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Archived from groups: rec.games.roguelike.development (More info?)
I picked up a copy of Eye of the Beholder for the Gameboy Advance the
other day (yes, it is a terrible game, but it was cheap, and I needed
something to kill time at work). Anyway, for those who aren't familiar
with the game, it's a first person dungeon crawler, much like a large
number of old school RPGs were, like Swords and Serpents, and the Ultima
Underworld games. While I'm not a terribly huge fan of this sub-genre,
I do think it's really well-suited for roguelikes.
To the best of my knowledge, no such RL has been made yet. Which is
truly a shame, since the randomness of RLs would really enhance the
exploration element, and really help to get you into the game.
The graphics wouldn't be too terribly hard to make. In fact, it would
be perfectly feasible to create *very* generic 3D models of the tunnels,
corners, rooms, doors, etc, then slap some textures on the surfaces, and
take snapshots from the right angles, to come up with all of the basic
background graphics. Creatures would be a little harder to come by, but
it shouldn't be too hard to find decent sprites to use.
A few problems that spring to mind, is that ranged weapons, spells, and
effects become meaningless, since you can only really interact with the
space in front of you. One solution, is to take an Eye of the Beholder
approach, and switch to a different view for combat. Alternatively, if
you put a stronger emphasis on exploration and discovery, the flaws in
the combat won't be too bad.
Any thoughts?
I picked up a copy of Eye of the Beholder for the Gameboy Advance the
other day (yes, it is a terrible game, but it was cheap, and I needed
something to kill time at work). Anyway, for those who aren't familiar
with the game, it's a first person dungeon crawler, much like a large
number of old school RPGs were, like Swords and Serpents, and the Ultima
Underworld games. While I'm not a terribly huge fan of this sub-genre,
I do think it's really well-suited for roguelikes.
To the best of my knowledge, no such RL has been made yet. Which is
truly a shame, since the randomness of RLs would really enhance the
exploration element, and really help to get you into the game.
The graphics wouldn't be too terribly hard to make. In fact, it would
be perfectly feasible to create *very* generic 3D models of the tunnels,
corners, rooms, doors, etc, then slap some textures on the surfaces, and
take snapshots from the right angles, to come up with all of the basic
background graphics. Creatures would be a little harder to come by, but
it shouldn't be too hard to find decent sprites to use.
A few problems that spring to mind, is that ranged weapons, spells, and
effects become meaningless, since you can only really interact with the
space in front of you. One solution, is to take an Eye of the Beholder
approach, and switch to a different view for combat. Alternatively, if
you put a stronger emphasis on exploration and discovery, the flaws in
the combat won't be too bad.
Any thoughts?