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I've spent the last couple of days hunting down some *very* frustrating
bugs in my HotelRL, and decided that a few days of rest from the project
would be a good idea.

I'm still programming, just not on that project, instead devoting my
time to experimenting with "fun" coding, that I never had the time to
work on before. In particular, I've been having a blast coding up
physics simulations, and I'm addicted to tinkering with ragdoll physics,
which is so fun it's scary.

I've also spent some time actually *playing* some roguelikes, most
notably ToME and DoomRL.

What do you guys do during that wonderful (and much needed) breaktime
from your projects? I'm curious to see what you guys do. I personally
try and keep coding other stuff, always hoping that when I return to my
project, I'll get a fresh perspective on the problem.
 
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Timothy Pruett wrote:
> I've spent the last couple of days hunting down some *very* frustrating
> bugs in my HotelRL, and decided that a few days of rest from the project
> would be a good idea.
>
> I'm still programming, just not on that project, instead devoting my
> time to experimenting with "fun" coding, that I never had the time to
> work on before. In particular, I've been having a blast coding up
> physics simulations, and I'm addicted to tinkering with ragdoll physics,
> which is so fun it's scary.
>
> I've also spent some time actually *playing* some roguelikes, most
> notably ToME and DoomRL.
>
> What do you guys do during that wonderful (and much needed) breaktime
> from your projects? I'm curious to see what you guys do. I personally
> try and keep coding other stuff, always hoping that when I return to my
> project, I'll get a fresh perspective on the problem.

Actually, roguelike development is a break from my 'projects' ;)

However, when I want to rest from my roguelikes, I usually get into
developing my other project (A civilization clone), or just go out and
relax a bit.

Also, as I consider feedback from players to be the most important
motivation for roguelike developers (and I would like to receive a
lot), I play some of the rising projects, review them and send the
review to the developer; I know it is always good to receive words
about the project you have spent many free hours into :)

--
Slash
 
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Timothy Pruett wrote:
> What do you guys do during that wonderful (and much needed) breaktime
> from your projects?

Usually read programming related articles and try to become a better
programmer. I've done it with the hard way, so I try to learn some
easier ones meanwhile.
 
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At Wed, 14 Sep 2005 03:38:00 -0500,
Timothy Pruett wrote:

> What do you guys do during that wonderful (and much needed) breaktime
> from your projects? I'm curious to see what you guys do. I personally
> try and keep coding other stuff, always hoping that when I return to my
> project, I'll get a fresh perspective on the problem.

I usually do my roguelike hobby projects in my breaktime. It's the only
time when I can do it.


--
Radomir `The Sheep' Dopieralski @**@_
($s) 3 Ching!
. . . ..v.vVvVVvVvv.v.. .
 
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At 14 Sep 2005 09:14:25 GMT,
Radomir 'The Sheep' Dopieralski wrote:

> At Wed, 14 Sep 2005 03:38:00 -0500,
> Timothy Pruett wrote:
>
>> What do you guys do during that wonderful (and much needed) breaktime
>> from your projects? I'm curious to see what you guys do. I personally
>> try and keep coding other stuff, always hoping that when I return to my
>> project, I'll get a fresh perspective on the problem.
>
> I usually do my roguelike hobby projects in my breaktime. It's the only
> time when I can do it.

Oh, I almost forgot. Drawing and painting is a great way of resting for
me. Altrought I haven't done that for quuite a while now :/

--
Radomir `The Sheep' Dopieralski @**@_
:) ) 3 Snap!
. . . ..v.vVvVVvVvv.v.. .
 

Edward

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Apr 22, 2004
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Timothy Pruett <drakalor.tourist@gmail.com> wrote:
> What do you guys do during that wonderful (and much needed) breaktime
> from your projects? I'm curious to see what you guys do.

Read r.g.r.d! :)
Pace, cook, eat, read, sleep.
Writing.
Woodworking.
Walking (different from pacing).
Cycling around the city to socialise with real life human beings
(haven't done much of that lately).
And working of course, though I'm currently not in the city and so I'm
not really working, unless you count doing a bit of gardening and minor
farm work for my parents.

(delete political rant)

Oh yes, and I think and read and write and listen regarding political
and environmental matters rather a lot, too. :)

--
--jude hungerford.
 
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Timothy Pruett schrieb:

> What do you guys do during that wonderful (and much needed) breaktime
> from your projects?

Working on my roguelike is a break from school for me. Other breaks from
school are cycling (in the forest, so there's no real social contact)
and I often find myself sleeping :)
 
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Timothy Pruett wrote:
> What do you guys do during that wonderful (and much needed) breaktime
> from your projects? I'm curious to see what you guys do. I personally
> try and keep coding other stuff, always hoping that when I return to my
> project, I'll get a fresh perspective on the problem.

Cartooning, miniatures painting*, and various side project games such
as CombatQuest, NovaCity, and The Brick Adventure. Actually lately I
haven't had a whole lot of free time, so most of it goes directly to
GearHead.

- JH.

*http://ca.pg.photos.yahoo.com/ph/pyrrho12/detail?.dir=dda5&.dnm=176e.jpg&.src=ph
 
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At 14 Sep 2005 23:01:36 -0700,
Joe Hewitt wrote:

> Timothy Pruett wrote:
>> What do you guys do during that wonderful (and much needed) breaktime
>> from your projects? I'm curious to see what you guys do. I personally
>> try and keep coding other stuff, always hoping that when I return to my
>> project, I'll get a fresh perspective on the problem.
>
> Cartooning, miniatures painting*, and various side project games such
> as CombatQuest, NovaCity, and The Brick Adventure. Actually lately I
> haven't had a whole lot of free time, so most of it goes directly to
> GearHead.
>
> *http://ca.pg.photos.yahoo.com/ph/pyrrho12/detail?.dir=dda5&.dnm=176e.jpg&.src=ph

Very nice! I especially like the mutant with the tail (altrough he seems
to have a bad scratch on his arm...). Are you just painting them, or do
you also play Necromunda sometimes?

Here are mine:
<http://atos.wmid.amu.edu.pl/~sheep/photos/Figurki/>

I mostly palyed Mordheim, the minis from the photos were converted
to use in Necromunda, but I never got to play a serious game :(


--
Radomir `The Sheep' Dopieralski @**@_
:) ) 3 Snap!
. . . ..v.vVvVVvVvv.v.. .
 
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Radomir 'The Sheep' Dopieralski wrote:
> At 14 Sep 2005 23:01:36 -0700,
> Joe Hewitt wrote:
> Very nice! I especially like the mutant with the tail (altrough he seems
> to have a bad scratch on his arm...). Are you just painting them, or do
> you also play Necromunda sometimes?

I don't get to play as often as I'd like. Miniatures wargaming doesn't
really exist in Korea, so there aren't many people to play with.
Recently board game cafes have started to become popular, and a Games
Workshop store opened across the sea in Japan, so maybe in a few years
I'll have more opportunity to use the several kilograms of lead
currently sitting beneath my computer. For the moment I'm just painting
and converting and not much else.

I started programming GearHead because I missed the weekly roleplaying
sessions my friends and I used to have in Canada. Maybe I should start
programming a squad-level tactical game as well, to satisfy my
wargaming cravings. In fact, maybe I should start programming a
party-based d20-derived tactical game...

Incidentally, that's not a scratch on the mutant's arm, it's a shiny
spot on the varnish. When the photo was taken I had not yet given him a
layer of dullcoat.

> I mostly palyed Mordheim, the minis from the photos were converted
> to use in Necromunda, but I never got to play a serious game :(

I thought about making a Necromunda 7DRL. The PC would start in a
settlement, then have to dive deeper and deeper into the underhive to
locate an isotropic fuel rod which is needed to save his town.

I'm trying to identify all the parts on your miniatures- are the guys
with trenchcoats and gas masks from Warzone or Void or something else?
How much conversion work did you do on them?

- JH.
 
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On 16 Sep 2005 06:33:39 -0700, "Joe Hewitt" <pyrrho12@gmail.com> wrote:

>Radomir 'The Sheep' Dopieralski wrote:
>> At 14 Sep 2005 23:01:36 -0700,
>> Joe Hewitt wrote:
>> Very nice! I especially like the mutant with the tail (altrough he seems
>> to have a bad scratch on his arm...). Are you just painting them, or do
>> you also play Necromunda sometimes?
>
>I don't get to play as often as I'd like. Miniatures wargaming doesn't
>really exist in Korea, so there aren't many people to play with.

Well, then, I guess it's your job to introduce it if you want to play.
You could start the next big fad in Korea!

--
R. Dan Henry = danhenry@inreach.com