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Archived from groups: rec.games.roguelike.development (More info?)
No one replied to some of my previous, maybe they were eaten by server
or something... Anyway, everyone on Win98 seems to get this problem, yet
I was unable to find a solution. The problem is that getch() from
PDCurses seems to miss or get wrong values for most of keypresses. When
I try to move a PC in my project I need to press the same key 5 or more
times before the game reacts. NPCs move with each keypress. When I undef
getch (so the getch from conio.h is used) everything works as intended.
Is there a way around this bug? Cause it really drives me mad.
--
|a\o/r|,-------------.,---------- Timofei Shatrov aka Grue ------------.
| m"a ||FC AMKAR PERM|| mail: grue at mail.ru http://grue3.tripod.com |
| k || PWNZ J00 || Kingdom of Loathing: Grue3 lvl 18 Seal Clubber |
`-----'`-------------'`-------------------------------------------[4*72]
No one replied to some of my previous, maybe they were eaten by server
or something... Anyway, everyone on Win98 seems to get this problem, yet
I was unable to find a solution. The problem is that getch() from
PDCurses seems to miss or get wrong values for most of keypresses. When
I try to move a PC in my project I need to press the same key 5 or more
times before the game reacts. NPCs move with each keypress. When I undef
getch (so the getch from conio.h is used) everything works as intended.
Is there a way around this bug? Cause it really drives me mad.
--
|a\o/r|,-------------.,---------- Timofei Shatrov aka Grue ------------.
| m"a ||FC AMKAR PERM|| mail: grue at mail.ru http://grue3.tripod.com |
| k || PWNZ J00 || Kingdom of Loathing: Grue3 lvl 18 Seal Clubber |
`-----'`-------------'`-------------------------------------------[4*72]