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Alright. i think i'm done with this. The new blademaster PrC.
Prerequisites: BAB +5, Balance: 4 ranks, Tumble: 5 ranks, Combat
reflexes, Quickdraw, Weapon focus: sword. Must be trained by a
blademaster (and must be proficient with a sword)
BAB progression: good (1-10)
Fort save: poor (0-3)
Ref save: good (2-7)
Will save: intermediate (1-5)
Skill points: 2+int
Abilities by level (explinations later):
Level 1: the Circle, Specialization
Level 2: Sivine Strike 1/day/level
Level 3: Bonus Feat
Level 4: Breached Circle
Level 5: Perfect Circle, Divine Strike 2/day/level
Level 6: Bonus Feat
Level 7: "the best attack is not to attack"
Level 8: Divine strike constant
Level 9: Bonus Feat
Level 10: Whirlwind flow.
Blademasters are proficient with martial, simple weapons and no armor
or shields. They are also proficient with blademaster swords (a
blademaster longsword is basically a slightly different longsword. the
damage averages one point higher (2d4) and they can use longsword feats
with a blademaster longsword . . . it's basically a tiny sword upgrade
that they can use of they want, though there are reasons not to).
The Circle
This is a mental state that the blademaster enters by making a
Concentration check DC 20. Once entered, this state continues until
the blademaster lowers his mind from a combat state (usually this is as
long as combat continues). While in this state the blademaster cannot
be caught flat footed and always goes first in initiative order. If
another creature has the Circle or another ability that allows them to
go first the two will act at the same time.
Divine Strike
The actuality of the divine lies in many guises, the perfect draw, the
perfect strike, and the perfect kill. Using this power, the
blademaster leaves no room for error or chance. he strikes where he
wants and how he wants. Mechanically, the blademaster may choose any
amount of damage ranging from one point up to the maximum allowed for a
strike (including critical damage, etc) for his damage. Therefore, a
blademaster wielding a longsword could choose to do between one and
eight points of damage on a successful attack, at his option. He may
use this ability once per day per blademaster level at second level,
twice per day per blademaster level at fifth level, and at will at
level 8.
Breached Circle
The Circle is the blademasters best defense. When in the circle a
blademaster with this ability may extract an attack of opportunity from
anyone entering his circle (threatened area), so skilled is he at
defending the space.
"the best attack is not to attack"
A blademaster with this ability had truly come to understand this
maxim. He doesn't always seek his opponent's downfall, but lets it
come to him as they desire it. Using this ability a blademaster may
make attacks of opportunity while he is in full defense mode.
Perfect Circle
Using this ability, the blademaster is always assumed to be taking 10
to maintain his circle as a free action. If this would allow him to
enter the circle, then he is always assumed to be in it unless he
lowers it. If it would not, he may still roll normally.
Whirlwind Flow
The Blademaster of this level attains the whirlwind Flow, a perfect
attack that encompasses the entirety of his circle in one fluid motion.
mechanically, the blademaster performs a whirlwind attack. This is a
standard action as opposed to a full round action. He makes an attack
versus everyone he threatens at his highest base attack bonus. This
action does not provoke an attack of opportunity. If the blademaster
already has the Whirlwind Attack feat he may replace it with this
ability and select a bonus feat instead.
Bonus Feats
Occasionally, a blademaster receives bonus feats. The feats must come
from the following list. the blademaster must still meet the
prerequisites for these feats and where applicable they apply to the
blademaster's sword (for example a blademaster may not take Improved
Critical: longbow as a bonus feat). (feats described below are new
feats that require the Circle). Any blademaster feat with the Circle
as a prerequisite may only be used while within a blademaster's Circle.
Improved Disarm, Improved Feint, Improved Trip, Two Weapon Fighting,
Improved Two Weapon Fighting, Blind Fight, Cleave, Great Cleave, Combat
Expertise, Spring Attack, Great Cleave, Greater Two Weapon Fighting,
Improved Critical, Defensive Mastery, Sight of the Circle, Supreme
Cleave, Mountain Charge, Running Slash, Deflect Arrows.
Defensive Mastery: This feat follows the logic of the Divine strike
out to defense. A Blademaster perfects the defense of his blade and
moves in concert with it out of pure instinct. A blademaster with this
feat may add his blademaster level to his defense score while in his
Circle.
Prerequisites: The Circle, Combat Expertise, Dodge
Sight of the Circle: A blademaster with this level of training is
innately aware of all things in their circle whether they can see them
or not. While in her circle a blademaster with this feat suffers no
miss chance at all for fighting blind.
Prerequisites: the Circle, Blind-Fight
Supreme Cleave: A blademaster is a mobile and perfectly tuned weapon on
the field of battle. A blademaster with this feat may make a five foot
move between cleave attempts. He may only move up to his full move
with this feat, however.
Prerequisites: Cleave, the Circle, Combat Reflexes, Mobility
Mountain charge: This movement takes it's name from a historic battle
between the a blademaster and a master warrior on a mountainside. The
opponent had higher ground and repeatedly used the angle of the
mountain to his advantage to rush the blademaster. Undaunted, the
blademaster simply returned the same kind of charge without the benefit
on an incline. A blademaster with this feat may make a charge attack
without the prerequisite distance having been covered (in fact, he need
not move at all, in regards to grid mobility).
Prerequisites: the Circle
The Charge of Many Slashes: A blademaster need not think about the
attack. it happens around him before his mind is aware of the danger.
This feat allows a blademaster to make a full move, attacking one
threatned opponent per 5-foot square of movement. He may only make one
attack per 5 feet and each attack suffers a cumulative -2 penalty from
those previous (-2, -4, -6, etc). This is considered a full round
action, but the blademaster may take up to his full move.
Prerequisites: the Circle, mobility, combat reflexes
Ranged Defense: The blademaster with this feat may use his sword to
deflect incoming ranged attacks (DM discretion on non-material
attacks). In all other ways this ability functions as the feat Deflect
Arrows.
Prerequisites: the Circle, weapon focus: sword.
*****
So that's it. I have a few problems with it. I don't know that I
think the level seven power is really a decent power level for level 7
of a prestige class. Also, i wanted to use this class to give more
options (the weapon master is really just about doing more damage more
than anyhting) and this does increase damage but I think also gives the
blademaster some neat options. However, I fear that the bonus feats
are being depended on heavily for the combat versatility. Should I
remove some feats from the bonus feat list and make sure it's all stuff
that can provide the kinds of options I want?
Other than that, thoughts? Opinions? Like it, hate it? What would
you change?
Alright. i think i'm done with this. The new blademaster PrC.
Prerequisites: BAB +5, Balance: 4 ranks, Tumble: 5 ranks, Combat
reflexes, Quickdraw, Weapon focus: sword. Must be trained by a
blademaster (and must be proficient with a sword)
BAB progression: good (1-10)
Fort save: poor (0-3)
Ref save: good (2-7)
Will save: intermediate (1-5)
Skill points: 2+int
Abilities by level (explinations later):
Level 1: the Circle, Specialization
Level 2: Sivine Strike 1/day/level
Level 3: Bonus Feat
Level 4: Breached Circle
Level 5: Perfect Circle, Divine Strike 2/day/level
Level 6: Bonus Feat
Level 7: "the best attack is not to attack"
Level 8: Divine strike constant
Level 9: Bonus Feat
Level 10: Whirlwind flow.
Blademasters are proficient with martial, simple weapons and no armor
or shields. They are also proficient with blademaster swords (a
blademaster longsword is basically a slightly different longsword. the
damage averages one point higher (2d4) and they can use longsword feats
with a blademaster longsword . . . it's basically a tiny sword upgrade
that they can use of they want, though there are reasons not to).
The Circle
This is a mental state that the blademaster enters by making a
Concentration check DC 20. Once entered, this state continues until
the blademaster lowers his mind from a combat state (usually this is as
long as combat continues). While in this state the blademaster cannot
be caught flat footed and always goes first in initiative order. If
another creature has the Circle or another ability that allows them to
go first the two will act at the same time.
Divine Strike
The actuality of the divine lies in many guises, the perfect draw, the
perfect strike, and the perfect kill. Using this power, the
blademaster leaves no room for error or chance. he strikes where he
wants and how he wants. Mechanically, the blademaster may choose any
amount of damage ranging from one point up to the maximum allowed for a
strike (including critical damage, etc) for his damage. Therefore, a
blademaster wielding a longsword could choose to do between one and
eight points of damage on a successful attack, at his option. He may
use this ability once per day per blademaster level at second level,
twice per day per blademaster level at fifth level, and at will at
level 8.
Breached Circle
The Circle is the blademasters best defense. When in the circle a
blademaster with this ability may extract an attack of opportunity from
anyone entering his circle (threatened area), so skilled is he at
defending the space.
"the best attack is not to attack"
A blademaster with this ability had truly come to understand this
maxim. He doesn't always seek his opponent's downfall, but lets it
come to him as they desire it. Using this ability a blademaster may
make attacks of opportunity while he is in full defense mode.
Perfect Circle
Using this ability, the blademaster is always assumed to be taking 10
to maintain his circle as a free action. If this would allow him to
enter the circle, then he is always assumed to be in it unless he
lowers it. If it would not, he may still roll normally.
Whirlwind Flow
The Blademaster of this level attains the whirlwind Flow, a perfect
attack that encompasses the entirety of his circle in one fluid motion.
mechanically, the blademaster performs a whirlwind attack. This is a
standard action as opposed to a full round action. He makes an attack
versus everyone he threatens at his highest base attack bonus. This
action does not provoke an attack of opportunity. If the blademaster
already has the Whirlwind Attack feat he may replace it with this
ability and select a bonus feat instead.
Bonus Feats
Occasionally, a blademaster receives bonus feats. The feats must come
from the following list. the blademaster must still meet the
prerequisites for these feats and where applicable they apply to the
blademaster's sword (for example a blademaster may not take Improved
Critical: longbow as a bonus feat). (feats described below are new
feats that require the Circle). Any blademaster feat with the Circle
as a prerequisite may only be used while within a blademaster's Circle.
Improved Disarm, Improved Feint, Improved Trip, Two Weapon Fighting,
Improved Two Weapon Fighting, Blind Fight, Cleave, Great Cleave, Combat
Expertise, Spring Attack, Great Cleave, Greater Two Weapon Fighting,
Improved Critical, Defensive Mastery, Sight of the Circle, Supreme
Cleave, Mountain Charge, Running Slash, Deflect Arrows.
Defensive Mastery: This feat follows the logic of the Divine strike
out to defense. A Blademaster perfects the defense of his blade and
moves in concert with it out of pure instinct. A blademaster with this
feat may add his blademaster level to his defense score while in his
Circle.
Prerequisites: The Circle, Combat Expertise, Dodge
Sight of the Circle: A blademaster with this level of training is
innately aware of all things in their circle whether they can see them
or not. While in her circle a blademaster with this feat suffers no
miss chance at all for fighting blind.
Prerequisites: the Circle, Blind-Fight
Supreme Cleave: A blademaster is a mobile and perfectly tuned weapon on
the field of battle. A blademaster with this feat may make a five foot
move between cleave attempts. He may only move up to his full move
with this feat, however.
Prerequisites: Cleave, the Circle, Combat Reflexes, Mobility
Mountain charge: This movement takes it's name from a historic battle
between the a blademaster and a master warrior on a mountainside. The
opponent had higher ground and repeatedly used the angle of the
mountain to his advantage to rush the blademaster. Undaunted, the
blademaster simply returned the same kind of charge without the benefit
on an incline. A blademaster with this feat may make a charge attack
without the prerequisite distance having been covered (in fact, he need
not move at all, in regards to grid mobility).
Prerequisites: the Circle
The Charge of Many Slashes: A blademaster need not think about the
attack. it happens around him before his mind is aware of the danger.
This feat allows a blademaster to make a full move, attacking one
threatned opponent per 5-foot square of movement. He may only make one
attack per 5 feet and each attack suffers a cumulative -2 penalty from
those previous (-2, -4, -6, etc). This is considered a full round
action, but the blademaster may take up to his full move.
Prerequisites: the Circle, mobility, combat reflexes
Ranged Defense: The blademaster with this feat may use his sword to
deflect incoming ranged attacks (DM discretion on non-material
attacks). In all other ways this ability functions as the feat Deflect
Arrows.
Prerequisites: the Circle, weapon focus: sword.
*****
So that's it. I have a few problems with it. I don't know that I
think the level seven power is really a decent power level for level 7
of a prestige class. Also, i wanted to use this class to give more
options (the weapon master is really just about doing more damage more
than anyhting) and this does increase damage but I think also gives the
blademaster some neat options. However, I fear that the bonus feats
are being depended on heavily for the combat versatility. Should I
remove some feats from the bonus feat list and make sure it's all stuff
that can provide the kinds of options I want?
Other than that, thoughts? Opinions? Like it, hate it? What would
you change?