curses
Tags:
- Development
- Games
- Video Games
Last response: in Video Games
Anonymous
May 6, 2005 12:51:01 AM
Archived from groups: rec.games.roguelike.development (More info?)
not curses as evil acts or something.. i need curses or ncurses for
windows.. how? where? why? please help.. thank you.. i'm new to curses
so i don't know anything about them.. tried yahoo-ing but got shitty
results..
thanx in advance
vooood
not curses as evil acts or something.. i need curses or ncurses for
windows.. how? where? why? please help.. thank you.. i'm new to curses
so i don't know anything about them.. tried yahoo-ing but got shitty
results..
thanx in advance
vooood
More about : curses
Anonymous
May 6, 2005 12:51:02 AM
Archived from groups: rec.games.roguelike.development (More info?)
Dnia Thu, 05 May 2005 20:51:01 +0200,
vooood napisal(a):
> not curses as evil acts or something.. i need curses or ncurses for
> windows.. how? where? why? please help.. thank you.. i'm new to curses
> so i don't know anything about them.. tried yahoo-ing but got shitty
> results..
Try to look for pdcurses.
djgpp (www.delorie.com/djgpp) has it precompiled.
--
Radomir @**@_ Bee! .**._ .**._ .**._ .**._ zZ
`The Sheep' ('') 3 (..) 3 (..) 3 (..) 3 (--) 3
Dopieralski .vvVvVVVVVvVVVvVVVvVvVVvVvvVvVVVVVVvvVVvvVvvvvVVvVVvv.v.
Dnia Thu, 05 May 2005 20:51:01 +0200,
vooood napisal(a):
> not curses as evil acts or something.. i need curses or ncurses for
> windows.. how? where? why? please help.. thank you.. i'm new to curses
> so i don't know anything about them.. tried yahoo-ing but got shitty
> results..
Try to look for pdcurses.
djgpp (www.delorie.com/djgpp) has it precompiled.
--
Radomir @**@_ Bee! .**._ .**._ .**._ .**._ zZ
`The Sheep' ('') 3 (..) 3 (..) 3 (..) 3 (--) 3
Dopieralski .vvVvVVVVVvVVVvVVVvVvVVvVvvVvVVVVVVvvVVvvVvvvvVVvVVvv.v.
Anonymous
May 6, 2005 4:25:40 AM
Archived from groups: rec.games.roguelike.development (More info?)
On Thu, 5 May 2005 19:10:07 +0000 (UTC), The Sheep
<sheep@atos.wmid.amu.edu.pl> wrote:
>Dnia Thu, 05 May 2005 20:51:01 +0200,
> vooood napisal(a):
>
>> not curses as evil acts or something.. i need curses or ncurses for
>> windows.. how? where? why? please help.. thank you.. i'm new to curses
>> so i don't know anything about them.. tried yahoo-ing but got shitty
>> results..
>
>Try to look for pdcurses.
>djgpp (www.delorie.com/djgpp) has it precompiled.
Actually, you shouldn't use the precompiled binaries for PDCurses. It has
a misfeature where PDC_Breakout() returns true when a key is pressed.
While this does help cut down on time spent redrawing the screen, it's
counter-productive for games that use delay statements (i.e. every
roguelike.)
On Thu, 5 May 2005 19:10:07 +0000 (UTC), The Sheep
<sheep@atos.wmid.amu.edu.pl> wrote:
>Dnia Thu, 05 May 2005 20:51:01 +0200,
> vooood napisal(a):
>
>> not curses as evil acts or something.. i need curses or ncurses for
>> windows.. how? where? why? please help.. thank you.. i'm new to curses
>> so i don't know anything about them.. tried yahoo-ing but got shitty
>> results..
>
>Try to look for pdcurses.
>djgpp (www.delorie.com/djgpp) has it precompiled.
Actually, you shouldn't use the precompiled binaries for PDCurses. It has
a misfeature where PDC_Breakout() returns true when a key is pressed.
While this does help cut down on time spent redrawing the screen, it's
counter-productive for games that use delay statements (i.e. every
roguelike.)
Related resources
- (n)curses problem compiling tty-only nethack on OSX 10.4 - Forum
- Setting up curses on Windows with MSVC .NET - Forum
- diablo2 - necromancer curses - Forum
- [Curses] Question on 'Unreal City' adventure - Forum
- Curses help (something wrong with CursesR16.sol) - Forum
Anonymous
May 6, 2005 12:36:26 PM
Archived from groups: rec.games.roguelike.development (More info?)
vooood wrote:
> Raymond Martineau wrote:
> > On Thu, 5 May 2005 19:10:07 +0000 (UTC), The Sheep
> > <sheep@atos.wmid.amu.edu.pl> wrote:
> >
> >
> >>Dnia Thu, 05 May 2005 20:51:01 +0200,
> >>vooood napisal(a):
> >>
> >>
> >>>not curses as evil acts or something.. i need curses or ncurses
for
> >>>windows.. how? where? why? please help.. thank you.. i'm new to
curses
> >>>so i don't know anything about them.. tried yahoo-ing but got
shitty
> >>>results..
> >>
> >>Try to look for pdcurses.
> >>djgpp (www.delorie.com/djgpp) has it precompiled.
> >
> >
> > Actually, you shouldn't use the precompiled binaries for PDCurses.
It has
> > a misfeature where PDC_Breakout() returns true when a key is
pressed.
> >
> > While this does help cut down on time spent redrawing the screen,
it's
> > counter-productive for games that use delay statements (i.e. every
> > roguelike.)
>
> actually i will use microsoft visual studio
i know don't tell me
> anything..
MSVC is cool. I'd personally avoid PDCurses and instead just do an SDL
wrapper to simulate your required curses calls. Whether this is a good
idea likely depends on how much curses you use.
You can see my approach to this, and steal the appropriate code, at:
http://www.zincland.com/7drl/liveonce
I have a project file for MSVC there.
--
Jeff Lait
(POWDER: http://www.zincland.com/powder)
vooood wrote:
> Raymond Martineau wrote:
> > On Thu, 5 May 2005 19:10:07 +0000 (UTC), The Sheep
> > <sheep@atos.wmid.amu.edu.pl> wrote:
> >
> >
> >>Dnia Thu, 05 May 2005 20:51:01 +0200,
> >>vooood napisal(a):
> >>
> >>
> >>>not curses as evil acts or something.. i need curses or ncurses
for
> >>>windows.. how? where? why? please help.. thank you.. i'm new to
curses
> >>>so i don't know anything about them.. tried yahoo-ing but got
shitty
> >>>results..
> >>
> >>Try to look for pdcurses.
> >>djgpp (www.delorie.com/djgpp) has it precompiled.
> >
> >
> > Actually, you shouldn't use the precompiled binaries for PDCurses.
It has
> > a misfeature where PDC_Breakout() returns true when a key is
pressed.
> >
> > While this does help cut down on time spent redrawing the screen,
it's
> > counter-productive for games that use delay statements (i.e. every
> > roguelike.)
>
> actually i will use microsoft visual studio
i know don't tell me> anything..
MSVC is cool. I'd personally avoid PDCurses and instead just do an SDL
wrapper to simulate your required curses calls. Whether this is a good
idea likely depends on how much curses you use.
You can see my approach to this, and steal the appropriate code, at:
http://www.zincland.com/7drl/liveonce
I have a project file for MSVC there.
--
Jeff Lait
(POWDER: http://www.zincland.com/powder)
Anonymous
May 6, 2005 3:57:24 PM
Archived from groups: rec.games.roguelike.development (More info?)
Raymond Martineau wrote:
> On Thu, 5 May 2005 19:10:07 +0000 (UTC), The Sheep
> <sheep@atos.wmid.amu.edu.pl> wrote:
>
>
>>Dnia Thu, 05 May 2005 20:51:01 +0200,
>>vooood napisal(a):
>>
>>
>>>not curses as evil acts or something.. i need curses or ncurses for
>>>windows.. how? where? why? please help.. thank you.. i'm new to curses
>>>so i don't know anything about them.. tried yahoo-ing but got shitty
>>>results..
>>
>>Try to look for pdcurses.
>>djgpp (www.delorie.com/djgpp) has it precompiled.
>
>
> Actually, you shouldn't use the precompiled binaries for PDCurses. It has
> a misfeature where PDC_Breakout() returns true when a key is pressed.
>
> While this does help cut down on time spent redrawing the screen, it's
> counter-productive for games that use delay statements (i.e. every
> roguelike.)
>
>
actually i will use microsoft visual studio
i know don't tell me
anything..
vooood
-----
it's hard to be stupid amongst smart people, but it's even harder to be
smart amongst stupid people
Raymond Martineau wrote:
> On Thu, 5 May 2005 19:10:07 +0000 (UTC), The Sheep
> <sheep@atos.wmid.amu.edu.pl> wrote:
>
>
>>Dnia Thu, 05 May 2005 20:51:01 +0200,
>>vooood napisal(a):
>>
>>
>>>not curses as evil acts or something.. i need curses or ncurses for
>>>windows.. how? where? why? please help.. thank you.. i'm new to curses
>>>so i don't know anything about them.. tried yahoo-ing but got shitty
>>>results..
>>
>>Try to look for pdcurses.
>>djgpp (www.delorie.com/djgpp) has it precompiled.
>
>
> Actually, you shouldn't use the precompiled binaries for PDCurses. It has
> a misfeature where PDC_Breakout() returns true when a key is pressed.
>
> While this does help cut down on time spent redrawing the screen, it's
> counter-productive for games that use delay statements (i.e. every
> roguelike.)
>
>
actually i will use microsoft visual studio
i know don't tell me anything..
vooood
-----
it's hard to be stupid amongst smart people, but it's even harder to be
smart amongst stupid people
Anonymous
May 6, 2005 3:57:25 PM
Archived from groups: rec.games.roguelike.development (More info?)
On Fri, 06 May 2005 11:57:24 +0200, vooood <vooood@IHATESPAMgmail.com>
wrote:
>Raymond Martineau wrote:
>> On Thu, 5 May 2005 19:10:07 +0000 (UTC), The Sheep
>> <sheep@atos.wmid.amu.edu.pl> wrote:
>>
>>
>>>Dnia Thu, 05 May 2005 20:51:01 +0200,
>>>vooood napisal(a):
>>>
>>>
>>>>not curses as evil acts or something.. i need curses or ncurses for
>>>>windows.. how? where? why? please help.. thank you.. i'm new to curses
>>>>so i don't know anything about them.. tried yahoo-ing but got shitty
>>>>results..
>>>
>>>Try to look for pdcurses.
>>>djgpp (www.delorie.com/djgpp) has it precompiled.
>>
>>
>> Actually, you shouldn't use the precompiled binaries for PDCurses. It has
>> a misfeature where PDC_Breakout() returns true when a key is pressed.
>>
>> While this does help cut down on time spent redrawing the screen, it's
>> counter-productive for games that use delay statements (i.e. every
>> roguelike.)
>>
>>
>
>
>actually i will use microsoft visual studio
i know don't tell me
>anything..
>
That's why I written a wrapper function for my 7DRL attempt.
PDCurses can still function inder W32, just recompile the project if
possible to disable the misfeture.
On Fri, 06 May 2005 11:57:24 +0200, vooood <vooood@IHATESPAMgmail.com>
wrote:
>Raymond Martineau wrote:
>> On Thu, 5 May 2005 19:10:07 +0000 (UTC), The Sheep
>> <sheep@atos.wmid.amu.edu.pl> wrote:
>>
>>
>>>Dnia Thu, 05 May 2005 20:51:01 +0200,
>>>vooood napisal(a):
>>>
>>>
>>>>not curses as evil acts or something.. i need curses or ncurses for
>>>>windows.. how? where? why? please help.. thank you.. i'm new to curses
>>>>so i don't know anything about them.. tried yahoo-ing but got shitty
>>>>results..
>>>
>>>Try to look for pdcurses.
>>>djgpp (www.delorie.com/djgpp) has it precompiled.
>>
>>
>> Actually, you shouldn't use the precompiled binaries for PDCurses. It has
>> a misfeature where PDC_Breakout() returns true when a key is pressed.
>>
>> While this does help cut down on time spent redrawing the screen, it's
>> counter-productive for games that use delay statements (i.e. every
>> roguelike.)
>>
>>
>
>
>actually i will use microsoft visual studio
i know don't tell me >anything..
>
That's why I written a wrapper function for my 7DRL attempt.
PDCurses can still function inder W32, just recompile the project if
possible to disable the misfeture.
Anonymous
May 6, 2005 9:21:26 PM
Archived from groups: rec.games.roguelike.development (More info?)
> That's why I written a wrapper function for my 7DRL attempt.
>
> PDCurses can still function inder W32, just recompile the project if
> possible to disable the misfeture.
to disable what? btw. it was a real pain in the ass to "install"
pdcurses with ms v.studio .net since it does not register global path
adn lib variables.. i had to do it myself..
vooood
> That's why I written a wrapper function for my 7DRL attempt.
>
> PDCurses can still function inder W32, just recompile the project if
> possible to disable the misfeture.
to disable what? btw. it was a real pain in the ass to "install"
pdcurses with ms v.studio .net since it does not register global path
adn lib variables.. i had to do it myself..
vooood
Anonymous
May 7, 2005 12:11:36 AM
Archived from groups: rec.games.roguelike.development (More info?)
On Fri, 6 May 2005, Twisted One wrote:
> [off topic, stupid flamage deleted]
Do you ever get tired of repeating yourself? When are you going to say
something original or on topic? I've written AI while drunk that's smarter
and more interesting than you.
On Fri, 6 May 2005, Twisted One wrote:
> [off topic, stupid flamage deleted]
Do you ever get tired of repeating yourself? When are you going to say
something original or on topic? I've written AI while drunk that's smarter
and more interesting than you.
Anonymous
May 7, 2005 12:46:06 AM
Archived from groups: rec.games.roguelike.development (More info?)
[snip]
Nymshifting coward.
--
http://www.crisispapers.org/Editorials/germany-1933.htm
Reichstag fire -> 9/11
Communist "arsonist" -> Iraq "weapons of mass destruction"
Be afraid. Be very afraid.
[snip]
Nymshifting coward.
--
http://www.crisispapers.org/Editorials/germany-1933.htm
Reichstag fire -> 9/11
Communist "arsonist" -> Iraq "weapons of mass destruction"
Be afraid. Be very afraid.
Anonymous
May 7, 2005 1:05:16 AM
Archived from groups: rec.games.roguelike.development (More info?)
Paul Derbyshire wrote:
>
> Nymshifting coward.
Pot, kettle...
sherm--
--
Cocoa programming in Perl: http://camelbones.sourceforge.net
Hire me! My resume: http://www.dot-app.org
Paul Derbyshire wrote:
>
> Nymshifting coward.
Pot, kettle...
sherm--
--
Cocoa programming in Perl: http://camelbones.sourceforge.net
Hire me! My resume: http://www.dot-app.org
Anonymous
May 7, 2005 2:25:21 AM
Archived from groups: rec.games.roguelike.development (More info?)
Jeff Lait wrote:
> MSVC is cool. I'd personally avoid PDCurses and instead just do an SDL
> wrapper to simulate your required curses calls. Whether this is a good
> idea likely depends on how much curses you use.
now that you mention this i did some research.. check this out:
http://msdn.microsoft.com/library/default.asp?url=/libr...
with this you don't even have to use curses or sdl (if you code for
windows only as i am).. every needed function can be derived from this..
clear_screen, color_print.. anything you need if you feel like making it..
anybody can tell me about the *speed* of these functions?
thanx
vooood
Jeff Lait wrote:
> MSVC is cool. I'd personally avoid PDCurses and instead just do an SDL
> wrapper to simulate your required curses calls. Whether this is a good
> idea likely depends on how much curses you use.
now that you mention this i did some research.. check this out:
http://msdn.microsoft.com/library/default.asp?url=/libr...
with this you don't even have to use curses or sdl (if you code for
windows only as i am).. every needed function can be derived from this..
clear_screen, color_print.. anything you need if you feel like making it..
anybody can tell me about the *speed* of these functions?
thanx
vooood
Anonymous
May 7, 2005 2:25:22 AM
Archived from groups: rec.games.roguelike.development (More info?)
Dnia Fri, 06 May 2005 22:25:21 +0200,
vooood napisal(a):
> now that you mention this i did some research.. check this out:
> http://msdn.microsoft.com/library/default.asp?url=/libr...
> with this you don't even have to use curses or sdl (if you code for
> windows only as i am).. every needed function can be derived from this..
> clear_screen, color_print.. anything you need if you feel like making it..
> anybody can tell me about the *speed* of these functions?
I don't program for windows at all, but I've heard that windows console
and text mode functions in the standard libraries tend to be horribly
slow.
--
Radomir @**@_ Bee! .**._ .**._ .**._ .**._ zZ
`The Sheep' ('') 3 (..) 3 (..) 3 (..) 3 (--) 3
Dopieralski .vvVvVVVVVvVVVvVVVvVvVVvVvvVvVVVVVVvvVVvvVvvvvVVvVVvv.v.
Dnia Fri, 06 May 2005 22:25:21 +0200,
vooood napisal(a):
> now that you mention this i did some research.. check this out:
> http://msdn.microsoft.com/library/default.asp?url=/libr...
> with this you don't even have to use curses or sdl (if you code for
> windows only as i am).. every needed function can be derived from this..
> clear_screen, color_print.. anything you need if you feel like making it..
> anybody can tell me about the *speed* of these functions?
I don't program for windows at all, but I've heard that windows console
and text mode functions in the standard libraries tend to be horribly
slow.
--
Radomir @**@_ Bee! .**._ .**._ .**._ .**._ zZ
`The Sheep' ('') 3 (..) 3 (..) 3 (..) 3 (--) 3
Dopieralski .vvVvVVVVVvVVVvVVVvVvVVvVvvVvVVVVVVvvVVvvVvvvvVVvVVvv.v.
Anonymous
May 7, 2005 2:25:23 AM
Archived from groups: rec.games.roguelike.development (More info?)
The Sheep wrote:
>>anybody can tell me about the *speed* of these functions?
>
> I don't program for windows at all, but I've heard that windows console
> and text mode functions in the standard libraries tend to be horribly
> slow.
Of course. That's because everything made by Microsoft tends to be
horribly slow.
--
http://www.crisispapers.org/Editorials/germany-1933.htm
Reichstag fire -> 9/11
Communist "arsonist" -> Iraq "weapons of mass destruction"
Be afraid. Be very afraid.
The Sheep wrote:
>>anybody can tell me about the *speed* of these functions?
>
> I don't program for windows at all, but I've heard that windows console
> and text mode functions in the standard libraries tend to be horribly
> slow.
Of course. That's because everything made by Microsoft tends to be
horribly slow.
--
http://www.crisispapers.org/Editorials/germany-1933.htm
Reichstag fire -> 9/11
Communist "arsonist" -> Iraq "weapons of mass destruction"
Be afraid. Be very afraid.
Anonymous
May 7, 2005 2:25:24 AM
Archived from groups: rec.games.roguelike.development (More info?)
Twisted One wrote:
> The Sheep wrote:
>
>>> anybody can tell me about the *speed* of these functions?
>>
>>
>> I don't program for windows at all, but I've heard that windows console
>> and text mode functions in the standard libraries tend to be horribly
>> slow.
>
>
> Of course. That's because everything made by Microsoft tends to be
> horribly slow.
That's not really true. Buggy, unstable, and insecure, but not
necessarily slow. Unless you factor in the time it takes to restart
your MS app because it crashed. That does slow it down a bit. ;-P
--
"There are of course many problems connected with life, of
which some of the most popular are `Why are people born?'
`Why do they die?' `Why do they spend so much of the
intervening time wearing digital watches?'"
-- The Book.
Twisted One wrote:
> The Sheep wrote:
>
>>> anybody can tell me about the *speed* of these functions?
>>
>>
>> I don't program for windows at all, but I've heard that windows console
>> and text mode functions in the standard libraries tend to be horribly
>> slow.
>
>
> Of course. That's because everything made by Microsoft tends to be
> horribly slow.
That's not really true. Buggy, unstable, and insecure, but not
necessarily slow. Unless you factor in the time it takes to restart
your MS app because it crashed. That does slow it down a bit. ;-P
--
"There are of course many problems connected with life, of
which some of the most popular are `Why are people born?'
`Why do they die?' `Why do they spend so much of the
intervening time wearing digital watches?'"
-- The Book.
Anonymous
May 7, 2005 2:25:25 AM
Archived from groups: rec.games.roguelike.development (More info?)
Timothy Pruett wrote:
> Twisted One wrote:
>
>> The Sheep wrote:
>>
>>>> anybody can tell me about the *speed* of these functions?
>>>
>>> I don't program for windows at all, but I've heard that windows console
>>> and text mode functions in the standard libraries tend to be horribly
>>> slow.
>>
>> Of course. That's because everything made by Microsoft tends to be
>> horribly slow.
>
> That's not really true. Buggy, unstable, and insecure, but not
> necessarily slow. Unless you factor in the time it takes to restart
> your MS app because it crashed. That does slow it down a bit. ;-P
Slow. Slow slow slow slow slow. The only things they do with blinding
speed are crash, get infected by stuff, and destroy data gratuitously.
--
http://www.crisispapers.org/Editorials/germany-1933.htm
Reichstag fire -> 9/11
Communist "arsonist" -> Iraq "weapons of mass destruction"
Be afraid. Be very afraid.
Timothy Pruett wrote:
> Twisted One wrote:
>
>> The Sheep wrote:
>>
>>>> anybody can tell me about the *speed* of these functions?
>>>
>>> I don't program for windows at all, but I've heard that windows console
>>> and text mode functions in the standard libraries tend to be horribly
>>> slow.
>>
>> Of course. That's because everything made by Microsoft tends to be
>> horribly slow.
>
> That's not really true. Buggy, unstable, and insecure, but not
> necessarily slow. Unless you factor in the time it takes to restart
> your MS app because it crashed. That does slow it down a bit. ;-P
Slow. Slow slow slow slow slow. The only things they do with blinding
speed are crash, get infected by stuff, and destroy data gratuitously.
--
http://www.crisispapers.org/Editorials/germany-1933.htm
Reichstag fire -> 9/11
Communist "arsonist" -> Iraq "weapons of mass destruction"
Be afraid. Be very afraid.
Anonymous
May 7, 2005 3:29:05 AM
Archived from groups: rec.games.roguelike.development (More info?)
The Sheep wrote:
> Dnia Fri, 06 May 2005 22:25:21 +0200,
> vooood napisal(a):
>
>
>>now that you mention this i did some research.. check this out:
>>http://msdn.microsoft.com/library/default.asp?url=/libr...
>
>
>>with this you don't even have to use curses or sdl (if you code for
>>windows only as i am).. every needed function can be derived from this..
>>clear_screen, color_print.. anything you need if you feel like making it..
>
>
>>anybody can tell me about the *speed* of these functions?
>
>
> I don't program for windows at all, but I've heard that windows console
> and text mode functions in the standard libraries tend to be horribly
> slow.
>
so you say that i stick to curses? i have linux and am thinking that i
_might_ make a multiplatform game..
vooood
The Sheep wrote:
> Dnia Fri, 06 May 2005 22:25:21 +0200,
> vooood napisal(a):
>
>
>>now that you mention this i did some research.. check this out:
>>http://msdn.microsoft.com/library/default.asp?url=/libr...
>
>
>>with this you don't even have to use curses or sdl (if you code for
>>windows only as i am).. every needed function can be derived from this..
>>clear_screen, color_print.. anything you need if you feel like making it..
>
>
>>anybody can tell me about the *speed* of these functions?
>
>
> I don't program for windows at all, but I've heard that windows console
> and text mode functions in the standard libraries tend to be horribly
> slow.
>
so you say that i stick to curses? i have linux and am thinking that i
_might_ make a multiplatform game..
vooood
Anonymous
May 7, 2005 2:22:03 PM
Archived from groups: rec.games.roguelike.development (More info?)
Sherm Pendley wrote:
> Paul Derbyshire wrote:
>
>>
>> Nymshifting coward.
>
>
> Pot, kettle...
>
> sherm--
>
and you forgot to mention that i got NO answer to my question
at
least not a direct one
vooood
Sherm Pendley wrote:
> Paul Derbyshire wrote:
>
>>
>> Nymshifting coward.
>
>
> Pot, kettle...
>
> sherm--
>
and you forgot to mention that i got NO answer to my question
at least not a direct one
vooood
Anonymous
May 7, 2005 2:47:19 PM
Archived from groups: rec.games.roguelike.development (More info?)
On Fri, 6 May 2005, Twisted One wrote:
> Nymshifting coward.
I don't get it. Is this a joke? Or are you being serious? Because if it's
a joke, it's not very funny. I mean... what do you mean when you tell
people to stop trolling and flaming you? And now you're calling me a
nymshifter? Wouldn't that involve me... shifting my name? Wearas we all
know that you have? Do I have something wrong here? If it was a joke that
I just didn't get, please excuse me. But I'm sure we'd all like to know
what kind of astounding logic you used to come up with this drivel!
On Fri, 6 May 2005, Twisted One wrote:
> Nymshifting coward.
I don't get it. Is this a joke? Or are you being serious? Because if it's
a joke, it's not very funny. I mean... what do you mean when you tell
people to stop trolling and flaming you? And now you're calling me a
nymshifter? Wouldn't that involve me... shifting my name? Wearas we all
know that you have? Do I have something wrong here? If it was a joke that
I just didn't get, please excuse me. But I'm sure we'd all like to know
what kind of astounding logic you used to come up with this drivel!
Anonymous
May 7, 2005 5:39:49 PM
Archived from groups: rec.games.roguelike.development (More info?)
Twisted One wrote:
> Sherm wrote:
Nothing, and I can prove it - in court if necessary. Don't push me, Paul
- I'll push back, and the evidence is on my side.
sherm--
--
Cocoa programming in Perl: http://camelbones.sourceforge.net
Hire me! My resume: http://www.dot-app.org
Twisted One wrote:
> Sherm wrote:
Nothing, and I can prove it - in court if necessary. Don't push me, Paul
- I'll push back, and the evidence is on my side.
sherm--
--
Cocoa programming in Perl: http://camelbones.sourceforge.net
Hire me! My resume: http://www.dot-app.org
Anonymous
May 7, 2005 6:05:21 PM
Archived from groups: rec.games.roguelike.development (More info?)
On Sat, 7 May 2005, Sherm Pendley wrote:
> Nothing, and I can prove it - in court if necessary. Don't push me, Paul
> - I'll push back, and the evidence is on my side.
Sherm, if you go to court, I'll be there to prove that I am you. There's
no use fighting it. Just give in. We are one.
But, man, that Paul Derbyshire guy sure is an idiot, isn't he? We should
come up with a nickname for him. It should fit... maybe... Idiot Boy?
On Sat, 7 May 2005, Sherm Pendley wrote:
> Nothing, and I can prove it - in court if necessary. Don't push me, Paul
> - I'll push back, and the evidence is on my side.
Sherm, if you go to court, I'll be there to prove that I am you. There's
no use fighting it. Just give in. We are one.
But, man, that Paul Derbyshire guy sure is an idiot, isn't he? We should
come up with a nickname for him. It should fit... maybe... Idiot Boy?
Anonymous
May 7, 2005 6:36:11 PM
Archived from groups: rec.games.roguelike.development (More info?)
Sherm Pendley wrote:
> I do *NOT* want to go that far - to have a debate over a *game* come to
> legal action is absurd. But it's really your choice; if you persist in
> this deliberate slander and defamation, I'll be forced to do something
> about it.
There is no deliberate slander and defamation. There is, however, your
continuing harassment, which has devolved into threats now. (And threats
of legal action! Over Usenet posts! Bahahahaha...)
--
http://www.gnu.org/philosophy/right-to-read.html
Palladium? Trusted Computing? DRM? Microsoft? Sauron.
"One ring to rule them all, one ring to find them
One ring to bring them all, and in the darkness bind them."
Sherm Pendley wrote:
> I do *NOT* want to go that far - to have a debate over a *game* come to
> legal action is absurd. But it's really your choice; if you persist in
> this deliberate slander and defamation, I'll be forced to do something
> about it.
There is no deliberate slander and defamation. There is, however, your
continuing harassment, which has devolved into threats now. (And threats
of legal action! Over Usenet posts! Bahahahaha...)
--
http://www.gnu.org/philosophy/right-to-read.html
Palladium? Trusted Computing? DRM? Microsoft? Sauron.
"One ring to rule them all, one ring to find them
One ring to bring them all, and in the darkness bind them."
Anonymous
May 7, 2005 6:38:12 PM
Archived from groups: rec.games.roguelike.development (More info?)
Twisted One wrote:
> Sherm Pendley wrote:
>
>> I do *NOT* want to go that far - to have a debate over a *game* come
>> to legal action is absurd. But it's really your choice; if you persist
>> in this deliberate slander and defamation, I'll be forced to do
>> something about it.
>
> There is no deliberate slander and defamation. There is, however, your
> continuing harassment, which has devolved into threats now. (And threats
> of legal action! Over Usenet posts! Bahahahaha...)
And besides, even if you are two separate beings that just act so much
alike that I can't tell you apart, whose fault is that? Hmm?
--
http://www.gnu.org/philosophy/right-to-read.html
Palladium? Trusted Computing? DRM? Microsoft? Sauron.
"One ring to rule them all, one ring to find them
One ring to bring them all, and in the darkness bind them."
Twisted One wrote:
> Sherm Pendley wrote:
>
>> I do *NOT* want to go that far - to have a debate over a *game* come
>> to legal action is absurd. But it's really your choice; if you persist
>> in this deliberate slander and defamation, I'll be forced to do
>> something about it.
>
> There is no deliberate slander and defamation. There is, however, your
> continuing harassment, which has devolved into threats now. (And threats
> of legal action! Over Usenet posts! Bahahahaha...)
And besides, even if you are two separate beings that just act so much
alike that I can't tell you apart, whose fault is that? Hmm?
--
http://www.gnu.org/philosophy/right-to-read.html
Palladium? Trusted Computing? DRM? Microsoft? Sauron.
"One ring to rule them all, one ring to find them
One ring to bring them all, and in the darkness bind them."
Anonymous
May 7, 2005 8:55:07 PM
Archived from groups: rec.games.roguelike.development (More info?)
caradhras@my-deja.com wrote:
> It is highly likely that "Twisted One's Mother" is a sockpuppet of
> Twisted One himself.
It is highly likely that skipping your meds like that might be
dangerous. I suggest you consult your physician before doing it again!
--
http://www.gnu.org/philosophy/right-to-read.html
Palladium? Trusted Computing? DRM? Microsoft? Sauron.
"One ring to rule them all, one ring to find them
One ring to bring them all, and in the darkness bind them."
caradhras@my-deja.com wrote:
> It is highly likely that "Twisted One's Mother" is a sockpuppet of
> Twisted One himself.
It is highly likely that skipping your meds like that might be
dangerous. I suggest you consult your physician before doing it again!
--
http://www.gnu.org/philosophy/right-to-read.html
Palladium? Trusted Computing? DRM? Microsoft? Sauron.
"One ring to rule them all, one ring to find them
One ring to bring them all, and in the darkness bind them."
Anonymous
May 7, 2005 8:56:11 PM
Archived from groups: rec.games.roguelike.development (More info?)
caradhras@my-deja.com wrote:
> I practically guarantee "Twisted One's mother" is actually a sockpuppet
> of Twisted One himself. The style is just too similar.
What style? He/she/it is attacking me, and moreover is taking the
initiative by launching unprovoked attacks at me more or less
gratuitously in previously unaffected threads and newsgroups. That's
more like Sherm or Pedantic, or maybe that Jim guy, or even, perhaps ...
you.
--
http://www.gnu.org/philosophy/right-to-read.html
Palladium? Trusted Computing? DRM? Microsoft? Sauron.
"One ring to rule them all, one ring to find them
One ring to bring them all, and in the darkness bind them."
caradhras@my-deja.com wrote:
> I practically guarantee "Twisted One's mother" is actually a sockpuppet
> of Twisted One himself. The style is just too similar.
What style? He/she/it is attacking me, and moreover is taking the
initiative by launching unprovoked attacks at me more or less
gratuitously in previously unaffected threads and newsgroups. That's
more like Sherm or Pedantic, or maybe that Jim guy, or even, perhaps ...
you.
--
http://www.gnu.org/philosophy/right-to-read.html
Palladium? Trusted Computing? DRM? Microsoft? Sauron.
"One ring to rule them all, one ring to find them
One ring to bring them all, and in the darkness bind them."
Anonymous
May 8, 2005 12:27:12 AM
Archived from groups: rec.games.roguelike.development (More info?)
On Sat, 7 May 2005, Twisted One wrote:
> [Snip Paul Derbyshire talking out of his ass]
>
> They're a bunch of trolls. Best to ignore them.
Why don't you take your own advice? It seems it would be best for you.
On Sat, 7 May 2005, Twisted One wrote:
> [Snip Paul Derbyshire talking out of his ass]
>
> They're a bunch of trolls. Best to ignore them.
Why don't you take your own advice? It seems it would be best for you.
Anonymous
May 8, 2005 12:32:44 AM
Archived from groups: rec.games.roguelike.development (More info?)
On Sat, 7 May 2005, Twisted One wrote:
> It is highly likely that skipping your meds like that might be
> dangerous. I suggest you consult your physician before doing it again!
It's nice to see that when it really comes down to it, the troll flames
like a little girl.
On Sat, 7 May 2005, Twisted One wrote:
> It is highly likely that skipping your meds like that might be
> dangerous. I suggest you consult your physician before doing it again!
It's nice to see that when it really comes down to it, the troll flames
like a little girl.
Anonymous
May 8, 2005 12:34:56 AM
Archived from groups: rec.games.roguelike.development (More info?)
On Sat, 7 May 2005, Twisted One wrote:
> And besides, even if you are two separate beings that just act so much
> alike that I can't tell you apart, whose fault is that? Hmm?
Since YOU are wrong, it is YOUR fault.
On Sat, 7 May 2005, Twisted One wrote:
> And besides, even if you are two separate beings that just act so much
> alike that I can't tell you apart, whose fault is that? Hmm?
Since YOU are wrong, it is YOUR fault.
Anonymous
May 8, 2005 3:12:36 AM
Archived from groups: rec.games.roguelike.development (More info?)
<cut>
this is my curse.. i did it again.. every time i post something on a
newsgroup or a forum people start fighting for some reason.. i don't
understand it but looks like i should stop using internet communities
vooood
p.s.
i started three topics on hr.alt.rave and every three times it ended
almost with blood.. really..
<cut>
this is my curse.. i did it again.. every time i post something on a
newsgroup or a forum people start fighting for some reason.. i don't
understand it but looks like i should stop using internet communities
vooood
p.s.
i started three topics on hr.alt.rave and every three times it ended
almost with blood.. really..
Anonymous
May 8, 2005 3:12:37 AM
Archived from groups: rec.games.roguelike.development (More info?)
vooood wrote:
> <cut>
>
> this is my curse.. i did it again.. every time i post something on a
> newsgroup or a forum people start fighting for some reason.. i don't
> understand it but looks like i should stop using internet communities
Actually, sherm and his gang of outlaws were making trouble in this town
for days before you showed up. The problem is, instead of making
trouble in dedicated threads, they spread it into formerly unaffected
ones, which seem to be picked largely at random. Yours has become
another victim of their depradations, I'm afraid. It wasn't anything
personal about you; it's me they hate and obsessively stalk. I didn't
even attract the lightning by posting into your thread until pedantic
posted into it with a largely on topic post that contained a gratuitous,
inflammatory addendum that was in no way whatsoever on-topic.
They're a bunch of trolls. Best to ignore them.
--
http://www.gnu.org/philosophy/right-to-read.html
Palladium? Trusted Computing? DRM? Microsoft? Sauron.
"One ring to rule them all, one ring to find them
One ring to bring them all, and in the darkness bind them."
vooood wrote:
> <cut>
>
> this is my curse.. i did it again.. every time i post something on a
> newsgroup or a forum people start fighting for some reason.. i don't
> understand it but looks like i should stop using internet communities
Actually, sherm and his gang of outlaws were making trouble in this town
for days before you showed up. The problem is, instead of making
trouble in dedicated threads, they spread it into formerly unaffected
ones, which seem to be picked largely at random. Yours has become
another victim of their depradations, I'm afraid. It wasn't anything
personal about you; it's me they hate and obsessively stalk. I didn't
even attract the lightning by posting into your thread until pedantic
posted into it with a largely on topic post that contained a gratuitous,
inflammatory addendum that was in no way whatsoever on-topic.
They're a bunch of trolls. Best to ignore them.
--
http://www.gnu.org/philosophy/right-to-read.html
Palladium? Trusted Computing? DRM? Microsoft? Sauron.
"One ring to rule them all, one ring to find them
One ring to bring them all, and in the darkness bind them."
Anonymous
May 8, 2005 4:03:38 AM
Archived from groups: rec.games.roguelike.development (More info?)
My least favorite stalker wrote:
[insults and lies]
Die!
--
http://www.gnu.org/philosophy/right-to-read.html
Palladium? Trusted Computing? DRM? Microsoft? Sauron.
"One ring to rule them all, one ring to find them
One ring to bring them all, and in the darkness bind them."
My least favorite stalker wrote:
[insults and lies]
Die!
--
http://www.gnu.org/philosophy/right-to-read.html
Palladium? Trusted Computing? DRM? Microsoft? Sauron.
"One ring to rule them all, one ring to find them
One ring to bring them all, and in the darkness bind them."
Anonymous
May 8, 2005 4:04:00 AM
Archived from groups: rec.games.roguelike.development (More info?)
My least favorite stalker wrote:
[snip more insults and lies]
Die!
--
http://www.gnu.org/philosophy/right-to-read.html
Palladium? Trusted Computing? DRM? Microsoft? Sauron.
"One ring to rule them all, one ring to find them
One ring to bring them all, and in the darkness bind them."
My least favorite stalker wrote:
[snip more insults and lies]
Die!
--
http://www.gnu.org/philosophy/right-to-read.html
Palladium? Trusted Computing? DRM? Microsoft? Sauron.
"One ring to rule them all, one ring to find them
One ring to bring them all, and in the darkness bind them."
Anonymous
May 8, 2005 4:04:10 AM
Archived from groups: rec.games.roguelike.development (More info?)
My least favorite stalker wrote:
[snip more insults and lies]
Die!
--
http://www.gnu.org/philosophy/right-to-read.html
Palladium? Trusted Computing? DRM? Microsoft? Sauron.
"One ring to rule them all, one ring to find them
One ring to bring them all, and in the darkness bind them."
My least favorite stalker wrote:
[snip more insults and lies]
Die!
--
http://www.gnu.org/philosophy/right-to-read.html
Palladium? Trusted Computing? DRM? Microsoft? Sauron.
"One ring to rule them all, one ring to find them
One ring to bring them all, and in the darkness bind them."
Anonymous
May 8, 2005 4:04:17 AM
Archived from groups: rec.games.roguelike.development (More info?)
My least favorite stalker wrote:
[snip more insults and lies]
Die!
--
http://www.gnu.org/philosophy/right-to-read.html
Palladium? Trusted Computing? DRM? Microsoft? Sauron.
"One ring to rule them all, one ring to find them
One ring to bring them all, and in the darkness bind them."
My least favorite stalker wrote:
[snip more insults and lies]
Die!
--
http://www.gnu.org/philosophy/right-to-read.html
Palladium? Trusted Computing? DRM? Microsoft? Sauron.
"One ring to rule them all, one ring to find them
One ring to bring them all, and in the darkness bind them."
Sheepy
May 8, 2005 2:29:24 PM
Archived from groups: rec.games.roguelike.development (More info?)
Twisted One wrote:
> Twisted One wrote:
>
>> Sherm Pendley wrote:
>>
>>> I do *NOT* want to go that far - to have a debate over a *game* come
>>> to legal action is absurd. But it's really your choice; if you
>>> persist in this deliberate slander and defamation, I'll be forced to
>>> do something about it.
>>
>>
>> There is no deliberate slander and defamation. There is, however, your
>> continuing harassment, which has devolved into threats now. (And
>> threats of legal action! Over Usenet posts! Bahahahaha...)
>
>
> And besides, even if you are two separate beings that just act so much
> alike that I can't tell you apart, whose fault is that? Hmm?
>
Well it's yours, for not being employed and meeting REAL people. All of
your deep emotional deficiencies are all from your inability to deal
with people face-to-face. Therefore you make silly mistakes like
mistaking Sherm's posts for your mothers'.
If you weren't so stupid, I'd pity you...
--
Ash Ellis
I love deadlines. I like the whooshing sound they make as they fly by.
--Douglas Adams
Twisted One wrote:
> Twisted One wrote:
>
>> Sherm Pendley wrote:
>>
>>> I do *NOT* want to go that far - to have a debate over a *game* come
>>> to legal action is absurd. But it's really your choice; if you
>>> persist in this deliberate slander and defamation, I'll be forced to
>>> do something about it.
>>
>>
>> There is no deliberate slander and defamation. There is, however, your
>> continuing harassment, which has devolved into threats now. (And
>> threats of legal action! Over Usenet posts! Bahahahaha...)
>
>
> And besides, even if you are two separate beings that just act so much
> alike that I can't tell you apart, whose fault is that? Hmm?
>
Well it's yours, for not being employed and meeting REAL people. All of
your deep emotional deficiencies are all from your inability to deal
with people face-to-face. Therefore you make silly mistakes like
mistaking Sherm's posts for your mothers'.
If you weren't so stupid, I'd pity you...
--
Ash Ellis
I love deadlines. I like the whooshing sound they make as they fly by.
--Douglas Adams
Anonymous
May 8, 2005 2:54:52 PM
Archived from groups: rec.games.roguelike.development (More info?)
vooood wrote:
> The Sheep wrote:
> > Dnia Fri, 06 May 2005 22:25:21 +0200,
> > vooood napisal(a):
> >
> >
> >>now that you mention this i did some research.. check this out:
>
>>http://msdn.microsoft.com/library/default.asp?url=/libr...
> >
> >
> >>with this you don't even have to use curses or sdl (if you code for
> >>windows only as i am).. every needed function can be derived from
this..
> >>clear_screen, color_print.. anything you need if you feel like
making it..
> >
> >
> >>anybody can tell me about the *speed* of these functions?
> >
> >
> > I don't program for windows at all, but I've heard that windows
console
> > and text mode functions in the standard libraries tend to be
horribly
> > slow.
> >
>
> so you say that i stick to curses? i have linux and am thinking that
i
> _might_ make a multiplatform game..
The trouble with Curses is that it tends to just wrap around the
Windows Console layer. Said windows console layer has a reputation for
being slow.
I would recommend you rip out the relevant gfx* code from You Only Live
Once, and use that for SDL support. It gives you the clear_screen,
color_print, whatever, with support for both SDL & curses. This gives
you fast support on Windows & native terminal support on Linux.
Note that while SDL is supported on Linux, if one is doing text only
Curses is still better. It has the advantage that people can easily
play it through an ssh connection. You may be surprised how often
Linux users would use such a feature...
--
Jeff Lait
(POWDER: http://www.zincland.com/powder)
vooood wrote:
> The Sheep wrote:
> > Dnia Fri, 06 May 2005 22:25:21 +0200,
> > vooood napisal(a):
> >
> >
> >>now that you mention this i did some research.. check this out:
>
>>http://msdn.microsoft.com/library/default.asp?url=/libr...
> >
> >
> >>with this you don't even have to use curses or sdl (if you code for
> >>windows only as i am).. every needed function can be derived from
this..
> >>clear_screen, color_print.. anything you need if you feel like
making it..
> >
> >
> >>anybody can tell me about the *speed* of these functions?
> >
> >
> > I don't program for windows at all, but I've heard that windows
console
> > and text mode functions in the standard libraries tend to be
horribly
> > slow.
> >
>
> so you say that i stick to curses? i have linux and am thinking that
i
> _might_ make a multiplatform game..
The trouble with Curses is that it tends to just wrap around the
Windows Console layer. Said windows console layer has a reputation for
being slow.
I would recommend you rip out the relevant gfx* code from You Only Live
Once, and use that for SDL support. It gives you the clear_screen,
color_print, whatever, with support for both SDL & curses. This gives
you fast support on Windows & native terminal support on Linux.
Note that while SDL is supported on Linux, if one is doing text only
Curses is still better. It has the advantage that people can easily
play it through an ssh connection. You may be surprised how often
Linux users would use such a feature...
--
Jeff Lait
(POWDER: http://www.zincland.com/powder)
Anonymous
May 8, 2005 7:35:49 PM
Archived from groups: rec.games.roguelike.development (More info?)
On Sun, 8 May 2005, Twisted One wrote:
> My least favorite stalker wrote:
> [snip more insults and lies]
>
> Die!
Repeating yourself?
We heard you the first time.
But what should I expected? You ran out of new things to say after three
posts.
On Sun, 8 May 2005, Twisted One wrote:
> My least favorite stalker wrote:
> [snip more insults and lies]
>
> Die!
Repeating yourself?
We heard you the first time.
But what should I expected? You ran out of new things to say after three
posts.
Anonymous
May 8, 2005 10:23:17 PM
Archived from groups: rec.games.roguelike.development (More info?)
Jeff Lait wrote:
> The trouble with Curses is that it tends to just wrap around the
> Windows Console layer. Said windows console layer has a reputation for
> being slow.
I don't think this is entirely true, but I don't know for sure,
so don't take my word without testing.
What I do know for sure is that the first versions of curses, which
directly used the termcap and termio libraries, were also slow.
Later versions introduced internal caching and selective
writethrough, so that the underlying functions only get called
for squares on the screen that have actually changed rather than
(as by default) for all squares on any change, and now even
though directly using termcap is still slow unless you duplicate
a lot of (n)curses code, using (n)curses is quite quick on the
Unix side.
Since the codebase already has the caching and selective write-
through to speed up the "primitive" termcap functions, it seems
reasonable to expect that it will do the same with the windows
conio functions.
But like I said; no windows machines here, so you get to test it
on your own.
Bear
Jeff Lait wrote:
> The trouble with Curses is that it tends to just wrap around the
> Windows Console layer. Said windows console layer has a reputation for
> being slow.
I don't think this is entirely true, but I don't know for sure,
so don't take my word without testing.
What I do know for sure is that the first versions of curses, which
directly used the termcap and termio libraries, were also slow.
Later versions introduced internal caching and selective
writethrough, so that the underlying functions only get called
for squares on the screen that have actually changed rather than
(as by default) for all squares on any change, and now even
though directly using termcap is still slow unless you duplicate
a lot of (n)curses code, using (n)curses is quite quick on the
Unix side.
Since the codebase already has the caching and selective write-
through to speed up the "primitive" termcap functions, it seems
reasonable to expect that it will do the same with the windows
conio functions.
But like I said; no windows machines here, so you get to test it
on your own.
Bear
Anonymous
May 10, 2005 5:03:38 AM
Archived from groups: rec.games.roguelike.development (More info?)
My least favorite stalker wrote:
[spew]
All future spew to /dev/null please.
--
http://www.gnu.org/philosophy/right-to-read.html
Palladium? Trusted Computing? DRM? Microsoft? Sauron.
"One ring to rule them all, one ring to find them
One ring to bring them all, and in the darkness bind them."
My least favorite stalker wrote:
[spew]
All future spew to /dev/null please.
--
http://www.gnu.org/philosophy/right-to-read.html
Palladium? Trusted Computing? DRM? Microsoft? Sauron.
"One ring to rule them all, one ring to find them
One ring to bring them all, and in the darkness bind them."
Anonymous
May 10, 2005 5:04:27 AM
Archived from groups: rec.games.roguelike.development (More info?)
My least favorite stalker wrote:
[insults, lies, and of course, spew]
Spew is to go to: /dev/null.
--
http://www.gnu.org/philosophy/right-to-read.html
Palladium? Trusted Computing? DRM? Microsoft? Sauron.
"One ring to rule them all, one ring to find them
One ring to bring them all, and in the darkness bind them."
My least favorite stalker wrote:
[insults, lies, and of course, spew]
Spew is to go to: /dev/null.
--
http://www.gnu.org/philosophy/right-to-read.html
Palladium? Trusted Computing? DRM? Microsoft? Sauron.
"One ring to rule them all, one ring to find them
One ring to bring them all, and in the darkness bind them."
Anonymous
May 10, 2005 5:05:46 AM
Archived from groups: rec.games.roguelike.development (More info?)
My least favorite stalker wrote:
> But what should I expected? You ran out of new things to say after three
> posts.
Same old spew, same old response. By the way, your bad grammar is
showing again. Of course, the spew should have been sent to /dev/null,
rather than here. All of the interested people who actually want to read
your spew would still see it, but nobody else would.
--
http://www.gnu.org/philosophy/right-to-read.html
Palladium? Trusted Computing? DRM? Microsoft? Sauron.
"One ring to rule them all, one ring to find them
One ring to bring them all, and in the darkness bind them."
My least favorite stalker wrote:
> But what should I expected? You ran out of new things to say after three
> posts.
Same old spew, same old response. By the way, your bad grammar is
showing again. Of course, the spew should have been sent to /dev/null,
rather than here. All of the interested people who actually want to read
your spew would still see it, but nobody else would.
--
http://www.gnu.org/philosophy/right-to-read.html
Palladium? Trusted Computing? DRM? Microsoft? Sauron.
"One ring to rule them all, one ring to find them
One ring to bring them all, and in the darkness bind them."
Anonymous
May 10, 2005 2:30:41 PM
Archived from groups: rec.games.roguelike.development (More info?)
On Tue, 10 May 2005, Twisted One wrote:
> All future spew to /dev/null please.
I would, but using it is just so hard! I can't figure it out! I mean,
there's help guides all over the Internet, but I would have to read them!
On Tue, 10 May 2005, Twisted One wrote:
> All future spew to /dev/null please.
I would, but using it is just so hard! I can't figure it out! I mean,
there's help guides all over the Internet, but I would have to read them!
Anonymous
May 10, 2005 2:31:16 PM
Archived from groups: rec.games.roguelike.development (More info?)
On Tue, 10 May 2005, Twisted One wrote:
>
> Spew is to go to: /dev/null.
>
How about /dev/true?
On Tue, 10 May 2005, Twisted One wrote:
>
> Spew is to go to: /dev/null.
>
How about /dev/true?
Anonymous
May 10, 2005 2:32:23 PM
Archived from groups: rec.games.roguelike.development (More info?)
On Tue, 10 May 2005, Twisted One wrote:
> Same old spew, same old response. By the way, your bad grammar is
> showing again. Of course, the spew should have been sent to /dev/null,
> rather than here. All of the interested people who actually want to read
> your spew would still see it, but nobody else would.
Wow, Paul, you're really taking the cake here. First you call a typo a
grammar mistake. Now you're pulling them out of thin air! Keep 'em coming!
On Tue, 10 May 2005, Twisted One wrote:
> Same old spew, same old response. By the way, your bad grammar is
> showing again. Of course, the spew should have been sent to /dev/null,
> rather than here. All of the interested people who actually want to read
> your spew would still see it, but nobody else would.
Wow, Paul, you're really taking the cake here. First you call a typo a
grammar mistake. Now you're pulling them out of thin air! Keep 'em coming!
Anonymous
May 10, 2005 8:03:30 PM
Archived from groups: rec.games.roguelike.development (More info?)
Quoting Sherm Pendley <spamtrap@dot-app.org>:
>It's not a threat, it's a statement of fact. I am not posting the
>"Twisted One's Mother" messages. I can prove that, and I am willing to
>do so in a court of law.
Then do it, if you really are too pathetic to handle Usenet on Usenet. But
either way, quit posting about it. We know Mother isn't you, and I don't
want to add another entry to "persistent replies to Paul".
--
David Damerell <damerell@chiark.greenend.org.uk> Distortion Field!
Today is Second Tuesday, May.
Quoting Sherm Pendley <spamtrap@dot-app.org>:
>It's not a threat, it's a statement of fact. I am not posting the
>"Twisted One's Mother" messages. I can prove that, and I am willing to
>do so in a court of law.
Then do it, if you really are too pathetic to handle Usenet on Usenet. But
either way, quit posting about it. We know Mother isn't you, and I don't
want to add another entry to "persistent replies to Paul".
--
David Damerell <damerell@chiark.greenend.org.uk> Distortion Field!
Today is Second Tuesday, May.
Anonymous
May 10, 2005 8:03:31 PM
Archived from groups: rec.games.roguelike.development (More info?)
David Damerell wrote:
> either way, quit posting about it. We know Mother isn't you
My last posting on the subject was three days ago. Neo stopped accusing
me of it. That's all I wanted, so I dropped the subject. If it bothers
you so, why bring it up again?
sherm--
--
Cocoa programming in Perl: http://camelbones.sourceforge.net
Hire me! My resume: http://www.dot-app.org
David Damerell wrote:
> either way, quit posting about it. We know Mother isn't you
My last posting on the subject was three days ago. Neo stopped accusing
me of it. That's all I wanted, so I dropped the subject. If it bothers
you so, why bring it up again?
sherm--
--
Cocoa programming in Perl: http://camelbones.sourceforge.net
Hire me! My resume: http://www.dot-app.org
Anonymous
May 11, 2005 2:20:18 AM
Archived from groups: rec.games.roguelike.development (More info?)
My least favorite stalker wrote:
> On Tue, 10 May 2005, Twisted One wrote:
>>
>> Spew is to go to: /dev/null.
>
> How about /dev/true?
How about /dev/die?
--
http://www.gnu.org/philosophy/right-to-read.html
Palladium? Trusted Computing? DRM? Microsoft? Sauron.
"One ring to rule them all, one ring to find them
One ring to bring them all, and in the darkness bind them."
My least favorite stalker wrote:
> On Tue, 10 May 2005, Twisted One wrote:
>>
>> Spew is to go to: /dev/null.
>
> How about /dev/true?
How about /dev/die?
--
http://www.gnu.org/philosophy/right-to-read.html
Palladium? Trusted Computing? DRM? Microsoft? Sauron.
"One ring to rule them all, one ring to find them
One ring to bring them all, and in the darkness bind them."
Anonymous
May 11, 2005 2:21:35 AM
Archived from groups: rec.games.roguelike.development (More info?)
David Damerell wrote:
> Then do it, if you really are too pathetic to handle Usenet on Usenet. But
> either way, quit posting about it. We know Mother isn't you, and I don't
> want to add another entry to "persistent replies to Paul".
Persistent replies to who?
--
http://www.gnu.org/philosophy/right-to-read.html
Palladium? Trusted Computing? DRM? Microsoft? Sauron.
"One ring to rule them all, one ring to find them
One ring to bring them all, and in the darkness bind them."
David Damerell wrote:
> Then do it, if you really are too pathetic to handle Usenet on Usenet. But
> either way, quit posting about it. We know Mother isn't you, and I don't
> want to add another entry to "persistent replies to Paul".
Persistent replies to who?
--
http://www.gnu.org/philosophy/right-to-read.html
Palladium? Trusted Computing? DRM? Microsoft? Sauron.
"One ring to rule them all, one ring to find them
One ring to bring them all, and in the darkness bind them."
Anonymous
May 11, 2005 3:59:34 AM
Archived from groups: rec.games.roguelike.development (More info?)
On Tue, 10 May 2005, Twisted One wrote:
> Please go away.
Can't you get alone with anybody?
On Tue, 10 May 2005, Twisted One wrote:
> Please go away.
Can't you get alone with anybody?
Anonymous
May 11, 2005 4:00:24 AM
Archived from groups: rec.games.roguelike.development (More info?)
On Tue, 10 May 2005, Twisted One wrote:
> How about /dev/die?
hi
On Tue, 10 May 2005, Twisted One wrote:
> How about /dev/die?
hi
Anonymous
May 11, 2005 4:00:49 AM
Archived from groups: rec.games.roguelike.development (More info?)
On Tue, 10 May 2005, Twisted One wrote:
> Persistent replies to who?
You, Paul Derbyshire, you.
On Tue, 10 May 2005, Twisted One wrote:
> Persistent replies to who?
You, Paul Derbyshire, you.
Related resources
- SolvedIs My Computer Cursed? Forum
- SolvedWatch dogs curse Forum
- SolvedI've Been Cursed With Event 41 Kernel-Power Hard Shutdown Forum
- SolvedCursed seagate's killing me Forum
- Can't Connect To This Network Curse, Windows 8, Help? Forum
- Am I cursed or do 2.4 channels on wireless N routers suck? Forum
- Cursed system... Completely stumped Forum
- SolvedHow to cure the curse of old laptops :D Forum
- Possibly cursed GPU Forum
- U2711, Output Help Needed, Am I cursed? Forum
- Windows 7 log on freeze. Help! My computer might be cursed! Forum
- Compaq D510FF EVO and the blinking cursor curse!! Forum
- [Q] Curse of the DRAM-LED Forum
- Curse of the drifting cursor...!! Forum
- THE CURSE OF THE AMSTEDAM DIAMONDS Forum
- More resources
Read discussions in other Video Games categories
!