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Complete Adventurer has an Ascetic Knight feat which
- allows the PC to freely multiclass between paladin and monk
- counts monk+paladin levels towards unarmed strike and smite evil damage
Sounds straightforward, except I had a hard time picturing the combination --
I usually think of paladin as a heavy-armour fighter, which clashes with the
armourless monk.
The following is one possible 20th level paladin/monk. Does it stack up
reasonably with other 20th level characters (I haven't played at those levels
yet). This is based on the standard array for stats.
Human Monk 10/Paladin 10
Str=12
Int= 8
Wis=16=14+2
Con=10
Dex=14=13+1
Cha=16=15+1
The last point at level 20 doesn't make a direct difference in modifiers; it'd
go somewhere depending on plans for Epic levels, which I'm far from ready to
think about.
Skill points per level: 4 as monk (*4 at first level), 2 as paladin (+1 human
cancels -1 int)
Diplomacy +25 = 23 ranks +2 synergy (Sense Motive)
Sense Motive 23 ranks
Spot 13 ranks
Tumble 13 ranks
BAB +17/+12/+7/+2 Flurry +17/+17/+12/+7/+2 unarmed damage 2D10
AC (unequipped) 17 = 10 +2(dex) +3(monk Wis bonus) +2(monk level)
Speed 60
Fort +17=+7(monk)+7(paladin)+3(divine grace)
Ref +13=+7+3+3
Will +13=+7+3+3 (+2 still mind vs enchantment)(immune to fear)
Stunning fist, combat reflexes, improved evasion, still mind, ki strike
(magic, lawful), slow fall 50 feet, purity of body, improved disarm, wholeness
of body (heal self 20hp/day), aura of good (level 10), detect evil, smite evil
3/day +3hit/+20dmg, divine grace, lay on hands 30 hp/day, aura of courage,
divine health, Turn undead 6/day as cleric 7, special mount, remove disease
2/wk.
Equipment value 760,000:
I'd appreciate advice here. I imagine high priority would be AC/Dex boosters,
and possibly a Str booster for extra damage.
--
"Yo' ideas need to be thinked befo' they are say'd" - Ian Lamb, age 3.5
http://www.cs.queensu.ca/~dalamb/ qucis->cs to reply (it's a long story...)
Complete Adventurer has an Ascetic Knight feat which
- allows the PC to freely multiclass between paladin and monk
- counts monk+paladin levels towards unarmed strike and smite evil damage
Sounds straightforward, except I had a hard time picturing the combination --
I usually think of paladin as a heavy-armour fighter, which clashes with the
armourless monk.
The following is one possible 20th level paladin/monk. Does it stack up
reasonably with other 20th level characters (I haven't played at those levels
yet). This is based on the standard array for stats.
Human Monk 10/Paladin 10
Str=12
Int= 8
Wis=16=14+2
Con=10
Dex=14=13+1
Cha=16=15+1
The last point at level 20 doesn't make a direct difference in modifiers; it'd
go somewhere depending on plans for Epic levels, which I'm far from ready to
think about.
Skill points per level: 4 as monk (*4 at first level), 2 as paladin (+1 human
cancels -1 int)
Diplomacy +25 = 23 ranks +2 synergy (Sense Motive)
Sense Motive 23 ranks
Spot 13 ranks
Tumble 13 ranks
BAB +17/+12/+7/+2 Flurry +17/+17/+12/+7/+2 unarmed damage 2D10
AC (unequipped) 17 = 10 +2(dex) +3(monk Wis bonus) +2(monk level)
Speed 60
Fort +17=+7(monk)+7(paladin)+3(divine grace)
Ref +13=+7+3+3
Will +13=+7+3+3 (+2 still mind vs enchantment)(immune to fear)
Stunning fist, combat reflexes, improved evasion, still mind, ki strike
(magic, lawful), slow fall 50 feet, purity of body, improved disarm, wholeness
of body (heal self 20hp/day), aura of good (level 10), detect evil, smite evil
3/day +3hit/+20dmg, divine grace, lay on hands 30 hp/day, aura of courage,
divine health, Turn undead 6/day as cleric 7, special mount, remove disease
2/wk.
Equipment value 760,000:
I'd appreciate advice here. I imagine high priority would be AC/Dex boosters,
and possibly a Str booster for extra damage.
--
"Yo' ideas need to be thinked befo' they are say'd" - Ian Lamb, age 3.5
http://www.cs.queensu.ca/~dalamb/ qucis->cs to reply (it's a long story...)