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Archived from groups: rec.games.roguelike.development (More info?)
After seeing the improvements to DoomRL's mortem file, I got to
thinking of other things you can do to immortalize player's favorite
characters. Here are a couple of ideas I had.
1) Allow the player to flag a dead character as a "hero", and have an
ingame memorial to all hero characters. It can be a room lined with
ornaments, tapestries, and statues dedicated to the heroes. Examining
a statue will give you a full memorial file to browse through.
Obviously, you'd have to limit the number of "heroes" a player can
have, to keep the memorial to a respectable size. Maybe 20 or so?
2) Allow the player to flag a dead character as a "spirit", and have
an ingame graveyard, containing the graves of all "spirit" characters.
Similar in design to the above example, just with graves instead of
statues, and probably a larger number of dead characters will be allowed.
3) One of my favorite possibilities, would be to do the same thing as
the above example, except the player can choose to play as a "spirit"
character in the afterlife. The "spirit" character gets all his old
equipment, abilities, etc, except he can only adventure through the
afterlife. Could be quite fun, if your afterlife is like a Hades, or
a Valhalla type setting, both of which are prone to adventuring and
the like. Hell, you could even send the player to, well, Hell.
Something like the Inferno, with the player adventuring through the
nine circles of Hell, with the ultimate goal being to get past Satan,
to enter the passageway to Purgatory, and eventually Heaven.
Anyways, these were just a few ideas, and I really think that any of
these could add a great deal of player satisfaction to any game.
Nobody likes to lose their favorite character, but it sure would make
it nicer if the character got a nice memorial you can visit from time
to time. Or even better, if you go with the third possibility, the
game won't even end at death. It just moves to a new locale. ;-)
--
"There are of course many problems connected with life, of
which some of the most popular are `Why are people born?'
`Why do they die?' `Why do they spend so much of the
intervening time wearing digital watches?'"
-- The Book.
After seeing the improvements to DoomRL's mortem file, I got to
thinking of other things you can do to immortalize player's favorite
characters. Here are a couple of ideas I had.
1) Allow the player to flag a dead character as a "hero", and have an
ingame memorial to all hero characters. It can be a room lined with
ornaments, tapestries, and statues dedicated to the heroes. Examining
a statue will give you a full memorial file to browse through.
Obviously, you'd have to limit the number of "heroes" a player can
have, to keep the memorial to a respectable size. Maybe 20 or so?
2) Allow the player to flag a dead character as a "spirit", and have
an ingame graveyard, containing the graves of all "spirit" characters.
Similar in design to the above example, just with graves instead of
statues, and probably a larger number of dead characters will be allowed.
3) One of my favorite possibilities, would be to do the same thing as
the above example, except the player can choose to play as a "spirit"
character in the afterlife. The "spirit" character gets all his old
equipment, abilities, etc, except he can only adventure through the
afterlife. Could be quite fun, if your afterlife is like a Hades, or
a Valhalla type setting, both of which are prone to adventuring and
the like. Hell, you could even send the player to, well, Hell.
Something like the Inferno, with the player adventuring through the
nine circles of Hell, with the ultimate goal being to get past Satan,
to enter the passageway to Purgatory, and eventually Heaven.
Anyways, these were just a few ideas, and I really think that any of
these could add a great deal of player satisfaction to any game.
Nobody likes to lose their favorite character, but it sure would make
it nicer if the character got a nice memorial you can visit from time
to time. Or even better, if you go with the third possibility, the
game won't even end at death. It just moves to a new locale. ;-)
--
"There are of course many problems connected with life, of
which some of the most popular are `Why are people born?'
`Why do they die?' `Why do they spend so much of the
intervening time wearing digital watches?'"
-- The Book.