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Radomir 'The Sheep' Dopieralski wrote:
> At Wed, 24 Aug 2005 18:02:53 +0200,
> Elethiomel wrote:
>
>
>>Radomir 'The Sheep' Dopieralski wrote:
>>
>>>At 24 Aug 2005 12:09:42 GMT,
>>> Radomir 'The Sheep' Dopieralski wrote:
>
>
>>>Other creatures also need certain things to survive -- but those might be
>>>very different from what human needs -- they are mutants and adapt very
>>>fast.
>>
>>Yes, well, we are all mutants.
>
>
> But those ones mutate at unnaturally high rate.
Probably plausible. Everything and its grandmother causes cancer, and
that's mutation. Super high mutation causing chemicals might exist.
>>You'd want a person with military training and probably a machine
>>pistol. MP5SD would probably be ideal for most encounters - it has an
>>integrated sound supressor, a slightly longer barrel than most pistols,
>>but is still maneuverable enough for close encounters. Also, even
>>traveling subsonically, 9mm pistol rounds carry enough of a punch to
>>bring serious pain to any unarmoured target - and these Germans and
>>Mutants aren't likely to have developed and manufactured kevlar all on
>>their lonesome, have they?
>
> Nice. Maybe some sort of airgun? They are usually much quiter and have
> lighter ammo. And the projectiles can always be poisoned (altrough you're
> never sure how mutants will react to this. On the other hand, there are
> many poisons deadly to any carbon-based bioforms).
Yes, a sort of airgun could work. You should hear how quiet the MP5SD is
though; all you really hear is the springs and stuff moving inside the
gun, and a tiny "putt" when the bullet exits. Also, airguns aren't
normally fully automatic.
A muffled, spring-loaded "crossbow" would probably be quietest of all.
Or just stuff you throw, like shuriken or other throwing knives.
>
>>Poison is still my best bet against rats. Preferrably poison that also
>>makes the rat's carcass poisonous.
>
> Maybe poisonous gas?
Good idea. You'd have to be careful about ventilation ducts and such
though, so the gas didn't spread into adjacent areas where you don't
expect it and thus isn't wearing your mask. (Those things are way
difficult to breathe in!)
>>Bats - if they're Mad Mutant Killer Bats, I'd bring a shotgun.
>>Preferrably sawn-off and with one of those rotating magazines. If they
>>aren't, the method I mentioned in my earlier post should be good enough.
>
> I don't think that even enourmous, mutated bat could hurt even lightly
> armored human that's prepared. Altrough shotgun sounds really cool
> (especially one with a drum magazine).
Well, if there are lots and lots of them, they might be able to hurt
you. And yes, shotgun is nice for this, but I think too large, heavy,
and otherwise unwieldy to justify bringing along *just* for bats. Poison
gas would work here too. The reason why I didn't suggest poison for bats
was that I couldn't figure a way to get the poison into them. Didn't
think of gas, stupid me.
>>Other gear carried - Food and water supplies.
>
> I've heard about water-purifying chemicals, in form of pills, but I'm not
> sure whether there's really something like this or is it fantasy. They
> surely woud't be able to neutralize all possible chemicals, but there's
> are chances they take care of the most common ones.
Well, you do have water filters which will get rid of *most* ugly stuff
in water (they can even be used to make bad vodka into better vodka, see
http://www.ohmygoditburns.com/wordpress/index.php?p=4 ), and with one of
those mystery water purification pills I think most water found
underground would be safe to drink. You could bring along a spectrometer
to test this, but that's probably too heavy, and also overkill.
>>Preferrably in hard-shell
>>airtight boxes, so they can be left lying about without mutants or rats
>>or other creatures taking too much of an interest in the contents. (The
>>idea being walking into the complex carrying the absolute max you could
>>move about with, then dumping most of it near the entrance in a "base camp".
>
> Good point. You'd need a number of those containers, so that you can move
> some of your belongings and leave the rest.
Yeah, that's why I said boxes.
[portable multi-recorder with sonar and 3D mapmaking capability]
> You could use a laser-based scanner (probably ultra-violet or infra-red,
> so that's not easily visible), that would kick in every several steps and
> make a 3d map of your surroundings.
Good point.
> Shame you cannot use GPS.
Yeah.
> The device could have a large memory with all sort of technical
> information you could need but don't have time to learn.
Good point. It'd be like a super-PDA.
> Also some basic sensors -- vibration, radiation, chemical substances in
> the air, temperature, maybe a program for spectral analysis of materials
> hit with special laser probe, etc.
Now we're getting to NASA Mars Probe level tech, but I suppose that if
your country *really* wants this information, that's okay.
>>Batteries to power all this equipment, of course. Likely military
>>research has made some sort of fuel cell system viable already though.
>
> Also, some sort of emergency power source in case the batteries are
> destroyed.
Good point. But what sort should that be? A tiny generator with a handle
like those manual mixmasters?
>>Basic climbing gear, possibly integrated into the
>>uniform/armour/whatever being worn, with rope and some "friend" style
>>fastening devices as well.
>>A handful of C4 blocks (and detonators) - one never knows when stuff
>>needs to be blown up.
>
> A set of basic tools (including crowbar, wire cutters, maybe
> a mini-drill). Chemicals to get rid of rust and dirt from mechanisms.
> Blowtorch with some fuel (there are miniaturised ones which use
> very effective fuel). Lockpicking tools.
> Maybe some materials (light but strong fabrics, strings, glue) you
> could use to build whatever you need at the moment.
All those are good, and probably light weight (except the crowbar). And
don't forget oil for your guns.
>>While speaking of blowing things up, grenades are rather versatile and
>>easy to use. Quick booby traps, and handy when outnumbered.
>
> I think gas grenades could come in pretty handy. Of course you also
> need a gas mask (and probably also some oxygen for the cases when your
> filters are not enough).
Yeah - I think a gas mask would be a good idea anyway. Who knows what
the air quality is like in some of the sealed-off parts of the base you
might want to pass through.
>>Another "consumable" that would be very handy would be breaklights - if
>>the proximity alarm goes off while sleeping, you won't have time to put
>>on those NV goggles (see below).
>
> I think you need some sort of light source anyways -- for camping at
> least. People go insane after several days in total darkness (on the other
> hand, people who live near the north pole might have other experiences).
I'm from Norway. I don't think I'd go mad in total darkness... Just
rather sleepy. A good gas light like you suggested later in your post
would be good, I think. Though I'm feeling we're starting to really pile
on the weight here.
>
> Also some cooking gear, so that you can save your rations, or just make
> them more edible.
Again, weight issues.
>>First Aid kit (and again, thanks Erik).
> I think you'd need a really well-prepared and good First Aid kit,
> including various drugs and stimulants for extreme situations.
Yeah, I suppose so. But again, it can't be too heavy or bulky.
>>And, as Erik says, a large backpack and a utility/storage belt would be
>>neccessary.
> You'd probably also need some spare bags -- they always come in handy.
Yes, extra bags would be handy - but you will get empty boxes from food
and water consumption pretty quick.
>>Skills.
>>
>>Military special forces training takes care of very many of the skills
>>one would need. Silent movement, room clearing (though this is most
>>often done in teams - most special forces are team-based, come to think
>>of it... hmm...), booby traps (placement and removal), combat inside
>>buildings...
>>
>>In addition, you would need skills to navigate underground complexes
>>without getting lost (a 3D map can only help you so much, if you even
>>still / ever had it), skills to recognise different speices of animal
>>and know whether they are agressive / edible / likely to lead you to a
>>water source if you wait around / etc., language skills to read and
>>speak German, and science skills to recognise the stuff you're actually
>>looking for once you actually find it.
>
>
> Seems like some caves-exploration experiences would come in handy.
Yes, I'd think so.
> You'd obviously need the skills to use all of your equipment effectively.
> Also, not so obviously, the skills and knowledge to repair or substitute
> them when necessary.
*nod* good point.
> You'd technical knowledge about the technology and standards popular at
> the time the facility was built.
That's why I suggested in my "social engineer" persona that he be a
total WW2 buff.
>>>Funny how nobody mentioned a flashlight
>>
>>That's a good point. You have to wonder how the people still living
>>underground are keeping their living space lit though -- our keen
>>eyesight is some of what gives us a marked advantage over many animals.
>
> They'd probably use torches, oil lamps and the like. Also some more
> advanced gas or karbid lamps were popular at the time, and the facility is
> supposed to have very large supplies.
60 years of lamp oil? 60 years of burnable material? How is this
underground complex kept with fresh air, if there's no power to fans or
such - and especially if people are burning stuff there?
>
>>Nuclear power is the only thing I'd imagine could last that long, and I
>>don't find it likely that Germany developed nuclear power before they
>>developed a working nuclear bomb. Bombs are easy compared to regulated
>>power, after all.
>
> It doesn't have to be Germany, and the guard's descendants don't have to
> be civilized anymore.
> On the other hand, there can be storage rooms with vacuum-sealed machines
> and parts.
Good points.
>
>>Also, we all know that things become *much* scarier if you bring a
>>flashlight.
>
> You can bring a full-featured lamp, that will shine bright and have an
> additional advantage of scaring away most creatures. Probably a chemical
> lamp, as it's usually lighter and doesn;t need batteries.
Good point.
>
>>You only see a small part of the room at a time. I would
>>rather bring state-of-the-art night vision goggles, and for absolutely
>>pitch black areas, you could turn on a LED in the NV goggles that would
>>illuminate the area sufficiently. Preferrably NV goggles with either
>>inline IR, or a separate IR mode.
>
> Googles come in handy when sneaking or scouting, but I can't imagine
> wearing them all the time.
Also a good point. I think goggles like that are rather hard on
batteries, though I had no problems the only time I wore a pair, for
what I think was 4 hours.
>>>A sleeping bag would be probably a good idea, for example (oh, why there
>>>are no nullsacks in the real world?)
>>Nullsacks?
>
> It's a device taken form a book "Redliners", by David Drake. It's a kind
> of sleeping bag, totally muffling all sounds, radiation, etc.
> It's matte black from the outside, keeps you warm and comfy because it
> keeps your own heat inside.
Yeah, that would be super handy. It would have to have some sort of
outlet for heat though - if totally insulated, the body quickly overheats.
>>But yes, a sleeping bag might be a good idea. Ideally also some sort of
>>portable alarm system, in case hostile creatures came close...
>
> Good camping equipment can keep you in better shape. It's not
> combat/exploration all the time.
>
I can personally attest to this. (that good camping equipment can keep
you in better shape), but it's also important to keep in mind that while
you sleep the best sleep in your life in your anti-grav suspended
nullsack, a Grue can come eat you.
I have a suggestion on the off chance that you're actually trying to
make a roguelike out of this; Balance the game so that it is very
survivable if you have all of this equipment, but make it so the
character has an accident or something just before entering the complex,
and may choose which 5 (or some number) items he was keeping the closest
eye on.