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Archived from groups: rec.games.frp.dnd (More info?)
Here's something for discussion: In the old days, the
typical artifact (if any artifact can be considered typical)
has 'side effects' - disabilities that came with owning
such a powerful artifact. One of my characters, a ranger,
killed normal plants by touch for years (and had to be
quite careful) after an encounter with the Ring of Gaxx.
I've been noticing that this aspect of artifacts seems to
be fading - many artifacts I have seen in various sources
don't seem to have a disadvantage or side-effect. Do
people think that losing this aspect is a good thing or
a bad thing?
For the sake of full disclosure: In my standard campaign,
artifacts have *nasty* disads - not enough to make them
not worth having, but definitely enough to cause the party
to treat them with respect. My high-level party has
two artifacts accessible, and isn't currently using either of
them. One of them, a longsword named Edge, they have
in a safe place with a Drawmij's instant summons set up,
so the party can get it in emergencies but doesn't have
to worry about it on a day-to-day basis. You see, Edge
cuts just about anything ... the enemy, the scabbard you
try to place it in, the floor when you drop it, your leg if
it swings badly as you walk along ... The only safe way
to carry it is in your hands, and even then you have to
make a dexterity ability check each hour to not risk cutting
yourself. (And please don't roll a 1 when wearing it unless
you've got a ring of regeneration on. Yes, the party got
one for just that reason.)
The other one, they haven't yet figured out (identifying
artifacts can be rather tricky). They know it's a ring of
protection +6 and resistance +6. Until they find someone
who can legend lore it, they haven't yet dared use it! It's
sitting unused in the portable hole.
Maybe I overdid their previous experiences with artifact's
disads? *evil grin*
Here's something for discussion: In the old days, the
typical artifact (if any artifact can be considered typical)
has 'side effects' - disabilities that came with owning
such a powerful artifact. One of my characters, a ranger,
killed normal plants by touch for years (and had to be
quite careful) after an encounter with the Ring of Gaxx.
I've been noticing that this aspect of artifacts seems to
be fading - many artifacts I have seen in various sources
don't seem to have a disadvantage or side-effect. Do
people think that losing this aspect is a good thing or
a bad thing?
For the sake of full disclosure: In my standard campaign,
artifacts have *nasty* disads - not enough to make them
not worth having, but definitely enough to cause the party
to treat them with respect. My high-level party has
two artifacts accessible, and isn't currently using either of
them. One of them, a longsword named Edge, they have
in a safe place with a Drawmij's instant summons set up,
so the party can get it in emergencies but doesn't have
to worry about it on a day-to-day basis. You see, Edge
cuts just about anything ... the enemy, the scabbard you
try to place it in, the floor when you drop it, your leg if
it swings badly as you walk along ... The only safe way
to carry it is in your hands, and even then you have to
make a dexterity ability check each hour to not risk cutting
yourself. (And please don't roll a 1 when wearing it unless
you've got a ring of regeneration on. Yes, the party got
one for just that reason.)
The other one, they haven't yet figured out (identifying
artifacts can be rather tricky). They know it's a ring of
protection +6 and resistance +6. Until they find someone
who can legend lore it, they haven't yet dared use it! It's
sitting unused in the portable hole.
Maybe I overdid their previous experiences with artifact's
disads? *evil grin*