G
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Archived from groups: rec.games.roguelike.development (More info?)
Some more ideas:
The low-level pcs wander nearby their birth/living location.
The mid-level pcs may wander in the neighbouring cities.
High-level pcs wander around the whole continent.
For this we may need to bring them quests appropiate to their class.
The overall map is the whole thurian continent, which can be made by
putting a 80x25 map upon the map of Hyboria. So where is much sea we
put chars similar to Adom's overall map. Also the main map is an
overall map too which is generated in accordance to the neighbouring
tiles.
There may be pregenerated cities similar to the large maps in Crawl(
which are crazy, but large nonetheless... ) and Angaband( which are too
predictable ). So we build rectangles of walls( buildings ) with
one/more door(s). The insides of the houses are generated and saved to
files.
The walls may be of different colors( brown for wood, green for jade,
darkgray for rock ).
The cities are of course populated: beggars, whores, thugs, thieves,
innkeepers, market-place sellers.
Also in palaces - beautifully shaped houses live nobles, kings.
These may be guarded outside and inside.
It'd be funny to make pc a quest to get inside of these houses - by
using sewers, ropes & grappling hooks - and steal treasures/artefacts -
kill people.
Sorcerors/Priests lurk inside of temples/towers which are
trapped/guarded by people/beasts.
Sorcerors also may influence monarchs to g
Nobles struggle for power inside of the city - killing
opponents/plotting against them, with the help of assassins, thieves,
sorcerors( be ready to pay much! ).
Some more ideas:
The low-level pcs wander nearby their birth/living location.
The mid-level pcs may wander in the neighbouring cities.
High-level pcs wander around the whole continent.
For this we may need to bring them quests appropiate to their class.
The overall map is the whole thurian continent, which can be made by
putting a 80x25 map upon the map of Hyboria. So where is much sea we
put chars similar to Adom's overall map. Also the main map is an
overall map too which is generated in accordance to the neighbouring
tiles.
There may be pregenerated cities similar to the large maps in Crawl(
which are crazy, but large nonetheless... ) and Angaband( which are too
predictable ). So we build rectangles of walls( buildings ) with
one/more door(s). The insides of the houses are generated and saved to
files.
The walls may be of different colors( brown for wood, green for jade,
darkgray for rock ).
The cities are of course populated: beggars, whores, thugs, thieves,
innkeepers, market-place sellers.
Also in palaces - beautifully shaped houses live nobles, kings.
These may be guarded outside and inside.
It'd be funny to make pc a quest to get inside of these houses - by
using sewers, ropes & grappling hooks - and steal treasures/artefacts -
kill people.
Sorcerors/Priests lurk inside of temples/towers which are
trapped/guarded by people/beasts.
Sorcerors also may influence monarchs to g
Nobles struggle for power inside of the city - killing
opponents/plotting against them, with the help of assassins, thieves,
sorcerors( be ready to pay much! ).