G
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Archived from groups: rec.games.roguelike.development (More info?)
Hello fellow roguelike developers,
I've just noticed that I'm posting too much off-topic stuff here (not
everyone shares my interest in linguistics, I'm afraid). To decrease my
noise-to-signal ratio, I hereby announce the release of Shuruppak 0.5.0,
my current roguelike project. For information on the current stage of the
game, my future plans for it and some technical background, you may want
to visit the website for the game:
http://shuruppak.strandwall.de
It is playable, but is still quite restricted as far as variety is
concerned, and also the setting for the game doesn't shine through much,
yet. Oh, and it doesn't really run too well under Windows, because it's
written in Python, so I had to write some sort of curses port thingy myself.
Preferred platforms are, therefore, Linux or Cygwin.
Cheers, Gero
--
Gero Kunter (gero.kunter@epost.de)
Hello fellow roguelike developers,
I've just noticed that I'm posting too much off-topic stuff here (not
everyone shares my interest in linguistics, I'm afraid). To decrease my
noise-to-signal ratio, I hereby announce the release of Shuruppak 0.5.0,
my current roguelike project. For information on the current stage of the
game, my future plans for it and some technical background, you may want
to visit the website for the game:
http://shuruppak.strandwall.de
It is playable, but is still quite restricted as far as variety is
concerned, and also the setting for the game doesn't shine through much,
yet. Oh, and it doesn't really run too well under Windows, because it's
written in Python, so I had to write some sort of curses port thingy myself.
Preferred platforms are, therefore, Linux or Cygwin.
Cheers, Gero
--
Gero Kunter (gero.kunter@epost.de)