G
Guest
Guest
Archived from groups: rec.games.roguelike.development (More info?)
Hi, this time I'll be glad to hear your suggestions about requirement
types. Those are requirements whether you're able to use
skill/spell/item.
First question is: Event vs Parametric requirements ?
Second one is: What type of parameters ?
I would like (for mod-makers easier) to implement parametric
ones..Respectively melting down all posibilities of Event requirements
which are wider for sure but it should be bothering to implement for
every skill (etc.) So having something like:
REQUIREMENTS
|-Type:SKILL "RequiredSkill"
|-Type:LEVEL "RequiredLevel"
|-Type:QUALITY-BEING "BeingAttribute" "RequiredValue"
|-Type:QUALITY-ITEM "ItemAttribute" "RequiredValue"
|-Type:BODYPART "Bodypart" "TestIfBeingHasBodypart"
..
any suggestions on other types of requirements ?
regards,
Jan
Hi, this time I'll be glad to hear your suggestions about requirement
types. Those are requirements whether you're able to use
skill/spell/item.
First question is: Event vs Parametric requirements ?
Second one is: What type of parameters ?
I would like (for mod-makers easier) to implement parametric
ones..Respectively melting down all posibilities of Event requirements
which are wider for sure but it should be bothering to implement for
every skill (etc.) So having something like:
REQUIREMENTS
|-Type:SKILL "RequiredSkill"
|-Type:LEVEL "RequiredLevel"
|-Type:QUALITY-BEING "BeingAttribute" "RequiredValue"
|-Type:QUALITY-ITEM "ItemAttribute" "RequiredValue"
|-Type:BODYPART "Bodypart" "TestIfBeingHasBodypart"
..
any suggestions on other types of requirements ?
regards,
Jan