibles
u - 3 royal jellies
Scrolls
w - 2 scrolls of identify
Jewellery
+b - an amulet of controlled flight (around neck)
+d - the ring of Hadjma (left hand)
This ring allows its wearer to control the destination of any
teleportation, although without perfect accuracy. Trying to
teleport into
a solid object will result in a random teleportation, at least in
the case
of a normal teleportation. Also be wary that controlled teleports
will
contaminate the subject with residual magical energy.
It affects your damage-dealing abilities (+4).
l - a +3,+3 ring of slaying
n - the ring "Mprklaaaq"
This ring either protects its wearer from harm or makes them more
vulnerable to injury, to a degree dependent on its power.
It affects your AC (+4).
It affects your damage-dealing abilities (-5).
It protects you from poison.
It enhances your eyesight.
It lets you turn invisible.
It lets you levitate.
q - a ring of sustain abilities
t - a ring of wizardry
y - the amulet "Cek Hihot"
This amulet protects its wearer from some magically induced forms of
slowness, and increases the duration of enchantments which speed his
or her
actions.
It affects your evasion (+3).
It protects you from fire.
z - a cursed amulet of resist mutation
A - a +5 ring of protection
+W - the ring of the Mage (right hand)
This ring increases the ability of its wearer to use magical spells.
It affects your intelligence (+3).
It protects you from magic.
X - a cursed ring of invisibility
Books
m - a Necronomicon
C - a tome of Destruction
D - a book of Ice
H - a book of the Tempests
Miscellaneous
c - the horn of Geryon
h - a deck of tricks
s - a decaying rune of Zot
B - a serpentine rune of Zot
G - a disc of storms
I - an iron rune of Zot
M - a lamp of fire
P - a lantern of shadows
U - a deck of wonders
Y - an icy rune of Zot
You have one spell level left.
You know the following spells:
Your Spells Type Success
Level
a - Flame Tongue Fire/Conjuration Excellent 1
b - Corona Enchantment Great 1
c - Throw Flame Fire/Conjuration Excellent 2
d - Evaporate Fire/Transmigration Excellent 2
e - Fulsome Distillation Transmigration/NecromancyGreat 1
f - Detect Creatures Divination Great 2
g - Sticky Flame Fire/Conjuration Excellent 4
h - Sure Blade Enchantment Great 2
i - Cure Poison Poison Very Good 2
j - Freezing Aura Ice/Enchantment Great 2
k - Repel Missiles Air/Enchantment Great 2
l - Magic Dart Conjuration Excellent 1
m - Blink Translocation Great 2
n - Silence Air/Enchantment Great 3
o - Sting Poison/Conjuration Excellent 1
p - Confusing Touch Enchantment Great 1
q - Sublimation of Blood Necromancy Great 2
r - Magic Mapping Earth/Divination Very Good 4
s - Static Discharge Air/Conjuration Great 4
Mutations & Other Weirdness
You are agile (Dex +1).
Your system is immune to poisons.
You are primarily a carnivore.
You have a very fast metabolism.
You are weak (Str -3).
Space sometimes distorts in your vicinity.
Armour fits poorly on your hideously deformed body.
You occasionally forget where you are.
Your body is deteriorating.
Your vision is quite blurry.
You are partially covered in red scales (AC + 1).
Last messages:
> The Ice Fiend freezes you!!
> The Ice Fiend hits you!
> The Ice Fiend freezes you!!
> You punch the Ice Fiend !
> The Ice Fiend is moderately wounded.
> The Ice Fiend gestures.
> The bolt of cold misses you.
> Unknown command.
> You hit the Ice Fiend, but do no damage.
> The Ice Fiend is moderately wounded.
> The ice dragon skeleton hits you but doesn't do any damage.
> You block the ice dragon skeleton's attack.
> The ice dragon skeleton hits you but doesn't do any damage.
> The Ice Fiend hits you!
> The Ice Fiend freezes you!!
> You die...