G
Guest
Guest
Archived from groups: rec.games.roguelike.development (More info?)
How do people feel about monsters that are larger than a single tile? I'm
looking at IVAN which supports 2x2 monsters (and maybe larger, I need to
explore some more).
I've read some posts by people who think it's silly that an ancient red
dragon should be the same size as a kobold with respect to dungeon
corridors, being able to walk through doors, ect.
At the same time, does making an ancient red dragon 3x3 really make things
that much better? Roguelikes are abstractions, after all.
I'm using tile graphics, so representation is not a problem. However, it
seems like there's a lot of implementation difficulties (or at least,
considerations) involved in allowing tiles that are larger than 1x1.
--
Blog:
Shedletsky's Bits: A Random Walk Through Manifold Space
http://www.stanford.edu/~jjshed/blog
How do people feel about monsters that are larger than a single tile? I'm
looking at IVAN which supports 2x2 monsters (and maybe larger, I need to
explore some more).
I've read some posts by people who think it's silly that an ancient red
dragon should be the same size as a kobold with respect to dungeon
corridors, being able to walk through doors, ect.
At the same time, does making an ancient red dragon 3x3 really make things
that much better? Roguelikes are abstractions, after all.
I'm using tile graphics, so representation is not a problem. However, it
seems like there's a lot of implementation difficulties (or at least,
considerations) involved in allowing tiles that are larger than 1x1.
--
Blog:
Shedletsky's Bits: A Random Walk Through Manifold Space
http://www.stanford.edu/~jjshed/blog