More Conan RL( spit on me if U want )

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Some more ideas:
The low-level pcs wander nearby their birth/living location.
The mid-level pcs may wander in the neighbouring cities.
High-level pcs wander around the whole continent.

For this we may need to bring them quests appropiate to their class.
The overall map is the whole thurian continent, which can be made by
putting a 80x25 map upon the map of Hyboria. So where is much sea we
put chars similar to Adom's overall map. Also the main map is an
overall map too which is generated in accordance to the neighbouring
tiles.

There may be pregenerated cities similar to the large maps in Crawl(
which are crazy, but large nonetheless... ) and Angaband( which are too
predictable ). So we build rectangles of walls( buildings ) with
one/more door(s). The insides of the houses are generated and saved to
files.

The walls may be of different colors( brown for wood, green for jade,
darkgray for rock ).

The cities are of course populated: beggars, whores, thugs, thieves,
innkeepers, market-place sellers.

Also in palaces - beautifully shaped houses live nobles, kings.
These may be guarded outside and inside.

It'd be funny to make pc a quest to get inside of these houses - by
using sewers, ropes & grappling hooks - and steal treasures/artefacts -
kill people.

Sorcerors/Priests lurk inside of temples/towers which are
trapped/guarded by people/beasts.
Sorcerors also may influence monarchs to g

Nobles struggle for power inside of the city - killing
opponents/plotting against them, with the help of assassins, thieves,
sorcerors( be ready to pay much! ).
 
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Jim Strathmeyer wrote:
> Is there a word for when people describe something that will never be
> implemented?

And for those who always say "it will never be..(something)":)
 
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cousinoleg@yahoo.com wrote:
> Some more ideas:

Is there a word for when people describe something that will never be
implemented?

--
Jim Strathmeyer
 
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cousinoleg@yahoo.com wrote:
*snip*

Can I compile both of your posts into the roguebasin wiki?
--
At your service,
Kornel Kisielewicz (charonATmagma-net.pl) [http://chaos.magma-net.pl]
"Kornel just won't release the code because his compiler is a jealous
mistress and doesn't want any of Kornel's code ever being touched by
another woman. ;)" -- Twisted One
 
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"Jim Strathmeyer" <strathWHATEVERIGETENOUGHSPAMANYWAYS@ipass.net> schrieb im
Newsbeitrag news:Z5idnZ2RLtAN1jbfRVn-qA@adelphia.com...
> cousinoleg@yahoo.com wrote:
>> Some more ideas:
>
> Is there a word for when people describe something that will never be
> implemented?

"average r.g.r.d post"?

Developers rarely waste their time here. They are to busy. If you start
talking about your ideas instead of implementing them they probably aren't
that great afterall.


copx
 
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copx wrote:
> "Jim Strathmeyer" <strathWHATEVERIGETENOUGHSPAMANYWAYS@ipass.net> schrieb im
> Newsbeitrag news:Z5idnZ2RLtAN1jbfRVn-qA@adelphia.com...
> > cousinoleg@yahoo.com wrote:
> >> Some more ideas:
> >
> > Is there a word for when people describe something that will never be
> > implemented?
>
> "average r.g.r.d post"?
>
> Developers rarely waste their time here. They are to busy. If you start
> talking about your ideas instead of implementing them they probably aren't
> that great afterall.
>
Funny how that works.
Interesting how alot of the postings on this newsgroup are ideas for
starting roguelikes. I think, that there are enough ideas, and
(theoretically) if everyone here were seriously working on a roguelike,
an idea for a new roguelike would be met with little, if any
enthusiasm. (again, theoretically) For rgrd to be actually useful to
developers, we need an actual community, one where everyone knows
everyone else, and hier projects, so help on specific issues can be
given. the problem is that everyone(me included) is so individualistic
about thier code. Everyone is so independant of everyone else, that the
community really does noone any good. And why aren't there any group
projects? maybe people are just too blah blah blah yadda yadda yadda
bleargh! YAAAHHHH! Unite!form a community!
<endrant>
the point is, is there a roguelike community that is not
individualistic to the point of lameness? has it always beeen this way?

<ENDRANT>
 
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"NIm" <bladedpenguin@gmail.com> wrote in message
news:1118607876.699485.99220@g43g2000cwa.googlegroups.com...
>
>
> copx wrote:
>> "Jim Strathmeyer" <strathWHATEVERIGETENOUGHSPAMANYWAYS@ipass.net>
>> schrieb im
>> Newsbeitrag news:Z5idnZ2RLtAN1jbfRVn-qA@adelphia.com...
>> > cousinoleg@yahoo.com wrote:
>> >> Some more ideas:
>> >
>> > Is there a word for when people describe something that will never
>> > be
>> > implemented?
>>
>> "average r.g.r.d post"?
>>
>> Developers rarely waste their time here. They are to busy. If you
>> start
>> talking about your ideas instead of implementing them they probably
>> aren't
>> that great afterall.
>>
> Funny how that works.
> Interesting how alot of the postings on this newsgroup are ideas for
> starting roguelikes. I think, that there are enough ideas, and
> (theoretically) if everyone here were seriously working on a
> roguelike,
> an idea for a new roguelike would be met with little, if any
> enthusiasm. (again, theoretically) For rgrd to be actually useful to
> developers, we need an actual community, one where everyone knows
> everyone else, and hier projects, so help on specific issues can be
> given. the problem is that everyone(me included) is so individualistic
> about thier code. Everyone is so independant of everyone else, that
> the
> community really does noone any good. And why aren't there any group
> projects? maybe people are just too blah blah blah yadda yadda yadda
> bleargh! YAAAHHHH! Unite!form a community!
> <endrant>
> the point is, is there a roguelike community that is not
> individualistic to the point of lameness? has it always beeen this
> way?
>
> <ENDRANT>
>

Huh? Is this the same tripe about some oxymoronic notion that rgrd is
not a community?

Do you even know what the definition of community is?

--
Glen
L:pyt E+++ T-- R+ P+++ D+ G+ F:*band !RL RLA-
W:AF Q+++ AI++ GFX++ SFX-- RN++++ PO--- !Hp Re-- S+
 
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Jim Strathmeyer wrote::

> cousinoleg@yahoo.com wrote:
>
>> Some more ideas:
>
> Is there a word for when people describe something that will never be
> implemented?

I think 'vaporware' is common if the described thing is a software project.

Other than that, I prefer to call it dreams :)

--
c.u. Hajo
 
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Glen Wheeler wrote:
> "NIm" <bladedpenguin@gmail.com> wrote in message
> news:1118607876.699485.99220@g43g2000cwa.googlegroups.com...
> >
> >
> > copx wrote:
> >> "Jim Strathmeyer" <strathWHATEVERIGETENOUGHSPAMANYWAYS@ipass.net>
> >> schrieb im
> >> Newsbeitrag news:Z5idnZ2RLtAN1jbfRVn-qA@adelphia.com...
> >> > cousinoleg@yahoo.com wrote:
> >> >> Some more ideas:
> >> >
> >> > Is there a word for when people describe something that will never
> >> > be
> >> > implemented?
> >>
> >> "average r.g.r.d post"?
> >>
> >> Developers rarely waste their time here. They are to busy. If you
> >> start
> >> talking about your ideas instead of implementing them they probably
> >> aren't
> >> that great afterall.
> >>
> > Funny how that works.
> > Interesting how alot of the postings on this newsgroup are ideas for
> > starting roguelikes. I think, that there are enough ideas, and
> > (theoretically) if everyone here were seriously working on a
> > roguelike,
> > an idea for a new roguelike would be met with little, if any
> > enthusiasm. (again, theoretically) For rgrd to be actually useful to
> > developers, we need an actual community, one where everyone knows
> > everyone else, and hier projects, so help on specific issues can be
> > given. the problem is that everyone(me included) is so individualistic
> > about thier code. Everyone is so independant of everyone else, that
> > the
> > community really does noone any good. And why aren't there any group
> > projects? maybe people are just too blah blah blah yadda yadda yadda
> > bleargh! YAAAHHHH! Unite!form a community!
> > <endrant>
> > the point is, is there a roguelike community that is not
> > individualistic to the point of lameness? has it always beeen this
> > way?
> >
> > <ENDRANT>
> >
>
> Huh? Is this the same tripe about some oxymoronic notion that rgrd is
> not a community?
>
> Do you even know what the definition of community is?

Not that rgrd is not a community; it is. it's just that it's one that
IMHO is not particularly usefule to roguelike developers, or at least
new ones. I falll into the "roguelike developer between the ideas stage
and the first release stage", and rgrd is not helful to me. Make no
mistake, there are plenty of good ideas, but helpfulness falls off
sharply after the planning stage.

Am I deciding something based on too short an observation period?