G
Guest
Guest
Archived from groups: rec.games.roguelike.nethack (More info?)
Some thoughts that have come to me while playing slashem lately:
(1) The artifact keys should behave more like the other artifacts
required to win the game- i.e. cant be put in containers/indestructable.
If you were to destroy them (say a boh, /oC accident) before opening
the doors in Vlad's tower, you would make the game unwinnable
(2) You really should be able to wish for "protection" to improve
ublessed by 1- so that if you have your armor all the way enchanted,
and have wishes to burn, you can put them to use..
(3) Since minions dont pick things up, it would be nice if you could give
them things- i.e. take their weapon, improve it, and give it back,
or give them a unicorn horn so they can remedy confusion/blindness etc
(4) You really should be able to apply a unicorn horn to other
creatures besides yourself-- a confused Monadic Deva of Quezacoatl
can prove a grave danger to a level 10 character...
(5) You should have some time to get out of water before you drown
(as mentioned before)
(6) You should be able to sacrifice cross-aligned artifacts that you find
to your god, decreasing the artifact count in the game (thus making
you more likely to get an artifact from saccing) as well as acting
like a high value sacrifice in general.
(7) Its odd that lawful minions will kill peaceful co-alligned angelic
beings. You would think they would leave them alone.
(8) If sufficiently skilled in two-weapon combat, you should
be able to strike two adjacent monsters at once, one with each weapon
(by pressing some other key, then entering two directions).
This would be primarily for situations where you are surrounded by many
weak monsters, i.e. insects summoned around you.
--
Andrew D. Hilton
UPenn Phd Student
Some thoughts that have come to me while playing slashem lately:
(1) The artifact keys should behave more like the other artifacts
required to win the game- i.e. cant be put in containers/indestructable.
If you were to destroy them (say a boh, /oC accident) before opening
the doors in Vlad's tower, you would make the game unwinnable
(2) You really should be able to wish for "protection" to improve
ublessed by 1- so that if you have your armor all the way enchanted,
and have wishes to burn, you can put them to use..
(3) Since minions dont pick things up, it would be nice if you could give
them things- i.e. take their weapon, improve it, and give it back,
or give them a unicorn horn so they can remedy confusion/blindness etc
(4) You really should be able to apply a unicorn horn to other
creatures besides yourself-- a confused Monadic Deva of Quezacoatl
can prove a grave danger to a level 10 character...
(5) You should have some time to get out of water before you drown
(as mentioned before)
(6) You should be able to sacrifice cross-aligned artifacts that you find
to your god, decreasing the artifact count in the game (thus making
you more likely to get an artifact from saccing) as well as acting
like a high value sacrifice in general.
(7) Its odd that lawful minions will kill peaceful co-alligned angelic
beings. You would think they would leave them alone.
(8) If sufficiently skilled in two-weapon combat, you should
be able to strike two adjacent monsters at once, one with each weapon
(by pressing some other key, then entering two directions).
This would be primarily for situations where you are surrounded by many
weak monsters, i.e. insects summoned around you.
--
Andrew D. Hilton
UPenn Phd Student