G
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Archived from groups: rec.games.roguelike.development (More info?)
Does anyone here besides me play their RLs on two or more monitors at once
(not sure it's possible in many besides Angband)?
If so, what kind of UI concept would you prefer:
1. Multiple windows that you can "stick" together like in winamp.
2. Main window plus toolbar-like information windows (like PaintShop).
3. MDI (like Word) application wherein all windows live inside a parent
window and there are buttons to tile or cascade them. This is problematic
for multimon since the parent window has to wrap across all monitors.
4. Something else.
I'm looking at ways to allow the user to customize their game views as much
as possible and to allow people with beautiful 21" widescreen LCDs (I hate
you guys) to really take advantage of all that screen real estate, while
also allowing the game to be playable at low resolutions.
--
Blog:
Shedletsky's Bits: A Random Walk Through Manifold Space
http://www.stanford.edu/~jjshed/blog
Does anyone here besides me play their RLs on two or more monitors at once
(not sure it's possible in many besides Angband)?
If so, what kind of UI concept would you prefer:
1. Multiple windows that you can "stick" together like in winamp.
2. Main window plus toolbar-like information windows (like PaintShop).
3. MDI (like Word) application wherein all windows live inside a parent
window and there are buttons to tile or cascade them. This is problematic
for multimon since the parent window has to wrap across all monitors.
4. Something else.
I'm looking at ways to allow the user to customize their game views as much
as possible and to allow people with beautiful 21" widescreen LCDs (I hate
you guys) to really take advantage of all that screen real estate, while
also allowing the game to be playable at low resolutions.
--
Blog:
Shedletsky's Bits: A Random Walk Through Manifold Space
http://www.stanford.edu/~jjshed/blog