G
Guest
Guest
Archived from groups: rec.games.roguelike.development (More info?)
Hi,
A Yet Another Idea of Mine (this groups is about sharing ideas,
isn't it? is to make a roguelike consist of short unconnected
episodes (say 5 or 10) instead of one big plot. Or maybe one
big plot + those episodes. They could be like some of those early
quests in Adom, maybe one or two hours play.
This wouldn't be very RPG-like, because you would start always
with a new character, but I think it would be more pleasant for
players unfamiliar with roguelikes, because they wouldn't suffer
from the "die once" rule so much. Plus it would be less boring
because once done with one episode, the player would never touch
it again, unlike it is in Adom (and other RLs), where everyone
has done the puppy quest hundreds of times.
I think this is something worth trying in the case of a roguelike
going commercial (which I think I'm going to try sometime), but
that's a different story...
So what do you think about this?
Hi,
A Yet Another Idea of Mine (this groups is about sharing ideas,
isn't it? is to make a roguelike consist of short unconnected
episodes (say 5 or 10) instead of one big plot. Or maybe one
big plot + those episodes. They could be like some of those early
quests in Adom, maybe one or two hours play.
This wouldn't be very RPG-like, because you would start always
with a new character, but I think it would be more pleasant for
players unfamiliar with roguelikes, because they wouldn't suffer
from the "die once" rule so much. Plus it would be less boring
because once done with one episode, the player would never touch
it again, unlike it is in Adom (and other RLs), where everyone
has done the puppy quest hundreds of times.
I think this is something worth trying in the case of a roguelike
going commercial (which I think I'm going to try sometime), but
that's a different story...
So what do you think about this?