Archived from groups: rec.games.roguelike.development (More info?)
Well, David Damerell has kindly provided me with reports of a bunch of
new bugs and I'm trying to get Dungeon Bash 1.5 done; I even did some
coding this morning. Danenth remains on hold for now.
I've also updated the online bug list at:
http://www.chiark.greenend.org.uk/ [...] /bugs.html and created a features wishlist at:
http://www.chiark.greenend.org.uk/ [...] hlist.html --
Martin Read - my opinions are my own. share them if you wish.
\_\/_/ in the metal and blood in the scent and mascara on a backcloth of
\ / lashes and scars in a flood of your tears in sackcloth and ashes
\/ -- Sisters of Mercy, "Flood I"
Other wishlist stuff (yeah, I know you have my mail and maybe haven't put
these up or just feel they're silly, but may as well throw it out to
rgrdev);
Display maximum Body/Agility scores now there is temporary and permanent
damage.
Suppress the "You feel better" message for basic healing - it crops up an
awful lot.
A "You feel hungry" message when reaching negative hunger status.
In terms of improving food strategy, perhaps haste items could boost food
consumption significantly? Of course, this would demand a haste item worth
having even after finding the super armours.
Of course I'm now diving with my apparently self-sustaining 1.2 character
to see how deep she gets.
--
David Damerell <damerell@chiark.greenend.org.uk> flcl?
Today is Gouday, August.
Archived from groups: rec.games.roguelike.development (More info?)
damerell@chiark.greenend.org.uk wrote:
>Quoting Martin Read <mpread@chiark.greenend.org.uk>:
>>I've also updated the online bug list at:
>> http://www.chiark.greenend.org.uk/ [...] /bugs.html >
>Bug 1.4-6 is malformed.
Noted. Fixed.
>Is 1.4-9 an outgrowth of "Hey, why are duellists a w anyway"?
Yes. There are four 'w' monsters - duellists, warlords, wizards, and
archmages.
>>and created a features wishlist at:
>> http://www.chiark.greenend.org.uk/ [...] hlist.html >
>Other wishlist stuff (yeah, I know you have my mail and maybe haven't put
>these up or just feel they're silly, but may as well throw it out to
>rgrdev);
>
>Display maximum Body/Agility scores now there is temporary and permanent
>damage.
I'm treating that as a UI bug (bug 1.4-8) rather than a wishlist item.
>Suppress the "You feel better" message for basic healing - it crops up an
>awful lot.
Now added to the wishlist.
>A "You feel hungry" message when reaching negative hunger status.
Now added to the wishlist.
>In terms of improving food strategy, perhaps haste items could boost food
>consumption significantly? Of course, this would demand a haste item worth
>having even after finding the super armours.
Now added to the wishlist.
>Of course I'm now diving with my apparently self-sustaining 1.2 character
>to see how deep she gets.
Have fun --
Martin Read - my opinions are my own. share them if you wish.
\_\/_/ in the metal and blood in the scent and mascara on a backcloth of
\ / lashes and scars in a flood of your tears in sackcloth and ashes
\/ -- Sisters of Mercy, "Flood I"
Archived from groups: rec.games.roguelike.development (More info?)
Quoting Martin Read <mpread@chiark.greenend.org.uk>:
>damerell@chiark.greenend.org.uk wrote:
>>Display maximum Body/Agility scores now there is temporary and permanent
>>damage.
>I'm treating that as a UI bug (bug 1.4-8) rather than a wishlist item.
Oh, I missed that. Sorry.
>>In terms of improving food strategy, perhaps haste items could boost food
>>consumption significantly? Of course, this would demand a haste item worth
>>having even after finding the super armours.
>Now added to the wishlist.
Also, having 3 or 4 types of food would compel the player to use inventory
slots to maintain a large supply.
>>Of course I'm now diving with my apparently self-sustaining 1.2 character
>>to see how deep she gets.
>Have fun
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