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Archived from groups: rec.games.roguelike.development (More info?)
This could be not very RL related, but I think it worth a topic title.
The aim for this topic is for RL developers to share moments where
their implements worked out in unexpected, banana ways.
Here goes mine, copied directly from another post of mine in other
forum earlier today:
I'm still cleaning up the stuff, try to optimize as far as I could.
Trying to write an actual AI and here goes:
I intended to make a simple AI that make the rats group up and run
after the player as they see him.
The first time I compile and run, the game crashed because some rats
tried to run out of the map.
The second time I compile, the game run smoothly, I walked around till
I see 3 rats stick together. I thought "Here goes". Then...
"The rat misses the rat. The rat moderately injures the rat."
"The rat kills the rat." (3 rats became 2)
My jaws hung open.
Later, I learned that instead of team up and chase the player, the rats
run away from the player and beat the s**t out of each others. Good AI,
good AI
This could be not very RL related, but I think it worth a topic title.
The aim for this topic is for RL developers to share moments where
their implements worked out in unexpected, banana ways.
Here goes mine, copied directly from another post of mine in other
forum earlier today:
I'm still cleaning up the stuff, try to optimize as far as I could.
Trying to write an actual AI and here goes:
I intended to make a simple AI that make the rats group up and run
after the player as they see him.
The first time I compile and run, the game crashed because some rats
tried to run out of the map.
The second time I compile, the game run smoothly, I walked around till
I see 3 rats stick together. I thought "Here goes". Then...
"The rat misses the rat. The rat moderately injures the rat."
"The rat kills the rat." (3 rats became 2)
My jaws hung open.
Later, I learned that instead of team up and chase the player, the rats
run away from the player and beat the s**t out of each others. Good AI,
good AI