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Archived from groups: rec.games.roguelike.development (More info?)
I was reading the Open Gaming License software FAQ
(http://www.wizards.com/default.asp?x=d20/oglfaq/20040123i) and came up
with a couple of questions for this newsgroup.
1) Has anyone tried using the open gaming license to license their
software? The one part I like about it is the separation between open
content and product identity. This seems like it would appeal to people
who want to make their code public but who want to retain copyright
over their worlds. Are there any open source software licenses that
include this kind of provision?
2) Has anyone tried making a roguelike or other CRPG based on an open
game ruleset, such as Dungeons & Dragons, Star Munchkin or Mutants &
Masterminds? Of course, by the rules of the d20 license you wouldn't be
able to advertise such a game as being compatable with the d20 system.
I'm interesed in this because I just recently started playing "Temple
of Elemental Evil" again. It's a great game, but it lacks
replayability. Maybe roguelikes have spoiled me. Combat in ToEE is
fantastic. The D&D3.5 ruleset is great for tactical play. However, you
can count on facing the exact same town quests, the exact same
monsters, and the exact same treasure drops.
I also think that the subject of creating a computer game from a
non-computer game is interesting. You need an interface which supports
all the kinds of interactions needed by the game. You'll also need to
account for all the different rules and special situations in the game.
It seems to me that third edition D&D would be much easier to make into
a computer game than any of the previous versions, simply because 3rd
edition standardizes many things which were special cases before.
I know, the last thing the world needs is another generic fantasy
D&D-inspired CRPG... but, I could use one decent one.
- JH.
I was reading the Open Gaming License software FAQ
(http://www.wizards.com/default.asp?x=d20/oglfaq/20040123i) and came up
with a couple of questions for this newsgroup.
1) Has anyone tried using the open gaming license to license their
software? The one part I like about it is the separation between open
content and product identity. This seems like it would appeal to people
who want to make their code public but who want to retain copyright
over their worlds. Are there any open source software licenses that
include this kind of provision?
2) Has anyone tried making a roguelike or other CRPG based on an open
game ruleset, such as Dungeons & Dragons, Star Munchkin or Mutants &
Masterminds? Of course, by the rules of the d20 license you wouldn't be
able to advertise such a game as being compatable with the d20 system.
I'm interesed in this because I just recently started playing "Temple
of Elemental Evil" again. It's a great game, but it lacks
replayability. Maybe roguelikes have spoiled me. Combat in ToEE is
fantastic. The D&D3.5 ruleset is great for tactical play. However, you
can count on facing the exact same town quests, the exact same
monsters, and the exact same treasure drops.
I also think that the subject of creating a computer game from a
non-computer game is interesting. You need an interface which supports
all the kinds of interactions needed by the game. You'll also need to
account for all the different rules and special situations in the game.
It seems to me that third edition D&D would be much easier to make into
a computer game than any of the previous versions, simply because 3rd
edition standardizes many things which were special cases before.
I know, the last thing the world needs is another generic fantasy
D&D-inspired CRPG... but, I could use one decent one.
- JH.