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Archived from groups: rec.games.roguelike.development (More info?)
Some RL are open-sourced, the others arent. The people who dont want
the world know their code usually defend themselve with something along
the line of "There are secrets you should find out. If I give away the
codes, people with know the my lovely secrets without playing the
game!" These secrets are vary greatly in concept but they are, I think,
are related more to the concept/content/story part of the game then the
technique part. If this is the case, it is possible to display the
codes which are not related to the concept/content/story of the game.
Simply put, I think it is nice for RL developers to hold the
monster/item/tile/map/whatever libraries to themselves while showing us
their map-generator/event-handler/AI logics... at the same time.
Some RL are open-sourced, the others arent. The people who dont want
the world know their code usually defend themselve with something along
the line of "There are secrets you should find out. If I give away the
codes, people with know the my lovely secrets without playing the
game!" These secrets are vary greatly in concept but they are, I think,
are related more to the concept/content/story part of the game then the
technique part. If this is the case, it is possible to display the
codes which are not related to the concept/content/story of the game.
Simply put, I think it is nice for RL developers to hold the
monster/item/tile/map/whatever libraries to themselves while showing us
their map-generator/event-handler/AI logics... at the same time.