Archived from groups: rec.games.roguelike.nethack (
More info?)
Seraphim wrote:
> "Boudewijn Waijers" wrote:
>> Chris wrote:
>>> When wearing a ring of slow digestion, I think that it would make
>>> sense for the affects of potions to last longer. As this would
>>> make "bad" potions as well as "good" potions longer lasting, I
>>> dont think it wouldn't really unbalance anything.
>> Actually, it would.
>> After all, you will drink a "bad" potion only once, if at all. "Good"
>> potions, on the contrary, will be quaffed over and over again.
>> Therefore, the good effects will occur much more often, so the longer
>> duration of the bad effects is void.
> How many "good" potions can you think if that have time limits on
> them? I can only think of a few, and some of those could be very
> annoying if they had really long timeouts. I wouldn't want to be
> stuck levitating for 3000 turns or invisible when I wanted to go into
> a shop.
Well, then you could always take off the ring, couldn't you?
Hence, the potion would work longer while you were wearing the ring, and
if, for some reason, you don't want it to last longer, you could just
take off the ring for a while.
Sure, your food consumption would also be a bit faster, then, but since
your standard food consumption in NetHack is tailored to *not* having a
ring of slow digestion, this should hardly pose any problem, as well.
--
Boudewijn Waijers (kroisos at home.nl).
The garden of happiness is surrounded by a wall so low only children
can look over it. - "the Orphanage of Hits", former Dutch radio show.