Archived from groups: rec.games.roguelike.nethack (
More info?)
On Tue, 15 Mar 2005, Richard Bos wrote:
> Adam Borowski <kilobyte@mimuw.edu.pl> wrote:
>
> > Martin Read wrote:
> > > "tiny k" <kdlittle88@yahoo.com> wrote:
> > >>Credit cloning? what is that?
> > >
> > > Drop valuable item in shop. Collect gold (or gain credit). Have your
> > > pet remove it from the shop. Go outside and pick the item back up.
> > > Rinse and repeat.
> >
> > And, as opposed to having pets freely steal items from shops, which is
> > simply debatable but an intentional feature, this is a clear bug.
> >
> > A distracted shopkeeper may fail to notice a trained dog lifting an
> > item. It may be a stretch to make him fail the same dog doing rounds
> > into it takes every single item from his inventory, but still, it
> > doesn't have that bad a balance effect.
> >
> > On the other hand, which shopkeeper would kindly buy an item off you if
> > it's the very same item that just got stolen from him? This is pretty
> > much a proof that you're either the thief or a very insolent fence.
> > Now, try to repeat the same trick 15 times. Doesn't sound extremely
> > plausible, does it?
> >
> > Credit cloning is just a variant of this technique that uses the new
> > "credit" system that was coded to allow people with uncontrolled
> > teleportitis to shop safely; it just proved to be badly abusable later.
>
> It's also inevitable, unless you make shopkeepers stop pets from
> stealing, because even if you have them recognise objects that were
> stolen from them, you can always drop (anonymous, fungible) money in the
> shop, and have the dog repeatedly steal that. It works the same, just
> slower. Since in most versions (all? Who compiles with GOLDOBJ?) gold
> isn't even a proper object, and even if it is one coin coin is hard to
> tell from another, you can't justify shopkeepers recognising "their own"
> gold.
You could have shopkeeper picking up gold in their own shop. Other
monsters do pick up objects, shopkeepers could probably pick up only gold
and only in their shop. So that will still allow for shopping with
teleportitis but prevent credit cloning (without, of course, preventing
pet stealing).
Hypocoristiquement,
Jym.