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Archived from groups: rec.games.roguelike.nethack (More info?)

 

So I hear about people that tame all sorts of pets and become pet
masters in their own right.

I know some ways to tame animals, like if I happen to have a tripe
ration on me and I see a little dog or little cat I can throw them the
food. I know there are taming spells, and create monster spells. But
lets assume I don't know any of that. (Sure I might know about taming
spells and create monster spells but I don't know how to use them
well, and perhaps there is more about tripe rations I don't know. So
lets just assume I know nothing about taming pets.)

What are some of the ways that you can tame monsters?

--
~ Matthew M Poxson ~
54440 Rodrick-Cav-Dwa-Fem-Law died in The Dungeons of Doom on level
10. Killed by a forest centaur, while helpless. - [95]

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Archived from groups: rec.games.roguelike.nethack (More info?)

 

Matt Poxson wrote:
> So I hear about people that tame all sorts of pets and become pet
> masters in their own right.
>
> I know some ways to tame animals, like if I happen to have a tripe
> ration on me and I see a little dog or little cat I can throw them
the
> food. I know there are taming spells, and create monster spells. But
> lets assume I don't know any of that. (Sure I might know about taming

> spells and create monster spells but I don't know how to use them
> well, and perhaps there is more about tripe rations I don't know. So
> lets just assume I know nothing about taming pets.)
>
> What are some of the ways that you can tame monsters?

Scroll of taming, spell of charm monster, playing a magic harp, and
stepping into a magic trap, gaining charisma while a monster is next to
you.

Reply to Anonymous

Archived from groups: rec.games.roguelike.nethack (More info?)

 

Philip Bollom wrote:
> Matt Poxson wrote:
>
>>So I hear about people that tame all sorts of pets and become pet
>>masters in their own right.
>>
>>I know some ways to tame animals, like if I happen to have a tripe
>>ration on me and I see a little dog or little cat I can throw them
>
> the
>
>>food. I know there are taming spells, and create monster spells. But
>>lets assume I don't know any of that. (Sure I might know about taming
>
>
>>spells and create monster spells but I don't know how to use them
>>well, and perhaps there is more about tripe rations I don't know. So
>>lets just assume I know nothing about taming pets.)
>>
>>What are some of the ways that you can tame monsters?
>
>
> Scroll of taming, spell of charm monster, playing a magic harp, and
> stepping into a magic trap, gaining charisma while a monster is next to
> you.
>

Magic traps work incredibly well, to the point that I'd rate them along
the lines of pudding farming. You can E-word the square and #sit on it
to keep monsters popping out, and eventually you'll get the charisma and
pets. This even works with dust; #sitting barely (if at all) erodes,
which seems completely backwards.

There is considerable danger for the unprepared, however. You're likely
to generate a lot of @ or A that will attack anway, so keep a /oTeleport
or some other useful tool nearby.

Conflict will quickly trim down the hoard if you generate more than
you'd prefer before creating pets.

A magic trap and a poly trap in the mines, and you'll quickly have an
army to be feared.

AFAIK create monster will never generate tame monsters. Am I wrong?

Reply to Anonymous

Archived from groups: rec.games.roguelike.nethack (More info?)

 

Andy Johnson wrote:
> Philip Bollom wrote:
>> Scroll of taming, spell of charm monster, playing a magic harp, and
>> stepping into a magic trap, gaining charisma while a monster is
>> next to you.

Well sure, as I said I know of some ways to create pets but that realy
didn't answer my question of pretend like I know nothing and want to
know how to create pets. How does one use a magic harp to create pets?
What kind of range does a scroll of taming have? How does one gain
charisma?

Not to change the topic to pudding farming, but your answer sounds
alot like if I said, "I've heard of pudding farming, but don't know
how to do it, how do you do it?" and you answered, "Well you attack
puddings and sacrifice the corpses."

Your answer is reminecent of the parent that tells their children to
come to them for help with home work and then when their child does,
they simply point the child to the text book and tell them that they
should try reading it again.

> Magic traps work incredibly well, to the point that I'd rate them
> along the lines of pudding farming. You can E-word the square and
> #sit on it to keep monsters popping out, and eventually you'll get
> the charisma and pets. This even works with dust; #sitting barely
> (if at all) erodes, which seems completely backwards.
>
> There is considerable danger for the unprepared, however. You're
> likely to generate a lot of @ or A that will attack anway, so keep
> a /oTeleport or some other useful tool nearby.
>
> Conflict will quickly trim down the hoard if you generate more than
> you'd prefer before creating pets.
>
> A magic trap and a poly trap in the mines, and you'll quickly have
> an army to be feared.
>
> AFAIK create monster will never generate tame monsters. Am I wrong?

This sounds like a good idea, but now this raises the question of how
do you find magic traps? Do you just have to get lucky or are there
places they are more likely to show up than others?

--
~ Matthew M Poxson ~
54440 Rodrick-Cav-Dwa-Fem-Law died in The Dungeons of Doom on level
10. Killed by a forest centaur, while helpless. - [95]

Reply to Anonymous

Archived from groups: rec.games.roguelike.nethack (More info?)

 

Matt Poxson wrote:
> Andy Johnson wrote:
>> Philip Bollom wrote:
>>> Scroll of taming, spell of charm monster, playing a magic harp,
>>> and stepping into a magic trap, gaining charisma while a monster
>>> is next to you.
>
> Well sure, as I said I know of some ways to create pets but that
> realy didn't answer my question of pretend like I know nothing and
> want to know how to create pets. How does one use a magic harp to
> create pets? What kind of range does a scroll of taming have? How
> does one gain charisma?
>
> Not to change the topic to pudding farming, but your answer sounds
> alot like if I said, "I've heard of pudding farming, but don't know
> how to do it, how do you do it?" and you answered, "Well you attack
> puddings and sacrifice the corpses."
>
> Your answer is reminecent of the parent that tells their children to
> come to them for help with home work and then when their child does,
> they simply point the child to the text book and tell them that they
> should try reading it again.
>
>> Magic traps work incredibly well, to the point that I'd rate them
>> along the lines of pudding farming. You can E-word the square and
>> #sit on it to keep monsters popping out, and eventually you'll get
>> the charisma and pets. This even works with dust; #sitting barely
>> (if at all) erodes, which seems completely backwards.
>>
>> There is considerable danger for the unprepared, however. You're
>> likely to generate a lot of @ or A that will attack anway, so keep
>> a /oTeleport or some other useful tool nearby.
>>
>> Conflict will quickly trim down the hoard if you generate more than
>> you'd prefer before creating pets.
>>
>> A magic trap and a poly trap in the mines, and you'll quickly have
>> an army to be feared.
>>
>> AFAIK create monster will never generate tame monsters. Am I wrong?
>
> This sounds like a good idea, but now this raises the question of
> how do you find magic traps? Do you just have to get lucky or are
> there places they are more likely to show up than others?

Also I should ask, are any classes better at taming monsters than
others (perhaps because they start with good taming food, or have a
chance to start with scrolls of taming or other things that lead to
being able to tame monsters early on, or perhaps later on with gained
intrinsics)

--
~ Matthew M Poxson ~
54440 Rodrick-Cav-Dwa-Fem-Law died in The Dungeons of Doom on level
10. Killed by a forest centaur, while helpless. - [95]

Reply to Anonymous

Archived from groups: rec.games.roguelike.nethack (More info?)

 

Andy Johnson wrote:
>
> Magic traps work incredibly well, to the point that I'd rate them along
> the lines of pudding farming. You can E-word the square and #sit on it

Magic traps have a 1-in-30 chance of exploding when activated. This
rather limits the benefits you can gain from them. On average, you'll
get about 1.5 charismatic effects from one trap.

> to keep monsters popping out, and eventually you'll get the charisma and
> pets. This even works with dust; #sitting barely (if at all) erodes,
> which seems completely backwards.

That does seem odd.

Reply to Anonymous

Archived from groups: rec.games.roguelike.nethack (More info?)

 

In article <cvm86b$en4$1@joe.rice.edu>,
Andy Johnson <usenet@take-this.out.swervy.tk> wrote:

>Magic traps work incredibly well, to the point that I'd rate them along
>the lines of pudding farming.

Maybe I do something suboptimally, but magic traps never last long for me.

(Farming, OTOH, the only time I've ever tried it, has gone on and on and
on and on. Today was magic lamps, speed boots, and magic markers day.
Yesterday was HoB's.)

Reply to James

Archived from groups: rec.games.roguelike.nethack (More info?)

 

Matt Poxson <poxsonm@comcast.net> wrote:
> What kind of range does a scroll of taming have?

A pretty good range if you misread it. *hint* *hint*

I tend to use that trick on the planes.

--
With sufficient thrust, pigs fly just fine. However, this is
not necessarily a good idea. It is hard to be sure where they
are going to land, and it could be dangerous sitting under them
as they fly overhead. -- RFC 1925

Reply to Anonymous

Archived from groups: rec.games.roguelike.nethack (More info?)

 

Matt Poxson wrote:
> Andy Johnson wrote:
>> Philip Bollom wrote:

>>> Scroll of taming, spell of charm monster, playing a magic harp, and
>>> stepping into a magic trap, gaining charisma while a monster is
>>> next to you.

> Your answer is reminecent of the parent that tells their children to
> come to them for help with home work and then when their child does,
> they simply point the child to the text book and tell them that they
> should try reading it again.

To play the parent as well: someone took the trouble to respond to your
message. Show a little gratefulness. He summarised the options that are
open for you. It's easy enough to find the right spoilers for more
details once you know what possibilities exist.

You're supposed to do something yourself, you know? The newsgroup can
only put you on the right path. For example, have a look at the
following spoilers: scrl-343.txt (for details on the scroll of taming),
spl2-343.txt (for the spell of charm monster), and tool-343.txt (for the
magic harp). I believe there's no spoiler on traps yet (but it's in the
making), so you'd have to google the rec.games.roguelike.nethack
archives for information on magic traps.

> This sounds like a good idea, but now this raises the question of how
> do you find magic traps? Do you just have to get lucky or are there
> places they are more likely to show up than others?

I think you have to be lucky.

Note that for lower level characters, magic trap finds are not so lucky.
They may behave like fire traps, killing a character thats'low on HP.

--
Boudewijn Waijers (kroisos at home.nl).

The garden of happiness is surrounded by a wall so low only children
can look over it. - "the Orphanage of Hits", former Dutch radio show.

Reply to Anonymous

Archived from groups: rec.games.roguelike.nethack (More info?)

 

Matt Poxson wrote:

> Also I should ask, are any classes better at taming monsters than
> others (perhaps because they start with good taming food, or have a
> chance to start with scrolls of taming or other things that lead to
> being able to tame monsters early on, or perhaps later on with gained
> intrinsics)

Wizards start with a collection of random magic items. A scroll of
taming can be part of that.

--
Boudewijn Waijers (kroisos at home.nl).

The garden of happiness is surrounded by a wall so low only children
can look over it. - "the Orphanage of Hits", former Dutch radio show.

Reply to Anonymous

Archived from groups: rec.games.roguelike.nethack (More info?)

 

Boudewijn Waijers wrote:

> Wizards start with a collection of random magic items. A scroll of
> taming can be part of that.

Or a spellbook of charm monster, though that's level 3 and it's a while
before a wizard has enough mana to cast it.

Raisse, killed by an exploding rune

--
irina@valdyas.org LegoHack: http://www.valdyas.org/irina/nethack/
Status of Raisse (piously neutral): Level 8 HP 63(67) AC -3, fast.

Reply to Anonymous

Archived from groups: rec.games.roguelike.nethack (More info?)

 

begin quoting Jesse Meyer <meyer_spammenot_@ideaone.net>:
>Matt Poxson <poxsonm@comcast.net> wrote:
>>What kind of range does a scroll of taming have?
>A pretty good range if you misread it. *hint* *hint*
>I tend to use that trick on the planes.

Go Team Meatshield! That is indeed a Top Tip, and it works no matter how
rubbish your spell skills are.
--
David Damerell <damerell@chiark.greenend.org.uk> Kill the tomato!
Today is Chedday, February.

Reply to Anonymous

Archived from groups: rec.games.roguelike.nethack (More info?)

 

> What are some of the ways that you can tame monsters?

Throw bananas at monkeys (dunno about apes). Throw apples or lichens
(other fruit probably works) at horses. Getting a tame warhorse is a
good thing.

And you can use polymorph traps to polymorph your little cat into
something more ferocious--a magic whistle is helpful here.

Reply to Anonymous

Archived from groups: rec.games.roguelike.nethack (More info?)

 

David Damerell wrote:



And that's all I ever see you write David. I'm sure you'r posting
something because I do see people reply to you and quote you, but I
never actualy can see what you post myself. It always shows up as an
attachement that I can't read.

I don't know exactly what the problem is either, if it's on my end or
your end, but your the only one on this news group that I can't read
regularly.

--
~ Matthew M Poxson ~
54440 Rodrick-Cav-Dwa-Fem-Law died in The Dungeons of Doom on level
10. Killed by a forest centaur, while helpless. - [95]

Reply to Anonymous

Archived from groups: rec.games.roguelike.nethack (More info?)

 

Boudewijn Waijers wrote:
> To play the parent as well: someone took the trouble to respond to
> your message. Show a little gratefulness. He summarised the options
> that are open for you. It's easy enough to find the right spoilers
> for more details once you know what possibilities exist.

No I won't be greatful for someone that wastes their own time to give
half answers to full questions.

If I say "How do you use a calculator to add numbers?" while on a news
group about calculators I realy don't expect someone to tell me that
there are manuals out their or the various brands of calculators that
I might use. On the other hand if it was a question that was asked
before and repeatedly, I would understand first pointing someone
toward a FAQ about the subject.

But no I will not be grateful to someone that answers a question in
such a way that it does not answer the question. Yes I know about the
spoilers, and I have gone over some of them. Sure I know that you can
read a scroll of taming. But what I don't know are the interesting
ways of using them. All the spoilers that I know about there are very
technical. This sword does this much damage and can be used by these
people. They don't go into the art of using somethings. Combine a Helm
of Op Align +1 chotic pc +1 lawful sword? Can they use the sword now?
These are things the spoilers do not answer. These are things people
have to try out. The helm and sword question is also not likely
something I would ask in the newsgroup either because it's just
something I could try out in Wizard Mode.

But when you get into the Art of doing things, then I feel all right
asking people what they have found. So yes I'm not going to be
grateful for someone that points at a can of paint when I ask how does
someone make paintings.

--
~ Matthew M Poxson ~
54440 Rodrick-Cav-Dwa-Fem-Law died in The Dungeons of Doom on level
10. Killed by a forest centaur, while helpless. - [95]

Reply to Anonymous

Archived from groups: rec.games.roguelike.nethack (More info?)

 

Matt Poxson wrote:
> [David Damerell's postings show up as empty]
> I don't know exactly what the problem is either, if it's on my end or
> your end, but your the only one on this news group that I can't read
> regularly.

Your newsreader has a bug that makes messages containing a line starting
with the word "begin" followed by two whitespaces show up as empty
messages (or something like that). David uses this line in all of his
posts to piss users of your newsreader off, so there are pretty much two
problems: The bug in your newsreader (which is of course on your end)
and David's dislike towards your newsreader (which is on his end).

--
If geiger counter does not click,
the coffee, she is just not thick

Reply to Anonymous

Archived from groups: rec.games.roguelike.nethack (More info?)

 

sjdevnull@yahoo.com wrote:
>>What are some of the ways that you can tame monsters?
>
>
> Throw bananas at monkeys (dunno about apes). Throw apples or lichens
> (other fruit probably works) at horses. Getting a tame warhorse is a
> good thing.
>
> And you can use polymorph traps to polymorph your little cat into
> something more ferocious--a magic whistle is helpful here.
>

Banannas at monkeys is a [S] thing, btw.

Reply to Anonymous

Archived from groups: rec.games.roguelike.nethack (More info?)

 

_.-In rec.games.roguelike.nethack, Matt Poxson wrote the following -._
> Boudewijn Waijers wrote:
>> To play the parent as well: someone took the trouble to respond to
>> your message. Show a little gratefulness. He summarised the options
>> that are open for you. It's easy enough to find the right spoilers
>> for more details once you know what possibilities exist.
>
> No I won't be greatful for someone that wastes their own time to give
> half answers to full questions.

And there is no reason he should give full answers to every damn
person to lazy to look up what has already been written.

People like you are the reason posters become become bitter. Someone
takes the effort to put together a FAQ or a spoiler that has all the
info you could ever want but you aren't happy with it and think they
should write it all out /again/ so that you can be satisfied.

RTFM, STFW, GAFC.

--
.-')) fauxascii.com ('-. | It's a damn poor mind that
' ..- .:" ) ( ":. -.. ' | can only think of one way to
((,,_;'.;' UIN=66618055 ';. ';_,,)) | spell a word.
((_.YIM=Faux_Pseudo :._)) | - Andrew Jackson

Reply to Anonymous

Archived from groups: rec.games.roguelike.nethack (More info?)

 

Sebastian Hungerecker wrote:
> Matt Poxson wrote:
>> [David Damerell's postings show up as empty]
>> I don't know exactly what the problem is either, if it's on my end
>> or your end, but your the only one on this news group that I can't
>> read regularly.
>
> Your newsreader has a bug that makes messages containing a line
> starting with the word "begin" followed by two whitespaces show up
> as empty messages (or something like that). David uses this line in
> all of his posts to piss users of your newsreader off, so there are
> pretty much two problems: The bug in your newsreader (which is of
> course on your end) and David's dislike towards your newsreader
> (which is on his end).

Well it doesn't piss me off so if he's doing it to piss me off then
he'll need to think of something other way to piss me off.

As for the Bug in my newsreader, I don't consider that on my end at
all but on Mircrocraps end, and as for David's dislike toward my
newsreader, again I don't consider their to be a problem, as any
dislike of Mircrocrap products is a good thing.

So sure I might not be able to see his postings, but now the only one
that has a problem is the people that create my newsreader, unless
David realy wants to piss me off, then he has a problem because he is
failing.

--
~ Matthew M Poxson ~
54440 Rodrick-Cav-Dwa-Fem-Law died in The Dungeons of Doom on level
10. Killed by a forest centaur, while helpless. - [95]

Reply to Anonymous

Archived from groups: rec.games.roguelike.nethack (More info?)

 

Faux_Pseudo wrote:
> People like you are the reason posters become become bitter.
> Someone takes the effort to put together a FAQ or a spoiler that
> has all the info you could ever want but you aren't happy with it
> and think they should write it all out /again/ so that you can be
> satisfied.
>
> RTFM, STFW, GAFC.

Have you ever thought it was people like you that make people like me
bitter and ungrateful for half answers. You judge quickly that your
FAQ is all useful or that you are all knowing and that what you know
should come as easy to everyone else as it comes to your grand
greatness. Well, let me tell something if you decide you want to
listen. I don't understand pets in Nethack and don't play with them
most the time. I also understand that alot of other people don't
understand pets so don't play with them. So I ask for some tangible
tips on how to use pets, how to get them, and other such information.

To the people that suggest that I read a scroll of taming while
confused I am greatful, because that is a tangible tip even if it's
not telling me everything. It is something useful to know.

This is a news group about nethack. Hence people are going to ask
questions about Nethack. If you want people to be greatful for your
time, then actualy take the time to give an answer that offers
tangible knowledge. If people like me make people like you bitter,
then good. I've asked a question about something that involves this
newsgroup, and instead of taking the time to answer it you have taken
the time to tell me I should be grateful for wasting my time.

If I sound bitter myself, it's because I ask questions about things I
don't understand and people like you take the time to insult me for
not knowing what you know, or not knowing how to find the information.

So if you don't like the fact that I am not greatful for your time,
then just ignore me when I ask for information because I'm not going
to bend down and offer praise to anyone that acts like the all knowing
god who has knowledge that should be horded over and not shared with
people that seek it.

--
~ Matthew M Poxson ~
54440 Rodrick-Cav-Dwa-Fem-Law died in The Dungeons of Doom on level
10. Killed by a forest centaur, while helpless. - [95]

Reply to Anonymous

Archived from groups: rec.games.roguelike.nethack (More info?)

 

On 2005-02-26, Matt Poxson <poxsonm@comcast.net> wrote:
> If I sound bitter myself, it's because I ask questions about things I
> don't understand and people like you take the time to insult me for
> not knowing what you know, or not knowing how to find the information.
>
> So if you don't like the fact that I am not greatful for your time,
> then just ignore me when I ask for information because I'm not going
> to bend down and offer praise to anyone that acts like the all knowing
> god who has knowledge that should be horded over and not shared with
> people that seek it.

Here is a suggestion: If someone posts a reply that you don't understand/
don't feel fully answers your question/whatever, then reply to them
and ask nicely for clarification.

Example:

Q: How do I tame pets?
A: Scrolls of taming, magic traps, magic harps, feeding them
Q: I was hoping for more details- What is the range and effectiveness
of a scroll? How do you do it with the magic traps/magic harps?

Remember that while people who post here may have telepathy in our current
game of nethack or [S], we cant read minds... And people generally answer
questions cause they are trying to be nice-- its not like they get
anything else out of it...

If I read a scroll of taming, will it calm everyone down?

--
Andrew D. Hilton
UPenn Phd Student

Reply to Anonymous

Archived from groups: rec.games.roguelike.nethack (More info?)

 

Matt Poxson wrote:

> As for the Bug in my newsreader, I don't consider that on my end at
> all but on Mircrocraps end, and as for David's dislike toward my
> newsreader, again I don't consider their to be a problem, as any
> dislike of Mircrocrap products is a good thing.

In the NewsReader that shall not be named, the way to view David's
messages is the following:

CTRL-F3
ALT-space
ALT-M

Replying to his messages requires copy and paste and adding all ">"
signs yourself. Note that you may have to shorten line lengths as well,
to avoid broken quoting.

Please use the reply button anyway, so the thread won't be broken. Once
you get used to it, you'll hardly even notice David's problem anymore.

By the way, since I'm editing my replies anyway, I always start my
replies to him with "David Damerell unsuccesfully tried to hide:",
instead of "David Damerell wrote:".

--
Boudewijn Waijers (kroisos at home.nl).

The garden of happiness is surrounded by a wall so low only children
can look over it. - "the Orphanage of Hits", former Dutch radio show.

Reply to Anonymous

Archived from groups: rec.games.roguelike.nethack (More info?)

 

Sebastian Hungerecker wrote:

> David uses this line in all
> of his posts to piss users of your newsreader off,

What David fails to see is that he pisses off users of all newsreaders
here because this discussion keeps coming up. I guess a lot of us are
just as annoyed as I am, not because he uses that header (there is an
easy workaround in OE), but because every month or so, someone else
doesn't know what's going on, and the same annoying discussion comes up
again.

Netiquette also comprises trying not to annoy others, as long as they
don't hinder you.

--
Boudewijn Waijers (kroisos at home.nl).

The garden of happiness is surrounded by a wall so low only children
can look over it. - "the Orphanage of Hits", former Dutch radio show.

Reply to Anonymous

Archived from groups: rec.games.roguelike.nethack,misc.misc (More info?)

 

Matt Poxson wrote:

> Ungreatful
> greatful
> greatful
> greatful

Despite that you and I might like the word to be
spelled that way, it isn't.

http://www.bennetyee.org/http_webs [...] thod=exact

Despite that you might like long, involved answers
to your queries, people write FAQs and spoilers
specifically to evade the need to write long,
involved answers over and over for every new
arrival. You need to put yourself in the context of
a new arrival just one in a queue of thousands.

If you are going to start insulting people who
prefer you first to understand the existing material
from the existing sources, rather than having them
type it all again from scratch, you'll quickly find
your reputation leaving you receiving no responses
here at all. No one _owes_ you the effort of a
response, you have to _earn_ a response by showing
that you have become, on your own, as clueful as
possible without help, in how you ask your question.

When you have read the existing material in detail,
and tested what you learned there with game playing,
you can then come back and say "the spoiler says
thus and so, but I don't understand why when I try
it, this happens instead" or "..., but when I try
it, I'm still confused by this part" and find that
you will encounter a much better reception.

Sometimes, your questions will lead the author to
expand or correct the spoiler, as well, and you will
have helped the next newcomer.

FWIW

xanthian.

Reply to Anonymous

Archived from groups: rec.games.roguelike.nethack (More info?)

 

"Boudewijn Waijers" <kroisos@REMOVETHISWORD.home.nl> writes:

> Sebastian Hungerecker wrote:
>
> > David uses this line in all
> > of his posts to piss users of your newsreader off,
>
> What David fails to see is that he pisses off users of all newsreaders
> here because this discussion keeps coming up.

The stereotypical rationale of the begin/end-gamers
to this is that they don't start the debate..

> I guess a lot of us are just as annoyed as I am, not because he uses
> that header (there is an easy workaround in OE), but because every
> month or so, someone else doesn't know what's going on, and the
> same annoying discussion comes up again.

Ack.

Best,
Jakob

Reply to Anonymous

Archived from groups: rec.games.roguelike.nethack (More info?)

 

"Matt Poxson" <poxsonm@comcast.net> writes:

> Faux_Pseudo wrote:
> > People like you are the reason posters become become bitter.
> > Someone takes the effort to put together a FAQ or a spoiler that
> > has all the info you could ever want but you aren't happy with it
> > and think they should write it all out /again/ so that you can be
> > satisfied.
> >
> > RTFM, STFW, GAFC.
>
> Have you ever thought it was people like you that make people like me
> bitter and ungrateful for half answers.

What a sad story, really. Big sympathies from me. I promise
never to give you a half answer.

Best,
Jakob,
score adjusted

Reply to Anonymous

Archived from groups: rec.games.roguelike.nethack (More info?)

 

begin quoting Jakob Creutzig <creutzig@mathematik.tu-darmstadt.de>:
>"Boudewijn Waijers" <kroisos@REMOVETHISWORD.home.nl> writes:
>>What David fails to see is that he pisses off users of all newsreaders
>>here because this discussion keeps coming up.
>The stereotypical rationale of the begin/end-gamers
>to this is that they don't start the debate..

Indeed; and I certainly didn't start a series of identical postings
moaning about it. Boudewijn should get off his high horse; he kicked off
a spamming run to complain about it, and only avoided a BI of 20 because
saner heads cooled him down; and I wouldn't have started if it weren't for
that.
--
David Damerell <damerell@chiark.greenend.org.uk> flcl?
Today is Potmos, March.

Reply to Anonymous

Archived from groups: rec.games.roguelike.nethack (More info?)

 

David Damerell <damerell@chiark.greenend.org.uk> wrote in
news:RLn*vxmIq@news.chiark.greenend.org.uk:

> begin quoting Jakob Creutzig
> <creutzig@mathematik.tu-darmstadt.de>:
>>"Boudewijn Waijers" <kroisos@REMOVETHISWORD.home.nl> writes:
>>>What David fails to see is that he pisses off users of all
>>>newsreaders here because this discussion keeps coming up.
>>The stereotypical rationale of the begin/end-gamers
>>to this is that they don't start the debate..
>
> Indeed; and I certainly didn't start a series of identical postings
> moaning about it.

No, you started a series of aparently identical postings that all appear
as empty. I personally can't see the difference as far as OE users are
concerned except that Boudewijn has a problem due to circumstances out of
his control, while you just seem to enjoy being difficult.

If you're going to troll, then don't be mad when people call you on it.

Reply to seraphim

Archived from groups: rec.games.roguelike.nethack (More info?)

 

Seraphim <gme6@cornell.edu> wrote:

> David Damerell <damerell@chiark.greenend.org.uk> wrote in
> news:RLn*vxmIq@news.chiark.greenend.org.uk:
>
> > Indeed; and I certainly didn't start a series of identical postings
> > moaning about it.
>
> No, you started a series of aparently identical postings that all appear
> as empty.

No, he didn't. The contents of his posts is there, plain to see for
everybody with a newsreader.

Richard

Reply to Anonymous

Archived from groups: rec.games.roguelike.nethack (More info?)

 

On 2/28/05 8:06 AM, David Damerell wrote:
> begin quoting Jakob Creutzig <creutzig@mathematik.tu-darmstadt.de>:
>
>>"Boudewijn Waijers" <kroisos@REMOVETHISWORD.home.nl> writes:
>>
>>>What David fails to see is that he pisses off users of all newsreaders
>>>here because this discussion keeps coming up.
>>
>>The stereotypical rationale of the begin/end-gamers
>>to this is that they don't start the debate..
>
> Indeed; and I certainly didn't start a series of identical postings
> moaning about it. Boudewijn should get off his high horse; he kicked off
> a spamming run to complain about it, and only avoided a BI of 20 because
> saner heads cooled him down; and I wouldn't have started if it weren't for
> that.

The relevant issue at this point being, when are you going to quit?

--
Kevin Wayne

"I came to Casablanca for the waters."
"Waters? What waters? We're in the desert?"
"I was misinformed."

Reply to Anonymous

Archived from groups: rec.games.roguelike.nethack (More info?)

 

David Damerell wrote:

> Indeed; and I certainly didn't start a series of identical postings
> moaning about it. Boudewijn should get off his high horse; he kicked
> off a spamming run to complain about it, and only avoided a BI of 20
> because saner heads cooled him down;

Al least *I* stopped being childish and annoying.

> and I wouldn't have started if it weren't for that.

You didn't start this in reaction to my "message ignored" messages.
Obviously, I reacted to *your* messages. How could I have posted one if
you hadn't posted a "begin quoting" message first?

--
Boudewijn Waijers (kroisos at home.nl).

The garden of happiness is surrounded by a wall so low only children
can look over it. - "the Orphanage of Hits", former Dutch radio show.

Reply to Anonymous

Archived from groups: rec.games.roguelike.nethack (More info?)

 

Boudewijn Waijers wrote:

> David Damerell wrote:
>
>> Indeed; and I certainly didn't start a series of identical postings
>> moaning about it. Boudewijn should get off his high horse; he kicked
>> off a spamming run to complain about it, and only avoided a BI of 20
>> because saner heads cooled him down;
>
> Al least *I* stopped being childish and annoying.
>
>> and I wouldn't have started if it weren't for that.
>
> You didn't start this in reaction to my "message ignored" messages.
> Obviously, I reacted to *your* messages. How could I have posted one if
> you hadn't posted a "begin quoting" message first?

http://tinyurl.com/57fm2

--
Benjamin Lewis, fanning the flames.

Reply to Anonymous

Archived from groups: rec.games.roguelike.nethack (More info?)

 

Benjamin Lewis wrote:
> Boudewijn Waijers wrote:

>> You didn't start this in reaction to my "message ignored" messages.
>> Obviously, I reacted to *your* messages. How could I have posted one
>> if you hadn't posted a "begin quoting" message first?

> http://tinyurl.com/57fm2

You're right, sorry. Thanks for the correction.

I was responding to Stremler's messages, not David's.

--
Boudewijn Waijers (kroisos at home.nl).

The garden of happiness is surrounded by a wall so low only children
can look over it. - "the Orphanage of Hits", former Dutch radio show.

Reply to Anonymous

Archived from groups: rec.games.roguelike.nethack (More info?)

 

David Damerell wrote:

> Indeed; and I certainly didn't start a series of identical postings
> moaning about it. Boudewijn should get off his high horse; he kicked
> off a spamming run to complain about it, and only avoided a BI of 20
> because saner heads cooled him down; and I wouldn't have started if
> it weren't for that.

About that BI of 20: someone earlier posted the following:

> In your case, it's collected 5 identical "message ignored" notes, none
of
> which were crossposted; this amounts to an index of 5*sqrt(1).
>
> You still have some way to go before crossing the boundary.

I wouldn't call 5 messages a "spamming run". You're greatly
exaggerating, not only in your statement above, but also in refusing to
cool down as well, and continuing to annoy quite some people in this
newsgroup with no serious reason but foolhardiness.

And note that for OE users, your own messages would also be counted as a
spamming run. You've posted many more than 20 of them over the last two
months, where I stopped after five of them, and I got to see the folly
of my ways.

--
Boudewijn Waijers (kroisos at home.nl).

The garden of happiness is surrounded by a wall so low only children
can look over it. - "the Orphanage of Hits", former Dutch radio show.

Reply to Anonymous

Archived from groups: rec.games.roguelike.nethack (More info?)

 

David Damerell wrote:

> Indeed; and I certainly didn't start a series of identical postings
> moaning about it. Boudewijn should get off his high horse; he kicked
> off a spamming run to complain about it, and only avoided a BI of 20
> because saner heads cooled him down; and I wouldn't have started if
> it weren't for that.

About that BI of 20: someone earlier posted the following:

> In your case, it's collected 5 identical "message ignored" notes,
> none of which were crossposted; this amounts to an index of
> 5*sqrt(1).
>
> You still have some way to go before crossing the boundary.

I wouldn't call 5 messages a "spamming run". You're greatly
exaggerating, not only in your statement above, but also in refusing to
cool down as well, and continuing to annoy quite some people in this
newsgroup with no serious reason but foolhardiness.

And note that for OE users, your own messages would also be counted as a
spamming run. You've posted many more than 20 of them over the last two
months, where I stopped after five of them, and I got to see the folly
of my ways.

--
Boudewijn Waijers (kroisos at home.nl).

The garden of happiness is surrounded by a wall so low only children
can look over it. - "the Orphanage of Hits", former Dutch radio show.

Reply to Anonymous

Archived from groups: rec.games.roguelike.nethack (More info?)

 

David Damerell wrote:

> Boudewijn should get off his high horse [...]

I got off my high horse about a month and a half ago, when I stopped
posting my "message ignored" postings, admitted I had been childish,
apologised, and mended my ways.

I suggest you reread several of your own postings on this subject,
consider who's currently sitting on a high horse, think again, then come
back complaining if you still feel the same.

--
Boudewijn Waijers (kroisos at home.nl).

The garden of happiness is surrounded by a wall so low only children
can look over it. - "the Orphanage of Hits", former Dutch radio show.

Reply to Anonymous

Archived from groups: rec.games.roguelike.nethack (More info?)

 

begin quoting Benjamin Lewis <bclewis@cs.sfu.ca>:
>Boudewijn Waijers wrote:
>>Al least *I* stopped being childish and annoying.

This is an attempt to confuse the issue. Boudeiwjn stopped his spam run; I
never started one.

>>You didn't start this in reaction to my "message ignored" messages.
>>Obviously, I reacted to *your* messages. How could I have posted one if
>>you hadn't posted a "begin quoting" message first?
>http://tinyurl.com/57fm2

Don't go confusing the issue with the facts, now. :-)
--
David Damerell <damerell@chiark.greenend.org.uk> Distortion Field!
Today is Teleute, March.

Reply to Anonymous

Archived from groups: rec.games.roguelike.nethack (More info?)

 

David Damerell wrote:

>> Boudewijn Waijers wrote:
>>> At least *I* stopped being childish and annoying.

> Boudeiwjn stopped his spam run; I never started one.

Daivd, :-)

I was talking about being childish and annoying, not about spamming.

I never said you started a spam run: I merely stated that your latest
run of one and a half month of postings starting with "begin quoting"
would, to a clueless unknowing OE user, be similar to a run of spam.

Mind you, most of them *are* clueless that their newsreader is faulty,
and I don't think this newsgroup is the place to educate them. Your
intentions are good, but, as almost always, the end does not justify the
means.

And, as I've said before, a total of 5 (five) identical messages does
*not* constitute a spam run.

--
Boudewijn Waijers (kroisos at home.nl).

The garden of happiness is surrounded by a wall so low only children
can look over it. - "the Orphanage of Hits", former Dutch radio show.

Reply to Anonymous

Archived from groups: rec.games.roguelike.nethack (More info?)

 

"Boudewijn Waijers" <kroisos@REMOVETHISWORD.home.nl> wrote:

> And, as I've said before, a total of 5 (five) identical messages does
> *not* constitute a spam run.

Nevertheless, I'd like to add here that I was literally _one_ post away
from doing the same as David (and that before I'd noticed that David had
started doing so).

Richard

Reply to Anonymous

Archived from groups: rec.games.roguelike.nethack (More info?)

 

Richard Bos wrote:
> "Boudewijn Waijers" <kroisos@REMOVETHISWORD.home.nl> wrote:

>> And, as I've said before, a total of 5 (five) identical messages does
>> *not* constitute a spam run.

> Nevertheless, I'd like to add here that I was literally _one_ post
> away from doing the same as David (and that before I'd noticed that
> David had started doing so).

David is still using that accursed header, and I haven't plonked him
yet. I may even note that I still take the trouble to open his posts the
difficult ways and read them, because I value his opinion on NetHack,
which is what this newsgroup should be about.

Perhaps I'm a little bit more patient than some others, not only when
playing NetHack, but also in posting to this newsgroup. Note that this
newsgroup isn't know for its impatience; usually people here are
thick-skinned and have patience with one another. I used to think David
did, too.

--
Boudewijn Waijers (kroisos at home.nl).

The garden of happiness is surrounded by a wall so low only children
can look over it. - "the Orphanage of Hits", former Dutch radio show.

Reply to Anonymous

Archived from groups: rec.games.roguelike.nethack (More info?)

 

Boudewijn Waijers wrote on Thu, 3 Mar 2005 02:17:46 +0100:

> David is still using that accursed header, and I haven't plonked him
> yet.

Just do it already. Please. David could then plonk you back, and the
group would be free of this ridiculous soap opera.



--
"Sometimes I stand by the door and look into the darkness. Then I
am reminded how dearly I cherish my boredom, and what a precious
commodity is so much misery." -- Jack Vance

Reply to Anonymous

Archived from groups: rec.games.roguelike.nethack (More info?)

 

begin quoting Rast <rast2@hotmail.com>:
>Boudewijn Waijers wrote on Thu, 3 Mar 2005 02:17:46 +0100:
>>David is still using that accursed header, and I haven't plonked him
>>yet.
>Just do it already. Please. David could then plonk you back,

I did when he started his spam run, actually, so I am only replying to his
comments on the subject when quoted.
--
David Damerell <damerell@chiark.greenend.org.uk> Distortion Field!
Today is Aponoia, March.

Reply to Anonymous
Tom's Hardware > Forum > Games General > Games General Discussions > Becoming a pet master?
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