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Archived from groups: rec.games.roguelike.development (More info?)
During breaks from working on ASCIIWorld, I've been tossing around
some other ideas for roguelikes to make later. Lately, my interests
have been in working out an interesting idea for a modern RL.
Picture this. Solid Snake-ish special forces guy. Well-trained, in
peak phyical condition, and outfitted with high-tech doodads and
weaponry. Combat is deadly and typically game-ending, forcing well
placed shots and stealth tactics to be of the utmost importance.
The main objective of the game would be to recover some secret
blueprints, assassinate some terrorist leader, stop the missile from
launching, etc. Nothing unique here, just your typical secret agent
stuff. One of the benefits of such a setting, is that there is no
shortage of stock henchman to deal with, and plenty of possibilities
for mini-bosses.
Obviously, stealth weapons would be ideal in most situations.
Thankfully, most guns can be used in conjunction with a silencer,
leaving plenty of possibilities, from the classic silenced pistol, to
the sniper rifle, to a silenced sub-machine gun. Also, when you
factor in hand-to-hand killing methods, there should be no shortage of
variety when it comes to dealing with enemies, in a stealthy manner.
Also, there's nothing stopping a player from using ordinary, noisy
weapons, when stealth is unnecessary.
One weapon you can use would be particularly fun, mainly because no RL
has ever featured the equivalent, to my knowledge. Grenades. Throw
it where you want it, and three to five turns later, BOOM! Toss in
other fun explosives, like proximity mines, remote mines, etc, and
there should be no lacking in general carnage.
Overall, I think a setting like this would a great deal of fun, and
should nicely fill a certain untouched niche in the genre.
Like always, and suggestions or critique are more than welcome.
--
"There are of course many problems connected with life, of
which some of the most popular are `Why are people born?'
`Why do they die?' `Why do they spend so much of the
intervening time wearing digital watches?'"
-- The Book.
During breaks from working on ASCIIWorld, I've been tossing around
some other ideas for roguelikes to make later. Lately, my interests
have been in working out an interesting idea for a modern RL.
Picture this. Solid Snake-ish special forces guy. Well-trained, in
peak phyical condition, and outfitted with high-tech doodads and
weaponry. Combat is deadly and typically game-ending, forcing well
placed shots and stealth tactics to be of the utmost importance.
The main objective of the game would be to recover some secret
blueprints, assassinate some terrorist leader, stop the missile from
launching, etc. Nothing unique here, just your typical secret agent
stuff. One of the benefits of such a setting, is that there is no
shortage of stock henchman to deal with, and plenty of possibilities
for mini-bosses.
Obviously, stealth weapons would be ideal in most situations.
Thankfully, most guns can be used in conjunction with a silencer,
leaving plenty of possibilities, from the classic silenced pistol, to
the sniper rifle, to a silenced sub-machine gun. Also, when you
factor in hand-to-hand killing methods, there should be no shortage of
variety when it comes to dealing with enemies, in a stealthy manner.
Also, there's nothing stopping a player from using ordinary, noisy
weapons, when stealth is unnecessary.
One weapon you can use would be particularly fun, mainly because no RL
has ever featured the equivalent, to my knowledge. Grenades. Throw
it where you want it, and three to five turns later, BOOM! Toss in
other fun explosives, like proximity mines, remote mines, etc, and
there should be no lacking in general carnage.
Overall, I think a setting like this would a great deal of fun, and
should nicely fill a certain untouched niche in the genre.
Like always, and suggestions or critique are more than welcome.
--
"There are of course many problems connected with life, of
which some of the most popular are `Why are people born?'
`Why do they die?' `Why do they spend so much of the
intervening time wearing digital watches?'"
-- The Book.