3.4.3 vs. 3.4.0

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Boudewijn Waijers wrote:
> roy axenov wrote:
> > Oh, and I'm playing 3.4.0,

> May I ask why?

> Gameplay is (almost) the same as 3.4.3, and the latter
> removes a *lot* of bugs.

Lazyness. 3.4.0 was what I've found on my HDD when I was
looking for some roguelike to beat this January. Since then
I got accustomed to it, and was reluctant to go through the
process of moving my configs/logfiles/records/bones to a
more recent version.

--
roy axenov
 
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roy axenov wrote:
> Boudewijn Waijers wrote:
>> roy axenov wrote:
>>> Oh, and I'm playing 3.4.0,

>> May I ask why?

>> Gameplay is (almost) the same as 3.4.3, and the latter
>> removes a *lot* of bugs.

> Lazyness. 3.4.0 was what I've found on my HDD when I was
> looking for some roguelike to beat this January. Since then
> I got accustomed to it, and was reluctant to go through the
> process of moving my configs/logfiles/records/bones to a
> more recent version.

Well, you can just install a new version in another directory, then move
(overwrite when conflicting) the files you mention. Then delete the old
directory and rename your new directory to the old name.

There is nothing more involved, and it will work fine.

--
Boudewijn Waijers (kroisos at home.nl).

The garden of happiness is surrounded by a wall so low only children
can look over it. - "the Orphanage of Hits", former Dutch radio show.
 
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Boudewijn Waijers wrote:
> roy axenov wrote:
> > Boudewijn Waijers wrote:
> >> roy axenov wrote:
> >>> Oh, and I'm playing 3.4.0,
>
> >> May I ask why?
>
> >> Gameplay is (almost) the same as 3.4.3, and the latter
> >> removes a *lot* of bugs.
>
> > Lazyness. 3.4.0 was what I've found on my HDD when I was
> > looking for some roguelike to beat this January. Since then
> > I got accustomed to it, and was reluctant to go through the
> > process of moving my configs/logfiles/records/bones to a
> > more recent version.
>
> Well, you can just install a new version in another directory,
> then move (overwrite when conflicting) the files you mention.
> Then delete the old directory and rename your new directory to
> the old name.
>
> There is nothing more involved, and it will work fine.

I thought bone files would be incompatible between versions. Well,
anyway, I might try it, once I finish my current game, that is.

--
roy axenov
 
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> > >> Gameplay is (almost) the same as 3.4.3, and the latter
> > >> removes a *lot* of bugs.

This is true with one irritating exception - the way the character
moves when you press a directional key and shift. In 3.4.1 and later,
the tile (I'm playing graphical interface on a WinXP machine) that
represents your character seems to jump rapidly from one tile to the
next along the path even when the runmode is set to teleport. Words
cannot express my irritation with this. If there's a way to patch the
non-instantaneous run out of the game, I'll all ears.

--
flamearrows
 
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flamearrows@gmail.com wrote:
>>>>> Gameplay is (almost) the same as 3.4.3, and the latter
>>>>> removes a *lot* of bugs.

> This is true with one irritating exception - the way the character
> moves when you press a directional key and shift.

The runmode option only affects the _ command (or mouseclicks), not
shift-direction movement.

> In 3.4.1 and later, the tile (I'm playing graphical interface on a
> WinXP machine) that represents your character seems to jump rapidly
> from one tile to the next along the path even when the runmode is
> set to teleport. Words cannot express my irritation with this.

What's so bad about it that you feel so strongly about this?

--
Boudewijn Waijers (kroisos at home.nl).

The garden of happiness is surrounded by a wall so low only children
can look over it. - "the Orphanage of Hits", former Dutch radio show.
 
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"Boudewijn Waijers" <kroisos@REMOVETHISWORD.home.nl> writes:
> flamearrows@gmail.com wrote:
> >>>>> Gameplay is (almost) the same as 3.4.3, and the latter
> >>>>> removes a *lot* of bugs.
>
> > This is true with one irritating exception - the way the character
> > moves when you press a directional key and shift.
>
> The runmode option only affects the _ command (or mouseclicks), not
> shift-direction movement.

False. It'll affect any multi-step movement.

> > In 3.4.1 and later, the tile (I'm playing graphical interface on a
> > WinXP machine) that represents your character seems to jump rapidly
> > from one tile to the next along the path even when the runmode is
> > set to teleport. Words cannot express my irritation with this.

I can't see any particular reason why this might be happening. It
should be remapping every seven steps, just as in 3.4.0. (At least, I
can't see any reason directly linked to the introduction of runmode;
there may have been other changes elsewhere.)

--
: Dylan O'Donnell http://www.spod-central.org/~psmith/ :
: "Nothing matters very much, and few things matter at all." :
: -- A.J. Balfour :
 
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>What's so bad about it that you feel so strongly about this?

The jumpiness of the movement drives me not-so-slowly mad. It's the
same thing that's stopped me from getting into SLASH'EM in a major way,
since the same problem (from my perspective) seems to exist in the
version I have (Vampire 2.0?).

>I can't see any particular reason why this might be happening

Neither can I. Nethack shouldn't be jumpy on an Athlon 2500+. Maybe I
need to get that graphics card especially designed for ASCII mentioned
on the nethack.org front page some time ago... :)

--
flamearrows
 
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>You might think of cleaning out some of you programs running in
"startup";
>this generally was the leading cause of problems: corruption in
drivers,
>windows files, slow startup time, you name it, when I was working in
tech
>support at compaq.

This wouldn't account for the discrepancy between the versions. And
this is about as clean as a WinXP installation gets, with only MSN, AVG
and PGP starting with windows. Besides, the specs of the machine are
such that I really shouldn't have a problem, even if my startup folder
was a godawful mess.

--
flamearrows
 

Chuck

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"flamearrows@gmail.com" <flamearrows@gmail.com> wrote in
news:1110527733.801578.254040@f14g2000cwb.googlegroups.com:

>> > >> Gameplay is (almost) the same as 3.4.3, and the latter
>> > >> removes a *lot* of bugs.
>
> This is true with one irritating exception - the way the character
> moves when you press a directional key and shift. In 3.4.1 and later,
> the tile (I'm playing graphical interface on a WinXP machine) that
> represents your character seems to jump rapidly from one tile to the
> next along the path even when the runmode is set to teleport. Words
> cannot express my irritation with this. If there's a way to patch the
> non-instantaneous run out of the game, I'll all ears.

You might think of cleaning out some of you programs running in "startup";
this generally was the leading cause of problems: corruption in drivers,
windows files, slow startup time, you name it, when I was working in tech
support at compaq.
 

Chuck

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"flamearrows@gmail.com" <flamearrows@gmail.com> wrote in
news:1110608490.474235.171380@z14g2000cwz.googlegroups.com:

>>You might think of cleaning out some of you programs running in
> "startup";
>>this generally was the leading cause of problems: corruption in
> drivers,
>>windows files, slow startup time, you name it, when I was working in
> tech
>>support at compaq.
>
> This wouldn't account for the discrepancy between the versions. And

Perhaps, but how much memory do you have on your video card; If you have an
onboard one that could very well be the problem as a lot of the time they
come with only 1 meg. If this is the case you case reserve memory for it in
the advanced tab of msconfig

> this is about as clean as a WinXP installation gets, with only MSN, AVG
do you mean messenger? if so ok, but you should also check for spyware
(they sometimes don't show up as trojans)

> and PGP starting with windows. Besides, the specs of the machine are
> such that I really shouldn't have a problem, even if my startup folder
> was a godawful mess.

actually software has been getting slower to perform the same task since
win 3.1 esp. with things like macromedia and quickbasic being used. I have
a cd burning program that I'm sure runs in macromedia and it's a real hog!
Two last thoughts though check what percentage of system resources those
programs (and if any other progs. are usingany while idle) and perhaps
remove and reinstall your video and monitor driver from device manager to
be sure, as one hard shutdown can corrupt anything being used.

>
> --
> flamearrows
>
 
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>as a lot of the time they come with only 1 meg.

This is a) patently false and b) not applicable to my system. Gigabyte
256mb GeForce FX5600 (a godawful card, but suitable to run nethack,
no?)

>do you mean messenger?

Yes.

> but you should also check for spyware

Ad-aware and spybot being used. And firefox. And the ultimate
preventative measure to any real computer invasion - a 56k modem.

>check what percentage of system resources those programs

0%

Chuck, I appreciate your assistance but this is NOT a hardware issue. A
2.5ghz processor with 512mb of DDR-RAM having any sort of speed issue
on Nethack? Laughable. For correlation, the same 'problem' occurs on my
1.4ghz Centrino 512mb DDR-RAM laptop.

--
flamearrows
 
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On 10 Mar 2005 23:55:33 -0800, "flamearrows@gmail.com"
<flamearrows@gmail.com> wrote:

>> > >> Gameplay is (almost) the same as 3.4.3, and the latter
>> > >> removes a *lot* of bugs.
>
>This is true with one irritating exception - the way the character
>moves when you press a directional key and shift. In 3.4.1 and later,
>the tile (I'm playing graphical interface on a WinXP machine) that
>represents your character seems to jump rapidly from one tile to the
>next along the path even when the runmode is set to teleport. Words
>cannot express my irritation with this. If there's a way to patch the
>non-instantaneous run out of the game, I'll all ears.


I had a similar problem, so here's a copy of a post I made a while
back describing how I fixed it.

Jim
----------------------------------------------------------------
Here's my changed settings in the program shortcut. I don't know
which combination of them is really necessary. I was having jerky
behavior / pauses on input / slowdowns, and now that's gone after a
lot of testing.

Program tab/Advanced: Compatible timer hardware emulation checked.

Memory: Everything on Auto, Conventional memory box unchecked, XMS
memory uses HMA checked.

Screen: Usage window, Window Restore settings at startup checked,
Performance Fast ROM emulation checked, Dynamic memory allocation
unchecked.

Compatibility: nothing checked.

Misc: Foreground Allow screen saver unchecked, Background Always
suspend unchecked, Idle sensitivity on highest, Mouse nothing checked,
Termination Warn if still active checked, Other Fast Pasting
unchecked, Windows shortcut keys all checked.

Finally, I set XP to run each 16-bit application in a separate virtual
machine (http://www.winguides.com/registry/display.php/201/). I
haven't tested to see if this is strictly necessary, either. But the
combination of taking all the steps listed above allows DOS nethack to
run very well.

Jim

On Tue, 02 Sep 2003 02:27:40 GMT, Douglas Berry
<gridlore@mindspring.com> wrote:

>I downloaded 3.4.2, and it is runninf vwery slowly on my machine (Win
>98 Pentium III about 750MHz.)
>
>This manifests as messages coming up slow enough that I can see them
>write across the screen, and there being a noticable lag when new
>areas come into view. This can get very annoting when in combat, or
>selling things in shops.
 

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"flamearrows@gmail.com" <flamearrows@gmail.com> wrote in
news:1110608490.474235.171380@z14g2000cwz.googlegroups.com:

>>You might think of cleaning out some of you programs running in
> "startup";
>>this generally was the leading cause of problems: corruption in
> drivers,
>>windows files, slow startup time, you name it, when I was working in
> tech
>>support at compaq.
>
> This wouldn't account for the discrepancy between the versions. And
> this is about as clean as a WinXP installation gets, with only MSN, AVG
> and PGP starting with windows. Besides, the specs of the machine are
> such that I really shouldn't have a problem, even if my startup folder
> was a godawful mess.
>
> --
> flamearrows
>
>

Sorry In my last post I meant to say Visual Basic NOT quickbasic...
 
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>NetHack is not your average CPU-wasting 3D game, you know...

I know :) Which was my point. I flirted with the idea of setting up an
upgraded 486 (appoximately the speed of a pentium 1 100!!!11) as a pure
nethack machine, but rejected it on the basis that my friends would
kill me out of compassion.

--
flamearrows
 
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flamearrows@gmail.com wrote:
> Chuck, I appreciate your assistance but this is NOT a hardware issue. A
> 2.5ghz processor with 512mb of DDR-RAM having any sort of speed issue
> on Nethack? Laughable. For correlation, the same 'problem' occurs on my
> 1.4ghz Centrino 512mb DDR-RAM laptop.

Funny, when my home box's motherboard ran out of magic smoke and I
pulled my trusty 486 from the cellar, all slowdown I noticed was a
slight delay sometimes when changing levels.

NetHack is not your average CPU-wasting 3D game, you know...

1KB
 

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"flamearrows@gmail.com" <flamearrows@gmail.com> wrote in
news:1110794552.209174.266750@f14g2000cwb.googlegroups.com:

>>NetHack is not your average CPU-wasting 3D game, you know...
>
> I know :) Which was my point. I flirted with the idea of setting up an

However you obviously In so doing completely missed my point and assumed I
was wrong just as I assumed you were competent enough to set up a simple
dos session (apparently that was my one error here). The only reference to
hardware per se I made was when I referred to the memory on your video
card, the rest was software drivers which when corrupted either do not work
at all or work slower than normal as the system is overloaded handling page
exceptions and illegal operations which windows mostly ignores due to being
a consumer OS as opposed to an OS where any such error message would be
understood by the user. As to it happening on the laptop as well, that is
no proof of anything as you using both machines means that any corruption
you get on one will eventually happen on the other. Obviously your lack of
specific details led to me to concude the cause being what I have seen
litterally hundreds of times on Pressario's Mostly the startup (BTW don't
ever buy a computer for <$1K, the power supply and usually several other
things are substandard) which can and usually does esp. after people using
the on/off swich instead of shutting down properly slow the system down to
a complete crawl and I mean taking 2-3 hours to shutdown with nothing else
running Other than startup.
 
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Chuck, my sweetest friend.

You have also missed the point. Your lecture is directed to the people
who flock to the desks of help support, whereas it should be clear that
I have at least a pretence of knowledge about my computer and the
operating system I am running. I am a power user, I do know that my
computer is not throwing page errors and illegal operations, and that
my drivers are not corrupted (I reinstalled them just for you).

I *can* access DOS mode, which, by the way, isn't helpful because I
wish to play nethack in all of it's Windows GUI glory. And you still
haven't explained to me how these corrupted drivers, errors which I
ignore (because I'm ignorant) could POSSIBLY impact upon one version
and not the other.

--
flamearrows
 
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>I had a similar problem, so here's a copy of a post I made a while
>back describing how I fixed it.

Alas, this problem is not quite the same. I'm referring to the
nethackw.exe version, rather than the older, terminal style nethack.exe
with tiles enabled. I seemingly have no problems with @s jumping around
in nethack.exe, only in nethackw.exe.

Bizarre.

flamearrows
 
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flamearrows@gmail.com wrote:
> In 3.4.1 and later,
> the tile (I'm playing graphical interface on a WinXP machine) that
> represents your character seems to jump rapidly from one tile to the
> next along the path even when the runmode is set to teleport.

I suggest changing the null option, although it probably won't help.
Then you should report this to the dev team. If runmode does not work
as they expect for all users, they would surely like to know.
 
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>when you run the @ acts like a teleport without you seeing the moves
in between?

In 3.4.0 yes. In 3.4.1,.2,.3, no. Which is the 'problem' that I've been
experiencing, because I like my character to look like it's teleported
to where I want to go, not jump between squares on the way there. I'm
just rather anal-retentive I guess, been playing long enough now (>4
years) to have some deadset preferences.

>flame arrow

'tis "flamearrows" ;)

> P.S. if you get my signature on the end of this (first time tried)

Can't see it.

--
flamearrows
 
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>I suggest changing the null option

Um, what? If you're referring to the linux directory (my knowledge is
hazy at best), this is a Windows XP system. Yes, I know. Stone me as
you pass.

--
flamearrows
 

Chuck

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"flamearrows@gmail.com" <flamearrows@gmail.com> wrote in
news:1110879321.058241.69800@l41g2000cwc.googlegroups.com:

> Chuck, my sweetest friend.
>
> You have also missed the point. Your lecture is directed to the people
> who flock to the desks of help support, whereas it should be clear that
> I have at least a pretence of knowledge about my computer and the
> operating system I am running. I am a power user, I do know that my
> computer is not throwing page errors and illegal operations, and that
> my drivers are not corrupted (I reinstalled them just for you).
>
> I *can* access DOS mode, which, by the way, isn't helpful because I
> wish to play nethack in all of it's Windows GUI glory. And you still
> haven't explained to me how these corrupted drivers, errors which I
> ignore (because I'm ignorant) could POSSIBLY impact upon one version
> and not the other.
>
> --
> flamearrows
>
>
DOH!!! I just reread your message and I think (I'll say that this time)
that i see what you meant, you you mean when you run the @ acts like a
teleport without you seeing the moves in between? or do you mean an actual
flicker. BTW sorry for the flame arrow, but I somehow percieved it a a
question of my knowledge of computer stuff (slept much better, nethack bad,
sleep good ( or so caveman lawyer would say ;7)

Chuck

P.S. if you get my signature on the end of this (first time tried), can
you see the connection to my bogus email?
 
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flamearrows@gmail.com wrote:
>> I suggest changing the null option

> Um, what? If you're referring to the linux directory (my knowledge is
> hazy at best), this is a Windows XP system. Yes, I know. Stone me as
> you pass.

Type O to access the options menu. You'll notice there is an option
called "null" there. Nothing to do with either *ux or windows.

--
Boudewijn Waijers (kroisos at home.nl).

The garden of happiness is surrounded by a wall so low only children
can look over it. - "the Orphanage of Hits", former Dutch radio show.
 
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It also seems possible, that if the user has margins
set to keep the PC in the exact screen center, that
the flash being seen is a screen recentering, not a
move-by-move depiction of the running PC per se.

Try setting margins to zero or one, and see if the
behavior goes away or diminishes.

xanthian.