Two annoying bugs in Travel Patch.

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Guest

Guest
Archived from groups: rec.games.roguelike.misc (More info?)

First may be not a bug, but annoys a lot: If I have auto_list = true, I
have to press 'esc' two times to actually cancel eat, read, wield and
other actions. One will quit list, other will actually cancel command.
Only one esc was required without patch.

Second is a bug and annoys even lotter: With auto_list = true again,
when you read ?oIdentify, press <space> until list quits, and press '*'
to see item list again, game will respond with "G - a +0 club". Even if
you did not actually have 'G' item! And, for sure, if you never wanted
to identify G, you wanted to see freaking item list again!

Counter-patches anyone? Hints? Or else I'll have to dig patch code
myself.
 
G

Guest

Guest
Archived from groups: rec.games.roguelike.misc (More info?)

"Ilyak" <ilya.kasnacheev@gmail.com> writes:
[travel patch bugs]
> Counter-patches anyone? Hints? Or else I'll have to dig patch code
> myself.

I'm sadly short of Crawl time these days, so I don't know when I can
investigate those bugs. If you fix them, please mail me the diff and
I'll merge it into the patch.

Thanks,
--
Darshan Shaligram <scintilla@gmail.com> Deus vult