Coder wanted / AI Help

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Archived from groups: rec.games.roguelike.development (More info?)

I'm currently writting a multiplayer roguelike based on the Island of
Kesmai game that was run on compuserve about 20 some years ago. The
project currently has three coders and we're looking for someone who
can help out with the AI for mobs. We currently have a very rough
statemachine for AI which just doesnt cut it for what we'd like to see.


The code is written in C# - the game is located at (telnet
www.dragonsspine.com 3000) supporting the normal text mode as well as
various protocols.

If anyone is interested in helping out code on this project, you can
email thegibbet at hotmail.com or mikeca26 at hotmail.com
 
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Archived from groups: rec.games.roguelike.development (More info?)

The MUD was british legends, if I recall... Island of kesmai was more
roguelike in its appearance, except instead of # for a wall you had []
 
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Archived from groups: rec.games.roguelike.development (More info?)

dw.sea wrote:
> I'm currently writting a multiplayer roguelike based on the Island of
> Kesmai game that was run on compuserve about 20 some years ago. The
> project currently has three coders and we're looking for someone who
> can help out with the AI for mobs. We currently have a very rough
> statemachine for AI which just doesnt cut it for what we'd like to see.

Oh man... I remember that game. I was subscribed to CIS for
about a year and a half back then ... 20 years, huh? I feel old.

All these people ran around collecting stupid amounts of money
and enchanted items and then dumping them in the swamp, in exchange
for bizarre magical "gifts" that amounted to character level-ups.

IIRC, the game was a lot like a MUD. You could "chat" with
other players, and see what some few of them were doing, and
important things got updated in a common world each night. I
think there was a limit of no more than 7 (?) players in the
same room at the same time.

The swamp always seemed like a weird "sacrifice" mechanic to me,
and it seemed like there must be somebody (an ancient, powerful
and devious wizard) who'd set it up in order to get the stuff,
especially since it even worked for atheist characters.

I always figured there was a subtext game there somewhere: find
the guy collecting the stuff and pick through his vault.

Bear