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Archived from groups: rec.games.roguelike.development (More info?)
I was thinking of possibly taking a cue from the old Zelda games, and
handling my dungeons a bit differently. In Zelda, each room is
screen-sized, and seperate from all other rooms. Enemies/puzzles/etc.
do not travel across into different rooms, but rather stay local to
that particular room. This makes each room an individual problem,
which is somewhat appealing, from a gameplay perspective. Granted, it
lacks any realism, but, realism doesn't really belong in games anyways.
What does everyone here think of the idea of having an RL with
Zelda-style dungeons? Immediate advantages that come to mind: easier
to implement puzzles, easier to create interesting rooms/dungeons,
unique and original gameplay (for roguelikes, that is). Immediate
disadvantages that I can think of: less continuity, more artificial,
much harder to a smoothly integrated game world. Well, anyone else
able to offer some input into this idea?
--
My projects are currently on hold, but I do have
some junk at the site below.
http://www.freewebs.com/timsrl/index.htm
--
I was thinking of possibly taking a cue from the old Zelda games, and
handling my dungeons a bit differently. In Zelda, each room is
screen-sized, and seperate from all other rooms. Enemies/puzzles/etc.
do not travel across into different rooms, but rather stay local to
that particular room. This makes each room an individual problem,
which is somewhat appealing, from a gameplay perspective. Granted, it
lacks any realism, but, realism doesn't really belong in games anyways.
What does everyone here think of the idea of having an RL with
Zelda-style dungeons? Immediate advantages that come to mind: easier
to implement puzzles, easier to create interesting rooms/dungeons,
unique and original gameplay (for roguelikes, that is). Immediate
disadvantages that I can think of: less continuity, more artificial,
much harder to a smoothly integrated game world. Well, anyone else
able to offer some input into this idea?
--
My projects are currently on hold, but I do have
some junk at the site below.
http://www.freewebs.com/timsrl/index.htm
--