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Speaking of fumbles...

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Anonymous
February 28, 2005 3:48:35 AM

Archived from groups: rec.games.frp.dnd (More info?)

Caught the fumble from hell last night. Our system doesn't
pass any realism tests, but we like it well enough - if you
roll a 1 you roll percentile dice and consult Ye Charte. About
half the chart is no result other than lose all attacks for
the rest of the round (which isn't as bad in our low-level
mutant 1st edition rules as in 3rd edition). The higher up
the chart you go, the worse the results. I rolled a 00.

Which wasn't so bad, really. I had to roll three more times,
and all I ended up with was "no result," "drop left hand
weapon or shield" and "fall to ground." The problem was,
the whole area around us was covered in Aqua Regia, otherwise
known as the Universal Solvent. So my good steel dagger fell
into a pool of solvent and dissolved. But my really cool
magical dagger was fine, so that's okay. But then I fell
to the ground, and missed an easy dexterity save and ended
up in a pool of solvent myself, so now my left arm is gone
to the elbow. But I suppose that's okay, since my really
cool and useful right arm is still attached.

Still, though. Stung like a mother.

Pete

More about : speaking fumbles

Anonymous
February 28, 2005 3:48:36 AM

Archived from groups: rec.games.frp.dnd (More info?)

On 28 Feb 2005 00:48:35 GMT, Peter Meilinger <mellnger@bu.edu> wrote:

> Caught the fumble from hell last night. Our system doesn't
> pass any realism tests, but we like it well enough - if you
> roll a 1 you roll percentile dice and consult Ye Charte.

Sounds familiar.

About
> half the chart is no result other than lose all attacks for
> the rest of the round (which isn't as bad in our low-level
> mutant 1st edition rules as in 3rd edition). The higher up
> the chart you go, the worse the results. I rolled a 00.

Ouch. Double 00's sting like hell in our game system too.

> Which wasn't so bad, really. I had to roll three more times,
> and all I ended up with was "no result," "drop left hand
> weapon or shield" and "fall to ground." The problem was,
> the whole area around us was covered in Aqua Regia, otherwise
> known as the Universal Solvent. So my good steel dagger fell
> into a pool of solvent and dissolved. But my really cool
> magical dagger was fine, so that's okay. But then I fell
> to the ground, and missed an easy dexterity save and ended
> up in a pool of solvent myself, so now my left arm is gone
> to the elbow. But I suppose that's okay, since my really
> cool and useful right arm is still attached.

Ehhh, just think of it as giving your character some character. ;-)

BTW, strangely, upon reading this post, I'd completely forgotten that US
attacks organic and inorganic objects, and had to go look it up. Sue
enough. I thought all along it only affected glues and the like. Learn
something old every day.

--
In an old 1E campaign I played in, there was this half-dwarf, half-orc
character. They called him a dorc. -Solomoriah
Anonymous
February 28, 2005 10:09:14 PM

Archived from groups: rec.games.frp.dnd (More info?)

In article <cvtpp3$km$1@news3.bu.edu>,
Peter Meilinger <mellnger@bu.edu> wrote:
>Caught the fumble from hell last night. Our system doesn't
>pass any realism tests, but we like it well enough - if you
>roll a 1 you roll percentile dice and consult Ye Charte. About
>half the chart is no result other than lose all attacks for
>the rest of the round (which isn't as bad in our low-level
>mutant 1st edition rules as in 3rd edition). The higher up
>the chart you go, the worse the results. I rolled a 00.
>
>Which wasn't so bad, really. I had to roll three more times,
>and all I ended up with was "no result," "drop left hand
>weapon or shield" and "fall to ground." The problem was,
>the whole area around us was covered in Aqua Regia, otherwise
>known as the Universal Solvent. So my good steel dagger fell
>into a pool of solvent and dissolved. But my really cool
>magical dagger was fine, so that's okay. But then I fell
>to the ground, and missed an easy dexterity save and ended
>up in a pool of solvent myself, so now my left arm is gone
>to the elbow. But I suppose that's okay, since my really
>cool and useful right arm is still attached.

IRL Aqua Regia dissolves gold, but should have just served as an acid attack
on the arm -- I don't think you'd lose the arm, but it would hurt. In 3.5 the
Universal Solvent just dissolves Sovereign Glue (and so is misnamed).
--
"Yo' ideas need to be thinked befo' they are say'd" - Ian Lamb, age 3.5
http://www.cs.queensu.ca/~dalamb/ qucis->cs to reply (it's a long story...)
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Anonymous
February 28, 2005 10:09:15 PM

Archived from groups: rec.games.frp.dnd (More info?)

Mere moments before death, David Alex Lamb hastily scrawled:
>In 3.5 the
>Universal Solvent just dissolves Sovereign Glue (and so is misnamed).

....and Tanglefoot Bags and the adhesive created by Kuo-Toa.

But yeah, still very misnamed.



Ed Chauvin IV

--
DISCLAIMER : WARNING: RULE # 196 is X-rated in that to calculate L,
use X = [(C2/10)^2], and RULE # 193 which is NOT meant to be read by
kids, since RULE # 187 EXPLAINS homosexuality mathematically, using
modifier G @ 11.

"I always feel left out when someone *else* gets killfiled."
--Terry Austin
Anonymous
March 1, 2005 9:21:59 AM

Archived from groups: rec.games.frp.dnd (More info?)

Matt Frisch wrote:
> dalamb@qucis.queensu.ca (David Alex Lamb) scribed into the ether:
>
<snip 3E Universal Solvent effects>
>
>> I'd be inclined to extend it to all adhesives.
>
> To be strictly technical, it should be extended to...everything.
>
> The UA version in 1E was like that.

To be strictly techical, standard 1E UA Universal Solvent only affected
adhesives. It could disintegrate matter only if it was carefully
distilled down to 1/3 of its original volume.


Arivne
Anonymous
March 2, 2005 3:09:54 AM

Archived from groups: rec.games.frp.dnd (More info?)

On 1 Mar 2005 06:21:59 -0800, arivne@cox.net scribed into the ether:

>Matt Frisch wrote:
>> dalamb@qucis.queensu.ca (David Alex Lamb) scribed into the ether:
>>
><snip 3E Universal Solvent effects>
>>
>>> I'd be inclined to extend it to all adhesives.
>>
>> To be strictly technical, it should be extended to...everything.
>>
>> The UA version in 1E was like that.
>
>To be strictly techical, standard 1E UA Universal Solvent only affected
>adhesives. It could disintegrate matter only if it was carefully
>distilled down to 1/3 of its original volume.

Well, that's why I said "like" that, and not "did" that.

Ah, the joys of the imprecision of usenet.
Anonymous
March 2, 2005 11:44:29 PM

Archived from groups: rec.games.frp.dnd (More info?)

Mere moments before death, David Alex Lamb hastily scrawled:
>This raises the standard question of where you'd keep something that dissolves
>...everything. It's have to have something like DR google* vs acid.
>
>*10^100, from Mathematics and the Imagination. Also the inspiration for
> naming a well-known search engine.

Also properly spelled "googol". Check www.googol.com if you don't
believe me.



Ed Chauvin IV

--
DISCLAIMER : WARNING: RULE # 196 is X-rated in that to calculate L,
use X = [(C2/10)^2], and RULE # 193 which is NOT meant to be read by
kids, since RULE # 187 EXPLAINS homosexuality mathematically, using
modifier G @ 11.

"I always feel left out when someone *else* gets killfiled."
--Terry Austin
!