An idea for a dungeon object

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Just a random idea of mine:

The healing flowers
-------------------

A species of beautiful flowers with very refreshing fragrance. They are
said to be able to heal any living creature that smells them.
The flowers are very delicate and fragile -- any attempt on picking them
up or transplanting failed -- the flowers died instantly.
Also, the blood of any living creature is poisonous to them -- it's
sufficient that one drop of blood stains the soil near the flowers -- and
they wither and die. They are said to repel all undead and demonic creatures.

Once in a thousand years they will bear a fruit that is said to cure all
possible ailments and curses, as well as restore youth.

--
Radomir `The Sheep' Dopieralski @**@_
(Uu) 3 Sigh!
. . . ..v.vVvVVvVvv.v.. .
 

Thomas

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Cool idea. I dont know how that could be included in an RL as stated
but i think RLs need to have rare natural objects like magic fruits
that you can find at the base of special trees and flowers that repel
undead. Do all magic items have to be constructed and all potions
brewed? I think more natural ingreediants or potions like magic tree
sap or magic flowers would be cool!

-Thomas
RL: CHAZM
 
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Radomir 'The Sheep' Dopieralski wrote:
> said to be able to heal any living creature that smells them.

Smelling is an unique feature that could be extended to other
use as well. Could be one way to identify bad food or smell
traces of nearby traps, monsters or whatever. Some potions could
be smelled to take a berserk boost etc.:)

Mixing plants and preparing them in a cauldron is something alike
I have planned for Kaduria.
 
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Radomir 'The Sheep' Dopieralski wrote:
> Just a random idea of mine:
>
> The healing flowers
> -------------------
>
> A species of beautiful flowers with very refreshing fragrance. They are
> said to be able to heal any living creature that smells them.
> The flowers are very delicate and fragile -- any attempt on picking them
> up or transplanting failed -- the flowers died instantly.
> Also, the blood of any living creature is poisonous to them -- it's
> sufficient that one drop of blood stains the soil near the flowers -- and
> they wither and die. They are said to repel all undead and demonic creatures.

The smell idea is definitely interesting - it would be nice to see
other smell objects in the game - even giving certain races advantages
to smell (a wolf-man, for instance, could smell much more about an
enemy - such as portions of their inventory, and smell parts of the
dungeon).
Im not as crazy about the limitations on the flowers - no
picking/transplanting seems okay, but I don't like the no blood. It
seems too contrived. Then again, it is magic.

> Once in a thousand years they will bear a fruit that is said to cure all
> possible ailments and curses, as well as restore youth.

I second the need for more natural magic objects.
 
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>i think RLs need to have rare natural objects like magic fruits
>that you can find at the base of special trees and flowers that repel
>undead.
"It's an apple, run!!" :-D

Heh, I like the idea and the concept of how to protect the flower.
Pretty nice, betcha it's not been patented yet by some big company
either. (Like the sanity system. :-/) Good concept!

*re-lurks*
 
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At 17 Sep 2005 10:04:06 -0700,
wild.halcyon@gmail.com wrote:

>
> Radomir 'The Sheep' Dopieralski wrote:
>> Just a random idea of mine:
>>
>> The healing flowers
>> -------------------
>>
>> A species of beautiful flowers with very refreshing fragrance. They are
>> said to be able to heal any living creature that smells them.
>> The flowers are very delicate and fragile -- any attempt on picking them
>> up or transplanting failed -- the flowers died instantly.
>> Also, the blood of any living creature is poisonous to them -- it's
>> sufficient that one drop of blood stains the soil near the flowers -- and
>> they wither and die. They are said to repel all undead and demonic creatures.
>
> The smell idea is definitely interesting - it would be nice to see
> other smell objects in the game - even giving certain races advantages
> to smell (a wolf-man, for instance, could smell much more about an
> enemy - such as portions of their inventory, and smell parts of the
> dungeon).
> Im not as crazy about the limitations on the flowers - no
> picking/transplanting seems okay, but I don't like the no blood. It
> seems too contrived. Then again, it is magic.

Maybe I'll clarify. I didn't mean to introduce a separate 'smell' action.
Just beaing near the flowers is supposed to heal you.

The blood restriction is supposed to make you defend that spot, not fight
on top of the flowers -- which would look silly anyways, when both you and
your opponent are healed all the time (unless it's an undead or daemon, in
which case the combat near the flowers is unlike -- the undead won't get
near them).

--
Radomir `The Sheep' Dopieralski @**@_
(--) 3 ..zzZZ
. . . ..v.vVvVVvVvv.v.. .
 
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> I didn't mean to introduce a separate 'smell' action.

I got an idea, why not to make other 'vision systems'? I mean you can
use some magic and not use eyes to see but nose :) or to see only magic
field...