[S] One-Eyed Sam question

peter

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As a chaotic Monk, if I attack and kill One-Eyed Sam will I lose either
accumulated protection or accumulated intrisics?

Thanks.
 
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Peter <usenet@ointment.org> writes:

> As a chaotic Monk, if I attack and kill One-Eyed Sam will I lose
> either accumulated protection or accumulated intrisics?

Quite likely, since the odds of him killing you are quite
good. He has an insta-kill weapon succeeding with 10%
probability. Say he'll hit you 10 times (!ofH and such),
then the probability of him instakilling you are above 75%.

There are better ways to take him out. The most
obvious way to deal with him are ?oE and some decent
distance weapons (no /oD, since he has MR, but IIRC no
reflection, hence other wands might be helpful).

Best,
Jakob
 
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Jakob Creutzig <creutzig@mathematik.tu-darmstadt.de> writes:
[One-Eyed Sam]
> There are better ways to take him out. The most obvious way to deal
> with him are ?oE and some decent distance weapons (no /oD, since he
> has MR, but IIRC no reflection, hence other wands might be helpful).

He has a shield of reflection.

--
Darshan Shaligram (scintilla@gmail.com) Deus vult
 
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Darshan Shaligram schrieb:
> Jakob Creutzig <creutzig@mathematik.tu-darmstadt.de> writes:
> [One-Eyed Sam]
>
>>There are better ways to take him out. The most obvious way to deal
>>with him are ?oE and some decent distance weapons (no /oD, since he
>>has MR, but IIRC no reflection, hence other wands might be helpful).
>
>
> He has a shield of reflection.

Which means that the only wands that will hit him are striking and
draining, and the latter may not work - does Thiefbane give level-drain
resistance? So wands are not attractive...


--
Klaus Kassner
 
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Klaus Kassner <Klaus.Kassner@physik.uni-magdeburg.de> writes:
> Darshan Shaligram schrieb:
>> [One-Eyed Sam]
>> He has a shield of reflection.

> Which means that the only wands that will hit him are striking and
> draining, and the latter may not work

Draining will work, striking won't, courtesy his GDSM.

> - does Thiefbane give level-drain resistance?

No.

--
Darshan Shaligram <scintilla@gmail.com> Deus vult
 
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Darshan Shaligram schrieb:
> Klaus Kassner <Klaus.Kassner@physik.uni-magdeburg.de> writes:
>
>>Darshan Shaligram schrieb:
>>
>>>[One-Eyed Sam]
>>>He has a shield of reflection.
>
>
>>Which means that the only wands that will hit him are striking and
>>draining, and the latter may not work
>
>
> Draining will work, striking won't, courtesy his GDSM.

Oh, sure. I should have thought about that.

So that really leaves only firearms, thrown weapons such as (preferably)
+7 daggers, and a bow with (preferably) +7 arrows to deal with him. Or
else, use up 2 or 3 wands of drain level. Unfortunately, you cannot
even tame him, as neither scrolls nor charm monster will work...

I once tried to have a tame Planetar deal with him. He attacked him,
sure enough, but never could hit him. Moreover, Sam did not even
attempt to strike back...

>>- does Thiefbane give level-drain resistance?

> No.



--
Klaus Kassner
 
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Klaus Kassner wrote:
> Darshan Shaligram wrote:
>
>> Klaus Kassner <Klaus.Kassner@physik.uni-magdeburg.de> writes:
>>
>>> Darshan Shaligram schrieb:
>>>
>>>> [One-Eyed Sam]
>>>> He has a shield of reflection.
>>
>>
>>
>>> Which means that the only wands that will hit him are striking and
>>> draining, and the latter may not work
>>
>>
>>
>> Draining will work, striking won't, courtesy his GDSM.

Well, I think, I forgot wands of fireball. They should also work
against him, as they are not ray-based either. And I believe, Sam is
not fire-resistant by default.

--
Klaus Kassner
 
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On 2005-02-21, Klaus Kassner <Klaus.Kassner@physik.uni-magdeburg.de> wrote:
> There are of course ways to deal with him. A pretty safe approach is
> using firearms. Read a (blessed) scroll of earth while standing just
> outside the entrance. Take your pick-axe out of the bag. Sam will
> immediately stand in front of the entrance to block it. Then send him
> bullets using your trusty assault rifle (or submachine gun, takes a
> little longer). You will need to kill him twice, because he wears an
> amulet of life saving. So reckon to spend something like 25 bullets on him.
>
> The only problem I see with this approach is that he *might* have a wand
> of striking (has not happened to me yet) and destroy the boulder that
> separates him from you. Either verify that he has not by zapping a wand
> of probing at him or else pulverize the boulder to your north before
> attacking him, so you can run, once he comes after you. I believe, if
> you are invisible, he will not come out of his shop, but I am not sure.

One way you can do it, which does not rely on boulders (and therefore
works regardless of any wands etc that he might have) is to simply*
stand 3 squares or so east of him, put on a ring of levitation,
then start shooting. Since you are levitating, you float away
from him as you shoot-- if you get too far away (ie out of range
of your gun) move closer- but never let him get next to you.
When you get to the far wall, simply move northwards, and let him
get kinda south of you, then shoot SE to float NW- move so hes to your
east and repeat back the other way- hes never lived longer than halfway
back across the top- but you could theoretcially go around as long as you
have ammo.

(* you can get his assistants to take care of themselves with an =oC
before you start this, just stay away from everything and let them
all kill each other *)
--
Andrew D. Hilton
UPenn Phd Student
 

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Jakob Creutzig <creutzig@mathematik.tu-darmstadt.de> wrote in
news:ap4qg648f6.fsf@fb04349.mathematik.tu-darmstadt.de:

> Peter <usenet@ointment.org> writes:
>
>> As a chaotic Monk, if I attack and kill One-Eyed Sam will I lose
>> either accumulated protection or accumulated intrisics?
>
> Quite likely, since the odds of him killing you are quite
> good. He has an insta-kill weapon succeeding with 10%
> probability. Say he'll hit you 10 times (!ofH and such),
> then the probability of him instakilling you are above 75%.

Are you sure? When I figure it out I get a ~35% chance of surviving and a
~65% chance of being beheaded.
 
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I've killed Sam before as a wizard wielding Hellfire (pretty much the
same as a /ofireball), which is a damn fine weapon and well worth
wishing for, imho. Unfortunately his amulet of Lifesaving kicked in and
he closed to decapitate me on the first hit, but I *nearly* had him
killed the second time as well.
 
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Andrew D. Hilton wrote:
> On 2005-02-21, Klaus Kassner <Klaus.Kassner@physik.uni-magdeburg.de> wrote:

> One way you can do it, which does not rely on boulders (and therefore
> works regardless of any wands etc that he might have) is to simply*
> stand 3 squares or so east of him, put on a ring of levitation,
> then start shooting. Since you are levitating, you float away
> from him as you shoot-- if you get too far away (ie out of range
> of your gun) move closer- but never let him get next to you.
> When you get to the far wall, simply move northwards, and let him
> get kinda south of you, then shoot SE to float NW- move so hes to your
> east and repeat back the other way- hes never lived longer than halfway
> back across the top- but you could theoretcially go around as long as you
> have ammo.
>
> (* you can get his assistants to take care of themselves with an =oC
> before you start this, just stay away from everything and let them
> all kill each other *)

I think I tried out a ring of conflict in his shop sometime and it
strictly did nothing! Tried it out again in wizard mode and it made
Goliath and Sam fight, but the other assistants stayed in their place
and did not move. Apparently they are asleep?

The disadvantage of your method IMO is that you will shoot one bullet at
a time only, so it takes much longer than if you send five at a time.
But it certainly is an option, if you don't have any scrolls of earth
(which is rare, since you will have done Sokoban at that point). As to
him possessing a wand of striking, I think he will not follow you out of
the shop (at least if you carry a pick-axe, I just tried that out in
wizard mode).

--
Klaus Kassner
 
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Klaus Kassner wrote:

> So with good timing (all techniques available) and invulnerability, it
> is possible - provided you don't need more than the 12 turns that
> invulnerability protects you...

Speaking of which, is there a list of techniques around somewhere?

I checked the Slash'em guidebook, but it only mentions the command, not
what the individual techniques do...

--
Boudewijn Waijers (kroisos at home.nl).

The garden of happiness is surrounded by a wall so low only children
can look over it. - "the Orphanage of Hits", former Dutch radio show.
 
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Seraphim wrote:
> Jakob Creutzig <creutzig@mathematik.tu-darmstadt.de> wrote in
> news:ap4qg648f6.fsf@fb04349.mathematik.tu-darmstadt.de:
>
>>He has an insta-kill weapon succeeding with 10%
>>probability. Say he'll hit you 10 times (!ofH and such),
>>then the probability of him instakilling you are above 75%.
>
> Are you sure? When I figure it out I get a ~35% chance of surviving and a
> ~65% chance of being beheaded.

You're right. 1 - 0.9^10 is about 0.651.

Erik
 
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Boudewijn Waijers schrieb:
> Klaus Kassner wrote:
>
>
>>So with good timing (all techniques available) and invulnerability, it
>>is possible - provided you don't need more than the 12 turns that
>>invulnerability protects you...
>
>
> Speaking of which, is there a list of techniques around somewhere?
>
> I checked the Slash'em guidebook, but it only mentions the command, not
> what the individual techniques do...


Eva Myers has spoilers on her site containing a complete list of
techniques. To get there, I usually type "slashem spoilers" into Google
and choose the entry "differences between nethack and slashem".

--
Klaus Kassner
 
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dogscoff@eudoramail.com schrieb:
> I've killed Sam before as a wizard wielding Hellfire (pretty much the
> same as a /ofireball), which is a damn fine weapon and well worth
> wishing for, imho. Unfortunately his amulet of Lifesaving kicked in and
> he closed to decapitate me on the first hit, but I *nearly* had him
> killed the second time as well.

That would also count into the "ranged-attack" type of approach.

Still, I think that Hellfire does not do as much damage as an assault
rifle with bullets...
--
Klaus Kassner
 
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Klaus Kassner wrote:

> Eva Myers has spoilers on her site containing a complete list of
> techniques. To get there, I usually type "slashem spoilers" into
> Google and choose the entry "differences between nethack and slashem".

Note that I wish to avoid any real spoilers: I just want the standard
Slash'em commands explained. Shouldn't these be in the Guidebook?

--
Boudewijn Waijers (kroisos at home.nl).

The garden of happiness is surrounded by a wall so low only children
can look over it. - "the Orphanage of Hits", former Dutch radio show.
 
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Boudewijn Waijers wrote:
> Klaus Kassner wrote:

>>Eva Myers has spoilers on her site containing a complete list of
>>techniques. To get there, I usually type "slashem spoilers" into
>>Google and choose the entry "differences between nethack and slashem".

> Note that I wish to avoid any real spoilers: I just want the standard
> Slash'em commands explained. Shouldn't these be in the Guidebook?

I have never read the slashem guidebook :).

If your question is just how to use techniques: type #technique (it
autocompletes like the other # commands) and you'll get a list of
available techniques with explanations such as "prepared", "soon" or
"not ready". Choose a prepared technique and find out what is its
effect; sometimes this is pretty self-explanatory. "Power surge" for
example does what you'd expect it to do; "sigil of tempest" on the other
hand is rather cryptic. As a hobbit, you can "blink" and you'll know
after the first try what it means.

Eva's "complete list of techniques" gives you this information and more
(such as success chances) without your having to try out. Whether you
consider this a spoiler or just "learning the rules of the game", is up
to you. I personally would consider the details about success chances
and damage ranges as spoily, however not the mere explanation what the
technique is supposed to do. But maybe it is not in the guidebook,
because there are different opinions about this.
--
Klaus Kassner
 
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Klaus Kassner wrote:

> "Power surge" for example does what you'd expect it to do; [...]

I'd expect "power surge" to replenish my mana, but I haven't tried it
yet.

> Eva's "complete list of techniques" gives you this information and
> more (such as success chances) without your having to try out.
> Whether you consider this a spoiler or just "learning the rules of
> the game", is up to you.

I'll have a look at it, and ignore the numbers. Thanks!

--
Boudewijn Waijers (kroisos at home.nl).

The garden of happiness is surrounded by a wall so low only children
can look over it. - "the Orphanage of Hits", former Dutch radio show.
 
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Boudewijn Waijers schrieb:
> Klaus Kassner wrote:
>
>
>>"Power surge" for example does what you'd expect it to do; [...]
>
>
> I'd expect "power surge" to replenish my mana, but I haven't tried it
> yet.

Yes. But it even goes beyond. The message is s.th. like "you tap into
the full amount of your power", and your mana goes beyond your original
maximum by, say, 50%. After a while you get a message similar to "you
feel the awesome power dissipate" (I am making this partially up, since
I do not remember the exact message), your maximum returns to its old
value and your mana is that value diminished by an amount that probably
is proportional to what you have spent in the meantime.

In effect, it means that you can spend more than twice your total mana
in a very short period of time. Which is very useful to spellcasters,
and only those have this technique :).
--
Klaus Kassner
 
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On 2005-02-22, Klaus Kassner <Klaus.Kassner@physik.uni-magdeburg.de> wrote:
> I think I tried out a ring of conflict in his shop sometime and it
> strictly did nothing! Tried it out again in wizard mode and it made
> Goliath and Sam fight, but the other assistants stayed in their place
> and did not move. Apparently they are asleep?
>
yeah- if you make noise and wake them up, they will all fight.


> The disadvantage of your method IMO is that you will shoot one bullet at
> a time only, so it takes much longer than if you send five at a time.

Hrm, this seems to have been a recent addition-- the code
that makes you stop doesnt appear to be in 0.0.6E4F8, which is the last time
I tried that (have been playing a little more on the lawful end of things
lately....)

Oh well..
--
Andrew D. Hilton
UPenn Phd Student