G
Guest
Guest
Archived from groups: rec.games.roguelike.development (More info?)
I recently added a "repeat-last-action" command to SimpleGame, and was
curious what people think of the semantics, or what people like/don't
like about different forms of repeated command semantics in other
games...
In SimpleGame, when you eat or zap a particular item, hitting space bar
immediately afterward repeats the action if possible.
If you have 8 mushrooms of cure wounds, you could hit space bar 7
times.
If you have 5 wands of frost bolt with 35 charges among them, you can
zap once, and hit space bar 34 times. Repeats for the zap command will
use the same direction/target; if you kill the target or it becomes
otherwise unavailable, you are prompted for a new one.
I came upon this idea after realizing that using a multi-line message
bar that doesn't require hitting space to clear as in Angband frees up
the eminently slappable space bar for something else.
Any thoughts on this approach? What else are people doing?
-Tom Seufert
I recently added a "repeat-last-action" command to SimpleGame, and was
curious what people think of the semantics, or what people like/don't
like about different forms of repeated command semantics in other
games...
In SimpleGame, when you eat or zap a particular item, hitting space bar
immediately afterward repeats the action if possible.
If you have 8 mushrooms of cure wounds, you could hit space bar 7
times.
If you have 5 wands of frost bolt with 35 charges among them, you can
zap once, and hit space bar 34 times. Repeats for the zap command will
use the same direction/target; if you kill the target or it becomes
otherwise unavailable, you are prompted for a new one.
I came upon this idea after realizing that using a multi-line message
bar that doesn't require hitting space to clear as in Angband frees up
the eminently slappable space bar for something else.
Any thoughts on this approach? What else are people doing?
-Tom Seufert