Archived from groups: rec.games.roguelike.development (
More info?)
On Thu, 30 Jun 2005 11:17:00 -0400, Shedletsky wrote:
>I've never played a multiplayer roguelike (because I feel that the idea of a
>multiplayer turnbased roguelike is fundamentally flawed without some major
>concessions to time management), and I would never want to write one.
>However, I was thinking more about roguelike AI and my game. Specifically, I
>was thinking that in my game, ideally, an AI-controlled adventurer of the
>PC's level would be a fair match for the PC and that this would be a good
>measure of how "intelligent" my AI was. But then I got to thinking that
>there could be such a thing as an AI player that was "too good". I mean it
>would be no fun if your evil doppleganger successfully killed you 98% of the
>time, right? It seems to me that in most roguelikes that there are very few
>dungeon denizens who are anywhere close in terms of being as powerful as the
>PC (this is by design). The PC is very powerful because he can carry a huge
>inventory of deadly items, have hundreds of different potions, ect ect. So
>does it work from a gameplay perspective to have two powerful PCs clash? (or
>in my case a PC and an unfriendly copy of the PC controlled by the
>computer). It seems like in multiplayer roguelikes that allow PvP that there
>would be only a very small handful of high level characters because all the
>rest slaughtered each other.
>
>It occurs to me that any nonunique monster in a roguelike with more than a
>~2% chance of killing the PC in any encounter is probably too powerful to
>include in a game.
So, you want to coddle the players? "Gee, I'm sorry, monsters shouldn't
be able to kill you unless they're very lucky" ? B-O-R-I-N-G. What's the
point of playing if there isn't *some* challenge? If the monsters are
too easy then it's just a mindless hack-n-slash.
IMO, sure, don't make the monsters impossibly hard. OTOH, the game that
got me started - DND, not really a roguelike - has balrogs (toughest
creatures in the game except for high-level dragons) on level 1 of the
dungeon. If you're not smart enough to run away, you get something like
this:
You have encountered a level 1 Balrog.
Do you wish to (C)ast, (F)ight, or (E)vade? F
You missed.
You have encountered a level 1 Balrog.
It did 20 hit points to you.
You died.
--
auric underscore underscore at hotmail dot com
*****
Weekends were made for programming.