G
Guest
Guest
Archived from groups: rec.games.roguelike.misc (More info?)
<delurk>
Heartbreaking. I really thought this guy would be my second winner. I've
been starting some DSNe's and playing them as Okawaru-worshipping death
knights lately... this one managed to survive the early game and coasted
right through to the endgame (with a few scary moments in Gehenna and
Pandemonium, neither of which I have much experience in). Where he died.
Within sight of the Orb. I was toe-to-toe with a Killer Klown near the
upstairs from Zot:5, and low on health, and instead of going for
Bwhathisname's Revivification or a controlled blink or even a potion or
two, I foolishly went for my instant-teleport mutation... and wound up
in the middle of a half-dozen Orb Guardians. So I hit it again, and
wound up next to three or four golden and storm dragons. Hit it again,
more Orb Guardians. One more time, land amongst a dozen assorted
monsters (who, this time, all notice me) and the screen fills with
lightning bolts and orbs of energy... "You die..."
Ah, well. I think I need a break from DSNe's for a while... anybody have
any favourite race/class combos to plug? I was thinking of running a
pure spellcaster of some kind... maybe try a few classic DECj's.
Also, anybody want to share their approach to Zot:5? Do you like to go
around to the right or to the left? How do you deal with the traps at
that point?
Thanks! Commented dump follows... further comments are always welcome.
Rob
</delurk>
Dungeon Crawl version 4.0.0 beta 26 character file.
Rob the Demonspawn of Death (Demonspawn)
(Level 27 Necromancer)
Play time: 15:58:55 Number of turns: 150206
Experience : 27/1288350
Strength 11 Dexterity 23 Intelligence 24
Hit Points : -12/155 (dead) Magic Points : 17/42
// HP were higher without frail mutation and before two
// B's Revivifications
AC : 15 Evasion : 17 Shield : 0
GP : 2012
You are in the Hall of Zot.
You worship Okawaru.
Okawaru is exalted by your worship.
//Strange choice for a necromancer, maybe - Okie likes corpses and
//dislikes death of friends, so spells liked Twisted Resurrection
//are out... but I wanted to focus on other necromantic spells and
//the wardrobe and weaponry Okie provided were very, very nice.
You are not hungry.
Inventory:
Hand weapons
a - a +9,+9 triple sword of slicing (weapon)
//from Okawaru after Lair, Snake and Mines, as +4+1 IIRC
Armour
d - a +6 leather armour (worn)
//Nothing better, believe it or not.
C - a +0 cloak of darkness (worn)
G - a +0 pair of gloves (worn)
//Slime Pits wore these down.
H - the +4 helmet of Wonder (worn)
It affects your dexterity (+4).
It protects you from fire.
It protects you from poison.
It partially protects you from negative energy.
J - a +0 pair of boots of running (worn)
//Yum.
Magical devices
e - a wand of frost (21)
w - a wand of flame (3)
D - a wand of digging (4)
E - a wand of cold (1)
I - a wand of invisibility (4)
Q - a wand of disintegration (10)
R - a wand of lightning (6)
T - a wand of draining (0)
W - a wand of fire (3)
Comestibles
B - 5 bread rations
M - 2 meat rations
Scrolls
j - 4 scrolls of identify
k - 2 scrolls of blinking
l - 3 scrolls of teleportation
u - 2 scrolls of remove curse
//LOTS of vorpalize weapon scrolls in this game... had 5 or 6
//in my stash. Only used the one, though!
Jewellery
c - a ring of sustenance (right hand)
//To counteract the fast metabolism mutation and Bolt of Draining cost.
m - a +0,+7 ring of slaying (left hand)
n - a ring of magical power
o - an amulet of resist mutation (around neck)
//Not found until my first trip ever into Pandemonium... the 2nd level
//had this amulet and a gate out, so I decided to get out while I was
//ahead.
p - an amulet of conservation
q - the amulet "Ivetyfo"
This amulet repels some of the attacks of creatures which have been
magically summoned.
It protects you from cold.
r - an amulet of the gourmand
s - an amulet of resist corrosion
t - the amulet of F Qygehoseme
Should the wearer of this amulet be levitated by magical means, he
or she
will be able to exercise some control over the resulting motion. This
allows the descent of staircases and the retrieval of items lying on
the
ground, for example, but does not deprive the wearer of the benefits of
levitation.
It affects your accuracy (+3).
It protects you from cold.
z - a ring of protection from cold
F - a ring of protection from fire
L - a cursed ring of protection from magic
//Mummy curse.
N - a cursed ring of teleportation
Potions
b - 9 potions of heal wounds
f - 4 potions of healing
g - 2 potions of might
h - 2 potions of speed
v - a potion of invisibility
x - 3 potions of restore abilities
//RNG was generous with potions, too... had 5 !oCM in the
//stash (never used any) and I came across 4 or 5 potions of
//gain foo, over the course of the game.
You have 7477 experience left.
Skills:
+ Level 12 Fighting
+ Level 4 Short Blades
+ Level 19 Long Blades
//Perhaps I should have waited until this was higher before
//taking on Zot.
+ Level 17 Dodging
- Level 5 Stealth
- Level 4 Stabbing
+ Level 1 Traps & Doors
//Was holding out for Detect Traps... it never came.
+ Level 14 Spellcasting
+ Level 16 Conjurations
+ Level 8 Enchantments
* Level 27 Necromancy
+ Level 3 Translocations
+ Level 1 Divinations
+ Level 2 Ice Magic
+ Level 4 Air Magic
+ Level 4 Evocations
//Was lazy with tweaking these, except for some early xp-dumping
//into Spellcasting so as to hunger less with Vampiric Draining.
You have 13 spell levels left.
You know the following spells:
Your Spells Type Success Level
a - Iskenderun's Mystic Blast Conjuration Excellent 4
//For when I needed an non-resistable and/or hunger-free
//long-distance shot.
b - Vampiric Draining Necromancy Perfect 3
//A staple until monsters start to hit you harder than you can drain
//the life back.
c - Dispel Undead Necromancy Perfect 4
// I killed Boris not once, not twice, but THREE separate times this
// game! Dispel Undead makes it pretty easy.
d - Bolt of Draining Conjuration/Necromancy Excellent 6
//My main magical attack. Effective, but quite hunger-inducing.
E - Controlled Blink Translocation Good 4
I - Swiftness Air/Enchantment Great 2
M - Repel Missiles Air/Enchantment Great 2
O - Ozocubu's Armour Ice/Enchantment Great 3
P - Selective Amnesia Enchantment Great 3
Q - Borgnjor's Revivification Necromancy Excellent 6
//Twice a life-saver... but I shouldn't have gotten into the low-HP
//situations in the first place!
R - Detect Creatures Divination Very Good 2
S - Sublimation of Blood Necromancy Perfect 2
//Kept forgetting to use this...
Mutations & Other Weirdness
Your muscles are strong (Str +2).
You are agile (Dex +1).
* Your system is immune to poisons.
//First demonspawn mutation I received. Very convenient.
Your digestive system is specialised to digest meat.
You have a very fast metabolism.
//From an Orb of Fire, Zot:3. Forgot to swap in the "oRM.
You are dopey (Int -1).
* You can control translocations.
//2nd DS mutation. Super convenient.
You have supernaturally acute eyesight.
Armour fits poorly on your deformed body.
* You can teleport instantly at will.
//3rd DS mutation was blink-at-will, then a very kind neqoxec
//bumped it up to teleport-at-will for me in the Halls.
//Incredibly, wonderfully convenient.
You can sense your immediate surroundings.
Your muscles are flexible (Dex +1), but weak (Str -1).
You are frail (-10 percent hp).
* You can summon demons to your aid.
* You can travel to (but not from) Pandemonium at will.
//Actually, this would have saved my life at the end, too.
* You can channel magical energy from Hell.
<delurk>
Heartbreaking. I really thought this guy would be my second winner. I've
been starting some DSNe's and playing them as Okawaru-worshipping death
knights lately... this one managed to survive the early game and coasted
right through to the endgame (with a few scary moments in Gehenna and
Pandemonium, neither of which I have much experience in). Where he died.
Within sight of the Orb. I was toe-to-toe with a Killer Klown near the
upstairs from Zot:5, and low on health, and instead of going for
Bwhathisname's Revivification or a controlled blink or even a potion or
two, I foolishly went for my instant-teleport mutation... and wound up
in the middle of a half-dozen Orb Guardians. So I hit it again, and
wound up next to three or four golden and storm dragons. Hit it again,
more Orb Guardians. One more time, land amongst a dozen assorted
monsters (who, this time, all notice me) and the screen fills with
lightning bolts and orbs of energy... "You die..."
Ah, well. I think I need a break from DSNe's for a while... anybody have
any favourite race/class combos to plug? I was thinking of running a
pure spellcaster of some kind... maybe try a few classic DECj's.
Also, anybody want to share their approach to Zot:5? Do you like to go
around to the right or to the left? How do you deal with the traps at
that point?
Thanks! Commented dump follows... further comments are always welcome.
Rob
</delurk>
Dungeon Crawl version 4.0.0 beta 26 character file.
Rob the Demonspawn of Death (Demonspawn)
(Level 27 Necromancer)
Play time: 15:58:55 Number of turns: 150206
Experience : 27/1288350
Strength 11 Dexterity 23 Intelligence 24
Hit Points : -12/155 (dead) Magic Points : 17/42
// HP were higher without frail mutation and before two
// B's Revivifications
AC : 15 Evasion : 17 Shield : 0
GP : 2012
You are in the Hall of Zot.
You worship Okawaru.
Okawaru is exalted by your worship.
//Strange choice for a necromancer, maybe - Okie likes corpses and
//dislikes death of friends, so spells liked Twisted Resurrection
//are out... but I wanted to focus on other necromantic spells and
//the wardrobe and weaponry Okie provided were very, very nice.
You are not hungry.
Inventory:
Hand weapons
a - a +9,+9 triple sword of slicing (weapon)
//from Okawaru after Lair, Snake and Mines, as +4+1 IIRC
Armour
d - a +6 leather armour (worn)
//Nothing better, believe it or not.
C - a +0 cloak of darkness (worn)
G - a +0 pair of gloves (worn)
//Slime Pits wore these down.
H - the +4 helmet of Wonder (worn)
It affects your dexterity (+4).
It protects you from fire.
It protects you from poison.
It partially protects you from negative energy.
J - a +0 pair of boots of running (worn)
//Yum.
Magical devices
e - a wand of frost (21)
w - a wand of flame (3)
D - a wand of digging (4)
E - a wand of cold (1)
I - a wand of invisibility (4)
Q - a wand of disintegration (10)
R - a wand of lightning (6)
T - a wand of draining (0)
W - a wand of fire (3)
Comestibles
B - 5 bread rations
M - 2 meat rations
Scrolls
j - 4 scrolls of identify
k - 2 scrolls of blinking
l - 3 scrolls of teleportation
u - 2 scrolls of remove curse
//LOTS of vorpalize weapon scrolls in this game... had 5 or 6
//in my stash. Only used the one, though!
Jewellery
c - a ring of sustenance (right hand)
//To counteract the fast metabolism mutation and Bolt of Draining cost.
m - a +0,+7 ring of slaying (left hand)
n - a ring of magical power
o - an amulet of resist mutation (around neck)
//Not found until my first trip ever into Pandemonium... the 2nd level
//had this amulet and a gate out, so I decided to get out while I was
//ahead.
p - an amulet of conservation
q - the amulet "Ivetyfo"
This amulet repels some of the attacks of creatures which have been
magically summoned.
It protects you from cold.
r - an amulet of the gourmand
s - an amulet of resist corrosion
t - the amulet of F Qygehoseme
Should the wearer of this amulet be levitated by magical means, he
or she
will be able to exercise some control over the resulting motion. This
allows the descent of staircases and the retrieval of items lying on
the
ground, for example, but does not deprive the wearer of the benefits of
levitation.
It affects your accuracy (+3).
It protects you from cold.
z - a ring of protection from cold
F - a ring of protection from fire
L - a cursed ring of protection from magic
//Mummy curse.
N - a cursed ring of teleportation
Potions
b - 9 potions of heal wounds
f - 4 potions of healing
g - 2 potions of might
h - 2 potions of speed
v - a potion of invisibility
x - 3 potions of restore abilities
//RNG was generous with potions, too... had 5 !oCM in the
//stash (never used any) and I came across 4 or 5 potions of
//gain foo, over the course of the game.
You have 7477 experience left.
Skills:
+ Level 12 Fighting
+ Level 4 Short Blades
+ Level 19 Long Blades
//Perhaps I should have waited until this was higher before
//taking on Zot.
+ Level 17 Dodging
- Level 5 Stealth
- Level 4 Stabbing
+ Level 1 Traps & Doors
//Was holding out for Detect Traps... it never came.
+ Level 14 Spellcasting
+ Level 16 Conjurations
+ Level 8 Enchantments
* Level 27 Necromancy
+ Level 3 Translocations
+ Level 1 Divinations
+ Level 2 Ice Magic
+ Level 4 Air Magic
+ Level 4 Evocations
//Was lazy with tweaking these, except for some early xp-dumping
//into Spellcasting so as to hunger less with Vampiric Draining.
You have 13 spell levels left.
You know the following spells:
Your Spells Type Success Level
a - Iskenderun's Mystic Blast Conjuration Excellent 4
//For when I needed an non-resistable and/or hunger-free
//long-distance shot.
b - Vampiric Draining Necromancy Perfect 3
//A staple until monsters start to hit you harder than you can drain
//the life back.
c - Dispel Undead Necromancy Perfect 4
// I killed Boris not once, not twice, but THREE separate times this
// game! Dispel Undead makes it pretty easy.
d - Bolt of Draining Conjuration/Necromancy Excellent 6
//My main magical attack. Effective, but quite hunger-inducing.
E - Controlled Blink Translocation Good 4
I - Swiftness Air/Enchantment Great 2
M - Repel Missiles Air/Enchantment Great 2
O - Ozocubu's Armour Ice/Enchantment Great 3
P - Selective Amnesia Enchantment Great 3
Q - Borgnjor's Revivification Necromancy Excellent 6
//Twice a life-saver... but I shouldn't have gotten into the low-HP
//situations in the first place!
R - Detect Creatures Divination Very Good 2
S - Sublimation of Blood Necromancy Perfect 2
//Kept forgetting to use this...
Mutations & Other Weirdness
Your muscles are strong (Str +2).
You are agile (Dex +1).
* Your system is immune to poisons.
//First demonspawn mutation I received. Very convenient.
Your digestive system is specialised to digest meat.
You have a very fast metabolism.
//From an Orb of Fire, Zot:3. Forgot to swap in the "oRM.
You are dopey (Int -1).
* You can control translocations.
//2nd DS mutation. Super convenient.
You have supernaturally acute eyesight.
Armour fits poorly on your deformed body.
* You can teleport instantly at will.
//3rd DS mutation was blink-at-will, then a very kind neqoxec
//bumped it up to teleport-at-will for me in the Halls.
//Incredibly, wonderfully convenient.
You can sense your immediate surroundings.
Your muscles are flexible (Dex +1), but weak (Str -1).
You are frail (-10 percent hp).
* You can summon demons to your aid.
* You can travel to (but not from) Pandemonium at will.
//Actually, this would have saved my life at the end, too.
* You can channel magical energy from Hell.