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Archived from groups: rec.games.roguelike.development (More info?)
<unlurk>
I've been interested in roguelikes for a while now, but I've been just
too lazy. Maybe I'll do a 7 day roguelike after exams. is it too much
to tackle, for having just learned c++? anyway, onto the real post!
I've noticed in alot of roguelikes that there is one set scale for in a
dungeon. (wilderness in TOME and ADOM aside) The problem here is that
everything from a colossal dragon to a puny rat are the same size,
tactically. What if a cyclops took up 4 squares, and couldn't travel in
hallways? or what if the pc could be a Hill giant and need to 'enlarge'
corridors before they become useful? If that were the case, you could
scale down, as well. polymorph a (normal) spider and the entire map
quadruples in size: that goblin now covers a square for each foot. What
was once a "wall with a crack in it" now becomes a corridor leading
through the wall to a treasure chamber(or something) it would allow you
to crawl in the wall spaces, navigating ventialtion ducts, spying, and
skittling under doors.
Which brings me to my other thought: how effective would it be to
create a roguelike that has both technological and mythical aspects?
Possibly coming from or being prevalent in different places. I plan to
make more than a 7drl later, and think that it would be good to have
multiple entrances to a caveset, making a 12 gauge more common in some
areas, a wand of fireballs in others. robots and golems, and even a
tribe of automatic lawnmowers whose AI got just a little too advanced.
This last paragraph is much less well thought out, so please no flames.
Thoughts welcome, even if you think my ideas are bad.
<unlurk>
I've been interested in roguelikes for a while now, but I've been just
too lazy. Maybe I'll do a 7 day roguelike after exams. is it too much
to tackle, for having just learned c++? anyway, onto the real post!
I've noticed in alot of roguelikes that there is one set scale for in a
dungeon. (wilderness in TOME and ADOM aside) The problem here is that
everything from a colossal dragon to a puny rat are the same size,
tactically. What if a cyclops took up 4 squares, and couldn't travel in
hallways? or what if the pc could be a Hill giant and need to 'enlarge'
corridors before they become useful? If that were the case, you could
scale down, as well. polymorph a (normal) spider and the entire map
quadruples in size: that goblin now covers a square for each foot. What
was once a "wall with a crack in it" now becomes a corridor leading
through the wall to a treasure chamber(or something) it would allow you
to crawl in the wall spaces, navigating ventialtion ducts, spying, and
skittling under doors.
Which brings me to my other thought: how effective would it be to
create a roguelike that has both technological and mythical aspects?
Possibly coming from or being prevalent in different places. I plan to
make more than a 7drl later, and think that it would be good to have
multiple entrances to a caveset, making a 12 gauge more common in some
areas, a wand of fireballs in others. robots and golems, and even a
tribe of automatic lawnmowers whose AI got just a little too advanced.
This last paragraph is much less well thought out, so please no flames.
Thoughts welcome, even if you think my ideas are bad.