Archived from groups: rec.games.roguelike.development (
More info?)
R. Dan Henry wrote:
> On Wed, 04 May 2005 20:47:31 -0400, Heroic Adventure
> <spambucket@heroicadventure.com> wrote:
>
> >Tom Seufert wrote:
> >> Hi all,
> >>
> >> Fairly major SimpleGame release, adding fire-breathing dragons and
more
> >> items, most notably wands to the mix.
> >>
> >> Kick the tires at:
> >>
> >> http://roguelike-eng.sourceforge.net/
> >>
> >> Just click "Play SimpleGame"...if you don't have Java 5.0, get it
at
> >> java.com...
> >>
> >> -Tom
> >>
> >
> >WHAT?!?! Download Java? That's x.xx megs... my 2400 baud acoustic
> >coupler can't possibly handle that load, and how on earth will I
save it
> >to my cassette player? Never mind that it will most likely be
incredibly
> >slow or fast and maybe (or maybe not) buggy on my brand new
antiquated
> >computer that runs MacOSX, 3 Linux Distros, Windows XP, ME and
Longhorn
> >on a quadruple boot virtual machine.
> >
> >heh...
> >
> >Tom... this was not directed at you in any way and it was a lot
funnier
> >when I first started typing it. Just poking fun at all the various
OS
> >wars resulting from my "hey Try HA!" post...
>
> If it makes you feel better, I'm ignoring this "SimpleGame" for the
> same extra download reason I'm ignoring HA. Mind you, if he's adding
> fire-breathing dragons and wands, I'm not sure it deserve the name
> "SimpleGame" anymore, anyway.
>
> The thing is, there's *so* many games to try and so little time to
> play them in, that the inconvenience barrier doesn't have to be very
> high to have to me write a game off. If I had nothing to do but
> download and play games, I'd maybe feel very differently.
Now for the mind-twist: Is this a bad thing?
If you make it too easy to install the game, people will casually try
it and discard it at the first *in-game* barrier they encounter. "Oh,
'f' doesn't do fire? Delete!"
On the other hand, if they had to jump through some hoops to get it
running, they are going to want to play it long enough to recoup those
costs. The old sunk-cost problem will come into effect. If you spent
$10 on something, you are more likely to spend another $1 to make it
work than you were to spend $1 if you got it for free (as in cost).
When your roguelike is in its early stages, it requires a patient
person willing to overlook your sharp edges. Those people are likely
to be willing to overcome the installation difficulties. The people
who do not have enough time to install your game likely do not have
enough time to play it either!
At some point your audience will be reduced to just those who like your
game. Having this selection occur *earlier* in the process is better
for all involved than *later*. Getting someone who won't like your
game to download, install, and try to run, just wastes both people's
time & bandwidth.
Demanding a complicated install is putting a barrier at the start: "You
had better be serious about trying out this game, and not planning on
playing for a couple minutes and then complaining that there are no
vi-keys!"
--
Jeff Lait
(POWDER: http://www.zincland.com/powder)