Archived from groups: rec.games.roguelike.development (
More info?)
Auric__ <not.my.real@email.address> writes:
> On Mon, 01 Aug 2005 16:20:34 -0400, Sherm Pendley wrote:
>
>>But in terms of gameplay, it would be kind of boring. What makes a wilderness
>>interesting is the varied terrain and the possibilities of random encounters;
>>neither of those would be applicable to the in-between.
>
> As you said, it doesn't need to be completely faithful to the story. He
> might encounter other beings in transit, or maybe there are unfriendly
> natives.
Oh, I like that. What kind of beings would live *between* worlds? The mind
boggles...
> Let's not forget side stuff, like the two Dreaming guys who tried to
> make a new Dream, resulting in the birth of Daniel (whom I understand
> later *did* become Dream, though I stopped reading it longer before.)
That's actually a central plot point. Although, if you stopped before the end
you might have missed that - it all ties together. Nada, Daniel, Loki, the
Dream Vortex, Orpheus' estrangement from Dream and his eventual death at his
father's hands, Destruction's abandonment of his office, etc. - it's all part
of the larger story.
(I had written a summary from memory here, but decided to delete it. It's
been several years since I've read the books, and the summary was so jumbled
and full of holes that it really didn't do the series justice.)
One thing I always thought was especially fascinating was how, with very few
exceptions, every issue was a piece of the larger puzzle. It all ties together
and forms a coherent story from beginning to end.
Unfortunately, a lot of that would be lost in translation. A roguelike, almost
by definition, is not very strongly plot-driven. If it is, replayability goes
out the window. What's more, a plot that's as tightly woven as that of Sandman
wouldn't leave the player much room for decision making.
Even so, I love the core idea. The Dreaming as the town, the void between the
planes as wilderness, and a number of locations, or even whole planes, as the
dungeons. Lots of sub-plots (aka quests) that take you to various locations.
Maybe the story could pick up where the comic ended, with the player taking on
the role of the new Sandman - Daniel. Being new, he'd have to start off fairly
weak, and gradually grow into his full power. The death of the previous Dream
and the ascension of Daniel would have left any number of things in disarray.
The Corinthian and other nightmares might have escaped again, and need to be
located and brought back to the Dreaming.
In fact, that could easily be enough on its own to serve as a plot for a RL,
just Daniel's quests to capture the assorted escaped nightmares. There's
plenty of room for themeing - he'll have to visit many locations, and meet
many of the characters from the books. It ties in to the story as given in
the comics, without being constrained to follow it.
Time to hit those books...
sherm--
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