[ANN] Shuruppak 0.5.0

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Hello fellow roguelike developers,

I've just noticed that I'm posting too much off-topic stuff here (not
everyone shares my interest in linguistics, I'm afraid). To decrease my
noise-to-signal ratio, I hereby announce the release of Shuruppak 0.5.0,
my current roguelike project. For information on the current stage of the
game, my future plans for it and some technical background, you may want
to visit the website for the game:

http://shuruppak.strandwall.de

It is playable, but is still quite restricted as far as variety is
concerned, and also the setting for the game doesn't shine through much,
yet. Oh, and it doesn't really run too well under Windows, because it's
written in Python, so I had to write some sort of curses port thingy myself.
Preferred platforms are, therefore, Linux or Cygwin.

Cheers, Gero

--
Gero Kunter (gero.kunter@epost.de)
 
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"Gero Kunter" <gero.kunter@epost.de> schrieb im Newsbeitrag
news:d55t7a$nmu$1@surz18.uni-marburg.de...
> Hello fellow roguelike developers,
>
> I've just noticed that I'm posting too much off-topic stuff here (not
> everyone shares my interest in linguistics, I'm afraid). To decrease my
> noise-to-signal ratio, I hereby announce the release of Shuruppak 0.5.0,
> my current roguelike project. For information on the current stage of the
> game, my future plans for it and some technical background, you may want
> to visit the website for the game:
>
> http://shuruppak.strandwall.de
>
> It is playable, but is still quite restricted as far as variety is
> concerned, and also the setting for the game doesn't shine through much,
> yet. Oh, and it doesn't really run too well under Windows, because it's
> written in Python, so I had to write some sort of curses port thingy
> myself.
> Preferred platforms are, therefore, Linux or Cygwin.

I downloaded the source package and installed this WConio thing but
it doesn't work (on Windows XP / Python 2.3):

Error messages
================
Running Shuruppak...
C:\Dokumente und Einstellungen\copx\Desktop\shuruppak-0.5.0\events.py:22:
Depre
ationWarning: Non-ASCII character '\x8b' in file C:\Dokumente und
Einstellungen
copx\Desktop\shuruppak-0.5.0\controllers.py on line 1, but no encoding
declared
see http://www.python.org/peps/pep-0263.html for details
import controllers
Traceback (most recent call last):
File "shuruppak.py", line 30, in ?
import game
File "C:\Dokumente und
Einstellungen\copx\Desktop\shuruppak-0.5.0\game.py", l
ne 25, in ?
import entities
File "C:\Dokumente und
Einstellungen\copx\Desktop\shuruppak-0.5.0\entities.py
, line 26, in ?
import things
File "C:\Dokumente und
Einstellungen\copx\Desktop\shuruppak-0.5.0\things.py",
line 29, in ?
import events
File "C:\Dokumente und
Einstellungen\copx\Desktop\shuruppak-0.5.0\events.py",
line 22, in ?
import controllers
File "C:\Dokumente und
Einstellungen\copx\Desktop\shuruppak-0.5.0\controllers
py", line 1
?ünéëÿ?[?W?+ ?Üæbî?­??\B&â(?fe?hcÏfä?§aöÍ?2÷?Ai?Ñú8{?¹k??ç?âÓ;æ= Qx
^
SyntaxError: invalid syntax
============================================================

It seems that controllers.py is actually a binary file while Python expects
a source file...

copx
 
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Dnia Mon, 2 May 2005 21:11:10 +0200,
copx napisal(a):

> It seems that controllers.py is actually a binary file while Python expects
> a source file...

It's gzipped -- run gunzip on it :)

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`The Sheep' ('') 3 (..) 3 (..) 3 (..) 3 (--) 3
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Dnia Mon, 2 May 2005 19:38:18 +0000 (UTC),
The Sheep napisal(a):

> Dnia Mon, 2 May 2005 21:11:10 +0200,
> copx napisal(a):

>> It seems that controllers.py is actually a binary file while Python expects
>> a source file...

> It's gzipped -- run gunzip on it :)

On second thought -- it's both gzipped and tar-ed, and there's
no controllers.py inside :(

It must have been "tar cfz * shuruppak-0.5.0.tar.gz" command intead of
"tar cfz shuruppak-0.5.0.tar.gz *".

--
Radomir @**@_ Bee! .**._ .**._ .**._ .**._ zZ
`The Sheep' ('') 3 (..) 3 (..) 3 (..) 3 (--) 3
Dopieralski .vvVvVVVVVvVVVvVVVvVvVVvVvvVvVVVVVVvvVVvvVvvvvVVvVVvv.v.
 
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The Sheep <sheep@atos.wmid.amu.edu.pl> wrote:
> The Sheep napisal(a):
>> copx napisal(a):
>>> It seems that controllers.py is actually a binary file while Python
>>> expects a source file...

>> It's gzipped -- run gunzip on it :)

> On second thought -- it's both gzipped and tar-ed, and there's
> no controllers.py inside :(

> It must have been "tar cfz * shuruppak-0.5.0.tar.gz" command intead of
> "tar cfz shuruppak-0.5.0.tar.gz *".

Search me what happened... My GUI was supposed to automatically generate a
proper .tar.gz file, but for some reasons it didn't work. The file available
now should be okay -- yell out if you're still having problems. Sorry for
the inconvenience!

Cheers, Gero

--
Gero Kunter (gero.kunter@epost.de)
 
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In article <d55t7a$nmu$1@surz18.uni-marburg.de>, Gero Kunter <gero.kunter@epost.de> wrote:
> Hello fellow roguelike developers,
>
> I've just noticed that I'm posting too much off-topic stuff here (not
>everyone shares my interest in linguistics, I'm afraid). To decrease my
>noise-to-signal ratio, I hereby announce the release of Shuruppak 0.5.0,
>my current roguelike project. For information on the current stage of the
>game, my future plans for it and some technical background, you may want
>to visit the website for the game:
>
> http://shuruppak.strandwall.de

Man, I didn't realize I had been playing so long!
"This time your gaming session lasted for 1969 days, 19 hours, 14
minutes and 8 seconds."
Not sure how that is possible since I only just downloaded it today.
:^)

Some fresh concepts in there; the water, the story screens.

Alan
 
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R. Alan Monroe <amonroejj@yahoo.com> wrote:
[ ... ]
> Man, I didn't realize I had been playing so long!
> "This time your gaming session lasted for 1969 days, 19 hours, 14
> minutes and 8 seconds."
> Not sure how that is possible since I only just downloaded it today.
> :^)

Bloody addictive, isn't it? :)

> Some fresh concepts in there; the water, the story screens.

The flooding is the genuine fresh stuff; it remains to be seen how well it
works out, though. The game is supposed to be quite quick-paced, with a
complete win taking something like an hour, maybe two, so I think it may be
okay to have the threat of drowning throughout the whole game. I have to
maintain a balance between constant threat and unbearable frustration,
though.

Cheers, Gero

--
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The Sheep wrote:
> Dnia Mon, 2 May 2005 19:38:18 +0000 (UTC),
> The Sheep napisal(a):
>
>>Dnia Mon, 2 May 2005 21:11:10 +0200,
>> copx napisal(a):
>
>>>It seems that controllers.py is actually a binary file while Python expects
>>>a source file...
>
>>It's gzipped -- run gunzip on it :)
>
> On second thought -- it's both gzipped and tar-ed, and there's
> no controllers.py inside :(
>
> It must have been "tar cfz * shuruppak-0.5.0.tar.gz" command intead of
> "tar cfz shuruppak-0.5.0.tar.gz *".

The windows executable runs fine, that's the way to
distribute these python games :) I wonder if I plug
in ZDay.py and hack the exe whether it will work!!!

I like how the help goes straight to the keybindings
and the exploding fungi, and the start is a classic...
no time to playtest yet but well done Gero!

--
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Fun RLs in rgrd that I have tested recently!
DoomRL - DwellerMobile - HWorld - AburaTan - DiabloBand
Heroic Adventure - Tower of Doom - Tendrils - TheTombs
 
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Dnia Tue, 03 May 2005 08:22:43 +1000,
ABCGi napisal(a):

> The Sheep wrote:
> The windows executable runs fine, that's the way to
> distribute these python games :) I wonder if I plug
> in ZDay.py and hack the exe whether it will work!!!

It won't work -- z-day uses either pygame or pycurses.
But the binaries prepared by Filip not long after the
realese should work on windows. Have you tried them?

> I like how the help goes straight to the keybindings
> and the exploding fungi, and the start is a classic...
> no time to playtest yet but well done Gero!

Isn't flooding a bit too fast?
Also, there was a no-refresh area about two steps around
the place I started -- nothing was updated there.

The time measuring function seems to be a little inacurate ;)

[sheep@ghostwheel s]$ python shuruppak.py
Running Shuruppak...
Done.
You ended your life 285 feet below the surface, killed by drowning.
Your score is 18.

The best players so far:
-------------------------------------------------------------------------------
18 - Enmerkar, killed by drowning (03 May 2005 01:08).
-------------------------------------------------------------------------------

This time your gaming session lasted for 1970 days, 1 hours, 6 minutes and
3 seconds.
Thank you for playing Shuruppak!


--
Radomir @**@_ Bee! .**._ .**._ .**._ .**._ zZ
`The Sheep' ('') 3 (..) 3 (..) 3 (..) 3 (--) 3
Dopieralski .vvVvVVVVVvVVVvVVVvVvVVvVvvVvVVVVVVvvVVvvVvvvvVVvVVvv.v.
 
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The Sheep wrote:
> Dnia Tue, 03 May 2005 08:22:43 +1000,
> ABCGi napisal(a):
>>I like how the help goes straight to the keybindings
>>and the exploding fungi, and the start is a classic...
>>no time to playtest yet but well done Gero!
>
>
> Isn't flooding a bit too fast?

I have the same feeling -- I tried four times to get to at least level 2
and then gave up the game :-(

> Also, there was a no-refresh area about two steps around
> the place I started -- nothing was updated there.
>
> The time measuring function seems to be a little inacurate ;)
>
> [sheep@ghostwheel s]$ python shuruppak.py

ROTFL!!! My linux installation had the same computer name :-D
--
At your service,
Kornel Kisielewicz (charonATmagma-net.pl) [http://chaos.magma-net.pl]
"It's much easier to make an army of dumb good people than to
make one single smart good guy..." -- DarkGod
 
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The Sheep <sheep@atos.wmid.amu.edu.pl> wrote:
[ ... ]
> Also, there was a no-refresh area about two steps around
> the place I started -- nothing was updated there.

The display wasn't refreshed? How odd. Given that the default FOV has a
range of two steps, the problem might be connected to the way the field of
view works; I've had some problems in that department before. Something
that needs looking at again, it seems.

> The time measuring function seems to be a little inacurate ;)
[ ... ]
> This time your gaming session lasted for 1970 days, 1 hours, 6 minutes and
> 3 seconds.

Yes, I've noticed that inaccuracy myself, but always forgot to fix it...

Cheers, Gero

--
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Kornel Kisielewicz <kisielewicz@gazeta.pl> wrote:
> The Sheep wrote:
[ ... ]
>> Isn't flooding a bit too fast?

> I have the same feeling -- I tried four times to get to at least level 2
> and then gave up the game :-(

I usually don't have much of this problem, but that's probably because I'm
already quite used to the basic layout generated for the levels, and sort of
know where the stairs are likely to be found. They are always at the highest
point on the current level, and connect to the lowest one on the next. Of
course, using the torch helps a lot, because you discover more of the
dungeon faster (this is a little tactical decision that I quite like: the
torch goes only into one of the hand slots which becomes unavailable for,
say, a shield. Lighting is important, more so than in many other roguelikes,
because you have to find the stairs quickly).

But I agree -- getting the flooding speed, and flooding damage, somewhere
right is probably the toughest bit in balancing the game. I'm well aware that
this may turn out to be unsolvable in the end.

Cheers, Gero

--
Gero Kunter (gero.kunter@epost.de)
 
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"Gero Kunter" <gero.kunter@epost.de> wrote in message
news:d55t7a$nmu$1@surz18.uni-marburg.de...
> Hello fellow roguelike developers,
>
> I've just noticed that I'm posting too much off-topic stuff here (not
> everyone shares my interest in linguistics, I'm afraid). To decrease my
> noise-to-signal ratio, I hereby announce the release of Shuruppak 0.5.0,
> my current roguelike project. For information on the current stage of the
> game, my future plans for it and some technical background, you may want
> to visit the website for the game:
>
> http://shuruppak.strandwall.de
>
> It is playable, but is still quite restricted as far as variety is
> concerned, and also the setting for the game doesn't shine through much,
> yet. Oh, and it doesn't really run too well under Windows, because it's
> written in Python, so I had to write some sort of curses port thingy
> myself.
> Preferred platforms are, therefore, Linux or Cygwin.
>

Hrm. I can't seem to get the archive opened. Both tar and winzip cry
about it being empty...? (This is the source archive.)

--
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L:pyt E+++ T-- R+ P+++ D+ G+ F:*band !RL RLA-
W:AF Q+++ AI++ GFX++ SFX-- RN++++ PO--- !Hp Re-- S+
 
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Glen Wheeler <gew75@uow.edu.au> wrote:
[ ... ]
> Hrm. I can't seem to get the archive opened. Both tar and winzip cry
> about it being empty...? (This is the source archive.)

Strange. I've just tried the archive with Winzip 8.1 and WinRAR, and both
report no problems with the file. You've probably tried downloading it again
already, haven't you?

Cheers, Gero

--
Gero Kunter (gero.kunter@epost.de)
 

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Apr 29, 2005
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Gero Kunter wrote:
> Hello fellow roguelike developers,
>
> I've just noticed that I'm posting too much off-topic stuff here (not
> everyone shares my interest in linguistics, I'm afraid). To decrease my
> noise-to-signal ratio, I hereby announce the release of Shuruppak 0.5.0,
> my current roguelike project. For information on the current stage of the
> game, my future plans for it and some technical background, you may want
> to visit the website for the game:
>
> http://shuruppak.strandwall.de
>
> It is playable, but is still quite restricted as far as variety is
> concerned, and also the setting for the game doesn't shine through much,
> yet. Oh, and it doesn't really run too well under Windows, because it's
> written in Python, so I had to write some sort of curses port thingy myself.
> Preferred platforms are, therefore, Linux or Cygwin.
>
> Cheers, Gero
>
I'm not sure if this is a bug, but if you're wearing all equipment you
cannot access the inventory to see what you are wearing.

Love the inventory screen though!

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--Douglas Adams
 
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sheepy <shSPAMeepSPAMyd@gmspamail.cospamm> wrote:
[ ... ]
> I'm not sure if this is a bug, but if you're wearing all equipment you
> cannot access the inventory to see what you are wearing.

No, that's not a bug, it's a... well, you know. Anyway, items that you
equip are, in fact, removed from the inventory and added to the equipment
slots, which can be accessed via the 'c'haracter screen.

Cheers, Gero

--
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Gero Kunter wrote:
> Kornel Kisielewicz <kisielewicz@gazeta.pl> wrote:
>
>>The Sheep wrote:
>
> [ ... ]
>
>>>Isn't flooding a bit too fast?
>
>
>>I have the same feeling -- I tried four times to get to at least level 2
>>and then gave up the game :-(
>
>
> I usually don't have much of this problem, but that's probably because I'm
> already quite used to the basic layout generated for the levels, and sort of
> know where the stairs are likely to be found.

Yes :-/
OTOH: I recently noticed I can't get in DoomRL lower then level 5
without cheating... but shhhh! -- don't tell the DoomRL supporters here
that! ;-)

> Of
> course, using the torch helps a lot, because you discover more of the
> dungeon faster (this is a little tactical decision that I quite like: the
> torch goes only into one of the hand slots which becomes unavailable for,
> say, a shield. Lighting is important, more so than in many other roguelikes,
> because you have to find the stairs quickly).

This is also something I planned for GenRogue too ;-). Infra/Dark vison
in the World of Shadows is almost unheard of, and you usually have to
have a hand for some lighting. The only reasonable way to use a shield
was either fighting on the surface, or fighting in a illuminated room
(drop latern, unfasten shield...).

> But I agree -- getting the flooding speed, and flooding damage, somewhere
> right is probably the toughest bit in balancing the game. I'm well aware that
> this may turn out to be unsolvable in the end.

Aaaah, no :). I want to try the next version :).
--
At your service,
Kornel Kisielewicz (charonATmagma-net.pl) [http://chaos.magma-net.pl]
"From what I've read, a lot of people believe that GenRogue
exists and will be released some day" -- Arxenia Xentrophore
 
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Kornel Kisielewicz <kisielewicz@gazeta.pl> wrote:
[ ... ]
>> this is a little tactical decision that I quite like: the
>> torch goes only into one of the hand slots which becomes unavailable for,
>> say, a shield. [ ... ]

> This is also something I planned for GenRogue too ;-). Infra/Dark vison
> in the World of Shadows is almost unheard of, and you usually have to
> have a hand for some lighting. The only reasonable way to use a shield
> was either fighting on the surface, or fighting in a illuminated room
> (drop latern, unfasten shield...).

As you've maybe noticed, I've laxed the restriction a bit. Even without a
light source, the PC always has a FOV of five spaces diameter. As most of
the game will take underground, and I want the players to make a decision,
it must remain possible to play without a torch.

>> But I agree -- getting the flooding speed, and flooding damage,
>> somewhere right is probably the toughest bit in balancing the game. I'm
>> well aware that this may turn out to be unsolvable in the end.

> Aaaah, no :). I want to try the next version :).

Well, there's definitely going to be a next version, no worries! :) What I
meant by the last comment was that it might turn out that the flooding idea
doesn't turn out to be as fun as I thought it on the drawing board. In that
case, I might decide to remove that feature from the game.

By the way, I'm probably not sticking to my version plan for the next
release. As you can see on the website, the upcoming stuff isn't of the most
exciting kind, and I've just found a great book on Sumerian and Akkadian
weapons and armours, so I might throw in some more equipment quite soon.

Cheers, Gero

--
Gero Kunter (gero.kunter@epost.de)
 
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Kornel Kisielewicz wrote:
*SNIP*
> Yes :-/
> OTOH: I recently noticed I can't get in DoomRL lower then level 5
> without cheating... but shhhh! -- don't tell the DoomRL supporters here
> that! ;-)
*SNIP*

I don't cheat,
I play D2 hardcore,
A games not beat,
If you get no score!

--
ABCGi ---- (abcgi@yahoo.com) ---- http://codemonkey.sunsite.dk
Fun RLs in rgrd that I have tested recently!
DoomRL - DwellerMobile - HWorld - AburaTan - DiabloRL
Heroic Adventure - Tower of Doom - Shuruppak - TheTombs
 
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Gero Kunter wrote:
> Kornel Kisielewicz <kisielewicz@gazeta.pl> wrote:
>>This is also something I planned for GenRogue too ;-). Infra/Dark vison
>>in the World of Shadows is almost unheard of, and you usually have to
>>have a hand for some lighting. The only reasonable way to use a shield
>>was either fighting on the surface, or fighting in a illuminated room
>>(drop latern, unfasten shield...).
>
>
> As you've maybe noticed, I've laxed the restriction a bit. Even without a
> light source, the PC always has a FOV of five spaces diameter. As most of
> the game will take underground, and I want the players to make a decision,
> it must remain possible to play without a torch.

Yeah, and I decided to make it pitch-black then ;-). Of course he could
be visiting just inhabited dungeons where there are many lights in the
dungeou itself :-/. Carceri won't be so forgiving tough.

>>Aaaah, no :). I want to try the next version :).
>
> Well, there's definitely going to be a next version, no worries! :) What I
> meant by the last comment was that it might turn out that the flooding idea
> doesn't turn out to be as fun as I thought it on the drawing board. In that
> case, I might decide to remove that feature from the game.

If implemented carefully it might :). I wanted to add Lava-flooding on
a few levels of DoomRL myslef ;-).

> By the way, I'm probably not sticking to my version plan for the next
> release. As you can see on the website, the upcoming stuff isn't of the most
> exciting kind, and I've just found a great book on Sumerian and Akkadian
> weapons and armours, so I might throw in some more equipment quite soon.

Kheh, good luck ;-)
--
At your service,
Kornel Kisielewicz (charonATmagma-net.pl) [http://chaos.magma-net.pl]
"Shadows universe is non-heroic, unfair, cruel and designed to
start playing on your nerves and sanity." -- Anubis