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Archived from groups: rec.games.roguelike.development (More info?)
Ideas, for roguelikes, small details, large things, anything, but be
fairly terse (few words).
Original ideas, or what you feel is underused in roguelikes.
fletching, with different wood types and magic enchantments
traps you can make yourself, with varying effects
delayed spells. 2 turns, 5 turns
mobs that use a shield every other turn: warrior life more interesting
spells with line, cone, cross, circle area effects
spells with different effect on each tile (circle/line and its center)
spells, or combat moves that change with use (not only to be better)
dungeon wall manipulation spells
useful spells with major negative drawbacks (damage + haste)
more peaceful ways: calming, exhausting, bribery. rewards these (exp)
factions (could balance well with lower exp gain)
places that have different rules than the main dungeon
friendly creatures who ally with major drawbacks. examples:
friend - gets half the money
animal - could enrage at any time
crazy adventurer - explores areas with you: will attract creatures
world inside a world, story in a story
many ways to win integrated to the game
completely different games in the same gameworld within the same rules
twitch gameplay, but still turnbased (think golf swing meter)
Ideas, for roguelikes, small details, large things, anything, but be
fairly terse (few words).
Original ideas, or what you feel is underused in roguelikes.
fletching, with different wood types and magic enchantments
traps you can make yourself, with varying effects
delayed spells. 2 turns, 5 turns
mobs that use a shield every other turn: warrior life more interesting
spells with line, cone, cross, circle area effects
spells with different effect on each tile (circle/line and its center)
spells, or combat moves that change with use (not only to be better)
dungeon wall manipulation spells
useful spells with major negative drawbacks (damage + haste)
more peaceful ways: calming, exhausting, bribery. rewards these (exp)
factions (could balance well with lower exp gain)
places that have different rules than the main dungeon
friendly creatures who ally with major drawbacks. examples:
friend - gets half the money
animal - could enrage at any time
crazy adventurer - explores areas with you: will attract creatures
world inside a world, story in a story
many ways to win integrated to the game
completely different games in the same gameworld within the same rules
twitch gameplay, but still turnbased (think golf swing meter)