A new online Nethack-based Novel!

christopher

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Hey all! (waves) I'm starting a new Nethack-based novel that will be
available for free on the internet. A new chapter of this novel will
be uploaded each week-end until the story is finished. I don't really
want to say too much more in case of spoiling the story, but note that
while the premise of the story may seem simple at first the plot is a
lot deeper and is slowly revealed through-out the story. Just be
warned: This story does, sadly, contain many game spoilers, so avoid
it if you don't want to be spoiled.

The prologue and first chapter are available to read now at
http://members.westnet.com.au/web/chrisames/nethack Please tell me
what you think of the story! I really need feedback.
 
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Christopher wrote:


> The prologue and first chapter are available to read now at
> http://members.westnet.com.au/web/chrisames/nethack Please tell me
> what you think of the story! I really need feedback.


Well, the link is bad. I had to remove nethack from it and found the
story from your webpage.

I like it so far, and the writing seems well done. You might want to
proofread it for spelling mistakes though.


Jorge
 
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>I really need feedback.

Get rid of the scrolling text! Then I might be able to read it without
the temptation to claw my eyes out. And Jorge is right - the link is
b0rken.

--
flamearrows
 
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http://members.westnet.com.au/web/chrisames/ is the real link, since
the other link is broken.great idea though for a nethack novel .lets
see it develop.
 
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l07amesc@allsaints.wa.edu.au (Christopher) was moved to say:

>The prologue and first chapter are available to read now at
>http://members.westnet.com.au/web/chrisames/nethack Please tell me
>what you think of the story! I really need feedback.

Have some confidence in yourself. If you feel you have the stuff of
authorship, then publish your work and let the readers take it or
leave it. Asking for feedback on the opening stanzas ... suggests
that you have not properly planned such a large undertaking. Would
Michelangelo have finished the ceiling of the Sistine Chapel if he had
asked for the critics' judgement every few dozen brushstrokes?

--

JPD


SGFN
 

christopher

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john_p_darcy@yahoo.com.au (JPD) wrote in message news:<42476aaf.5029822@news.bigpond.com>...
> l07amesc@allsaints.wa.edu.au (Christopher) was moved to say:
>
> >The prologue and first chapter are available to read now at
> >http://members.westnet.com.au/web/chrisames/nethack Please tell me
> >what you think of the story! I really need feedback.
>
> Have some confidence in yourself. If you feel you have the stuff of
> authorship, then publish your work and let the readers take it or
> leave it. Asking for feedback on the opening stanzas ... suggests
> that you have not properly planned such a large undertaking.

Uh... Actually I've only written the first two chapters. This is just
something I'm doing in my spare time. I figure if I'm going to write a
story, I might as well post it online for other people to read, and I
might as well make it entertaining for other people to read. I've
planned everything in the story right from the start to end, pretty
well in my opinion.

And since when is writing a (short) chapter of a story each week a
large undertaking?

Fixed link: http://members.westnet.com.au/web/chrisames/
Just click on the Nethack link on the left-hand side of the page to
get to the web-novel page.

One last thing... I like the scrolling text. If you don't like, copy
the chapter into a word document and read it from there.
 
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Christopher wrote:
> Hey all! (waves) I'm starting a new Nethack-based novel


I like it. Thanks, and keep it up.
 
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On Mon, 27 Mar 2005, Christopher wrote:
>>> The prologue and first chapter are available to read now at
>>> http://members.westnet.com.au/web/chrisames/nethack Please tell me
>>> what you think of the story! I really need feedback.

> Fixed link: http://members.westnet.com.au/web/chrisames/
> Just click on the Nethack link on the left-hand side of the page to
> get to the web-novel page.
>
> One last thing... I like the scrolling text. If you don't like, copy
> the chapter into a word document and read it from there.

There's no scrolling text in the story. There is a painfully animated
banner on the main page everyone's been giving links to, but you can
avoid that by going straight to
http://members.westnet.com.au/web/chrisames/nethack.htm
as the OP probably meant to say in his OP.

-Arthur
 
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Christopher wrote:

> Hey all! (waves) I'm starting a new Nethack-based novel that will be
> available for free on the internet. A new chapter of this novel will
> be uploaded each week-end until the story is finished. I don't really
> want to say too much more in case of spoiling the story, but note that
> while the premise of the story may seem simple at first the plot is a
> lot deeper and is slowly revealed through-out the story. Just be
> warned: This story does, sadly, contain many game spoilers, so avoid
> it if you don't want to be spoiled.
>
> The prologue and first chapter are available to read now at
> http://members.westnet.com.au/web/chrisames/nethack Please tell me
> what you think of the story! I really need feedback.

Keep going, this is a great read!

Sidsel
 
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On Tue, 29 Mar 2005 20:23:25 +0200,
Sidsel Horvei wrote:

> Christopher wrote:
>
> > Hey all! (waves) I'm starting a new Nethack-based novel that will be
> > available for free on the internet. A new chapter of this novel will
> > be uploaded each week-end until the story is finished. I don't really
> > want to say too much more in case of spoiling the story, but note that
> > while the premise of the story may seem simple at first the plot is a
> > lot deeper and is slowly revealed through-out the story. Just be
> > warned: This story does, sadly, contain many game spoilers, so avoid
> > it if you don't want to be spoiled.
> >
> > The prologue and first chapter are available to read now at
> > http://members.westnet.com.au/web/chrisames/nethack Please tell me
> > what you think of the story! I really need feedback.
>
> Keep going, this is a great read!
>
> Sidsel

It was very exciting. I have perished so often in the Dungeons of Doom
that I'm really concerned about the slim chances of the three
youngsters. I look forward to the next chapter!

S.
 

christopher

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Unfortunetly the second part of Yendor will not be able to be view
yet. My ISP seem to be having techical difficulties, and I can't
manage to upload anything to my website. Hopefully these problems will
be fixed soon, but it could be a few days before the next chapter is
up. *mutters about poor ISP and typical luck*

Sorry. :(
 
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On 2 Apr 2005 21:33:58 -0800,
Christopher wrote:

> Unfortunetly the second part of Yendor will not be able to be view
> yet. My ISP seem to be having techical difficulties, and I can't
> manage to upload anything to my website. Hopefully these problems will
> be fixed soon, but it could be a few days before the next chapter is
> up. *mutters about poor ISP and typical luck*
>
> Sorry. :(

Not half as sorry as me. But I really didn't expect chapter two would
come up so quickly anyway.

S.
 

christopher

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l07amesc@allsaints.wa.edu.au (Christopher) wrote in message news:<befbd26b.0504022133.34f91f10@posting.google.com>...
> Unfortunetly the second part of Yendor will not be able to be view
> yet. My ISP seem to be having techical difficulties, and I can't
> manage to upload anything to my website. Hopefully these problems will
> be fixed soon, but it could be a few days before the next chapter is
> up. *mutters about poor ISP and typical luck*
>
> Sorry. :(

Chapter two is now online! :)

It turns out the problems were on my computer, and I managed to fix
them a few hours later. The chapter was actually up before that
message got to be viewed.
 
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Christopher wrote:
> Hey all! (waves) I'm starting a new Nethack-based novel that will be
> available for free on the internet. A new chapter of this novel will
> be uploaded each week-end until the story is finished. I don't really
> want to say too much more in case of spoiling the story, but note that
> while the premise of the story may seem simple at first the plot is a
> lot deeper and is slowly revealed through-out the story. Just be
> warned: This story does, sadly, contain many game spoilers, so avoid
> it if you don't want to be spoiled.

A hearty second to your warning! I haven't gotten all the way through
chapter 1 yet, but it's pretty obvious that an unspoiled Nethack player
wouldn't remain that way reading your story.

> The prologue and first chapter are available to read now at
> http://members.westnet.com.au/web/chrisames/nethack Please tell me
> what you think of the story! I really need feedback.

I have a couple of gripes, neither of which have much to do with the
actual story, which I find very entertaining. You have a tendency
towards creating run-on sentences, so I find myself mentally adding
commas (",") to your text where they do not appear. In addition to
that, there are numerous places where you have incorrectly used the
contraction "it's" where you clearly intended the possessive pronoun
"its". I also was annoyed to see "you're" where "your" was required,
and you used the word "past" several times when you really intended
"passed". Mind you, these aren't spelling errors, so you can't rely on
a spell-checking program to help you spot them.

Something you might consider doing is making it simpler for the reader
to move between chapters. It's as simple as adding the tried and true
"Previous | Next" text at the top and bottom and creating hyperlinks as
appropriate.

Again, I'm finding the actual story fun and worthwhile to read, so keep
at it!

-Ken
 
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Sevenhundred Elves wrote:
>
> I've read chapter two now, and I hope the third chapter will be up
soon,
> too. You said you wanted comments to keep you going on with this
> project, I hope you meant even slightly critical comments, because I
> have two of them..


Another very minor suggestion: change "giant bees" to "killer bees".
 
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On 3 Apr 2005 19:59:39 -0700,
Christopher wrote:

> l07amesc@allsaints.wa.edu.au (Christopher) wrote in message
> news:<befbd26b.0504022133.34f91f10@posting.google.com>...
> > Unfortunetly the second part of Yendor will not be able to be view
> > yet. My ISP seem to be having techical difficulties, and I can't
> > manage to upload anything to my website. Hopefully these problems will
> > be fixed soon, but it could be a few days before the next chapter is
> > up. *mutters about poor ISP and typical luck*
> >
> > Sorry. :(
>
> Chapter two is now online! :)
>
> It turns out the problems were on my computer, and I managed to fix
> them a few hours later. The chapter was actually up before that
> message got to be viewed.

Hi Christopher,

I've read chapter two now, and I hope the third chapter will be up soon,
too. You said you wanted comments to keep you going on with this
project, I hope you meant even slightly critical comments, because I
have two of them..

First, when Tara got the elven dagger and was disappointed that she
didn't get a better weapon, why didn't Joe or Gareth tell her that the
elven dagger could easily be converted to an artifact weapon (Sting)? If
you think it's too early in the story to let them have an artifact
weapon, perhaps it would be better to change the elven dagger for an
orcish one, so Gareth and Joe won't look so thoughtless? After all,
they're supposed to be expert NetHackers.

Second: The way to open a door or a chest with a credit card is to slide
the card into the crack between the door and the frame and try to make
the bolt move to an unlocking position. It sometimes works in real life
too, on simple locks. But sticking it into the keyhole won't work. I
suggest you change this, for the sake of realism.

These two small technical criticisms aside, let me say I still think
it's a pleasure to read your Nethack novel. (Which can be found at
http://members.westnet.com.au/web/chrisames) and I recommend it to
others as well.

Happy Hacking

S.
 
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Sevenhundred Elves wrote:
> On 3 Apr 2005 19:59:39 -0700,
> Christopher wrote:
>
>
>>l07amesc@allsaints.wa.edu.au (Christopher) wrote in message
>>news:<befbd26b.0504022133.34f91f10@posting.google.com>...
>>
>>>Unfortunetly the second part of Yendor will not be able to be view
>>>yet. My ISP seem to be having techical difficulties, and I can't
>>>manage to upload anything to my website. Hopefully these problems will
>>>be fixed soon, but it could be a few days before the next chapter is
>>>up. *mutters about poor ISP and typical luck*
>>>
>>>Sorry. :(
>>
>>Chapter two is now online! :)
>>
>>It turns out the problems were on my computer, and I managed to fix
>>them a few hours later. The chapter was actually up before that
>>message got to be viewed.
>
>
> Hi Christopher,
>
> I've read chapter two now, and I hope the third chapter will be up soon,
> too. You said you wanted comments to keep you going on with this
> project, I hope you meant even slightly critical comments, because I
> have two of them..
>
> First, when Tara got the elven dagger and was disappointed that she
> didn't get a better weapon, why didn't Joe or Gareth tell her that the
> elven dagger could easily be converted to an artifact weapon (Sting)?

Because Sting is practically useless. If they did tell her to name it
"Sting", knowing her personality, she would've done so, and they
would've had less of a chance of successfully wishing for a third
artifact. Sting isn't even remotely useful, it only does 6.0/4.0 to
orcs, worse than a normal elven broadsword, and is an ordinary elven
dagger to other monsters.

Other than that, there are some other things that should be fixed...

Chapter 1

- I don't think it's possible for a player to start out with a cursed
item, I think they're all uncursed or blessed. This would majorly change
the game, so let him find it on the ground and put it on before they
realize it's Nethack, and not realize it was a ring of teleportation
until he teleported.

- The items shouldn't have labels, they should instead suddenly think of
what identified items are when they look at them. More realistic.

- "Bring it on little freak" should be changed to "Bring it on, little
freak". Comma usage!

- Ditto for "Oh lookie a weak little adventurer, ripe for the killing"
to "Oh lookie, a weak little adventurer, ripe for the killing,"

- And ditto for "...the drips of blood from it's scimitar...", the
"it's" should be "its"

- They mention the Oracle but not Izchak. Surely, after ascending 15
games and into Gehennom with a pacifist, Joe'd think of Izchak.

- Capitalize "Oracle" while you're at it.

- Change "Okay Tara?" to "Okay, Tara?"

Chapter 2

- They didn't even MENTION the gold could be a mimic. I'm not sure
whether or not it could be, but it deserves a mention.

- As mentioned in another post, "giant bees" should be "killer bees"

- Question marks go before exclamation marks, as in "What do we do?!",
not "What do we do!?"

- "Okay genius, what now?" change to "Okay, genius, what now?"

- "Joe took it mutely and drunk deep": That would be DRANK deep. Drunk
is only used in cases like "has drunk".

- Even after they've found the meatball, they haven't realized they
weren't alone. I anticipated it by the first mention of gold that wasn't
there before and wasn't a mimic, and I didn't even think of the title.

- The black puddings should die once in a while. The spoilers say
nothing about monster HP, so we'll say it has 40 damage. Even if the
short sword does only 3 damage, the pudding should be at 19 after it
splits, 8 the next time, 3 after that, and dead after that. Slashing at
a pudding four times should kill it. I mean, there would be 4 more
puddings around you, a lot less than a dozen, before one of them died.
Even accounting for corrosion, it'd be dead after the fifth swipe.

I think that's all.

--
____ (__)
/ \ (oo) -Shadow
|Moo. > \/
\____/
 
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In article <1112727774.754285.75710@o13g2000cwo.googlegroups.com>,
micromoog <micromoog@cox.net> wrote:
>Sevenhundred Elves wrote:
>>
>> I've read chapter two now, and I hope the third chapter will be up
>soon,
>> too. You said you wanted comments to keep you going on with this
>> project, I hope you meant even slightly critical comments, because I
>> have two of them..
>Another very minor suggestion: change "giant bees" to "killer bees".


Also if the story is supposed to be true to NetHack the game then it's
probably a bit early for both the killer bees and and giant ants. Monsters
of those levels are not generated until the characters get to a higher
level.

Of course I could happily suspend disbelief due to the fact that there are
3 PCs in a single game. So it could easily be argued that the monster
generating algorithm is using the combined levels of all the PCs.

BTW will we get a hint soon as to how characters experience a gain in
level. I never saw anything like "Joe suddenly felt more experienced after
killing the ant." Or somesuch.

Also I wonder if the PCs somehow sense their stats that we see at the
bottom of the game. Or would it only be conveyed via the status messages
up top "Wow! this makes you feel great!"

Fascinating story. Can't wait until the third chapter.

BAJ
 

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On 5 April 2005, Ken Cuvelier wrote:
> I have a couple of gripes, neither of which have much to do with the
> actual story, which I find very entertaining. You have a tendency
> towards creating run-on sentences, so I find myself mentally adding
> commas (",") to your text where they do not appear. In addition to
> that, there are numerous places where you have incorrectly used the
> contraction "it's" where you clearly intended the possessive pronoun
> "its". I also was annoyed to see "you're" where "your" was required,
> and you used the word "past" several times when you really intended
> "passed". Mind you, these aren't spelling errors, so you can't rely
> on a spell-checking program to help you spot them.

I would like to second these, after saying that the story itself is
really fun. I would like to see more.

However, it would be a lot more fun not to be distracted by improper
word usage. In addition to the already mentioned it's/its (six times),
you're/your, past/passed (twice), and drunk/drank (twice), I have
spotted he's/he'd, parent's/parents, henceforth/hence, aught/ought
(twice), course/cause, mane/manes, their/there (twice), rod/rode,
know/now, out/our, throw/through, and loose/lose. (Some of these are
simple typos; others you might want to look up in a dictionary.)
You might also mean Into instead of Unto in the title of Chapter One.

Actual misspelled words are far fewer: Barby/Barbie and dieing/dying,
and arguably the three religion-based curses; also, the phrase "alter
ego" is not hyphenated. Finally, I would use "gotten" instead of "got"
after "had somehow", and "tasted" instead of "tastes" in the sentence
about the foul water.

Plot elements:
- The cursed ring in initial inventory can probably be forgiven, on the
basis that an actively hostile Wizard changed a few rules of the game.

- I'm not certain whether a cursed scimitar should have flown out of the
kobold's hand; then again, NH nymphs can steal cursed items.

- Why did nobody think to kick the gold, if they were suspicious?

- You don't mention Joe giving the identify scroll back to Gareth before
Tara reads it, but there is a time lapse in which he could have.

- Gareth probably should have picked up the elven dagger when Tara
discarded it, but he was looking down at his feet at the time.

- You mention that Tara had drunk out of the sink from which the
puddings came, but the original drink wasn't described. She did drink
out of a fountain in the first chapter, but that was on level one.

Thanks again for a great story!

- Eric
 
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"Christopher" <l07amesc@allsaints.wa.edu.au> wrote in message
news:befbd26b.0503262301.63d519ae@posting.google.com

> Hey all! (waves) I'm starting a new Nethack-based novel that will be
> available for free on the internet. A new chapter of this novel will
> be uploaded each week-end until the story is finished. I don't really
> want to say too much more in case of spoiling the story, but note that
> while the premise of the story may seem simple at first the plot is a
> lot deeper and is slowly revealed through-out the story.
>
> The prologue and first chapter are available to read now at
> http://members.westnet.com.au/web/chrisames/nethack Please tell me
> what you think of the story! I really need feedback.

<waves back>
cool! I'll definetly go read it and give you feedback later.

I didn't notice this message until after I suggested the nethack
short story contest. (that doesn't mean I take back my suggestion
though) It doesn HAVE to be a short story it could be a novel, I just
said short story to lessen the work for those who'd rather be playing
nethack.

Asher


--
Posted via Mailgate.ORG Server - http://www.Mailgate.ORG
 
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Christopher wrote:
>
>>- They mention the Oracle but not Izchak. Surely, after ascending 15
>>games and into Gehennom with a pacifist, Joe'd think of Izchak.
>
>
> What's so special about Izchak? Granted he says a few different
> things, but he probably wouldn't help much more than then any other
> shopkeeper.

Izchak? You don't know who Izchak is?

Quoth the first result that came up on google for "Izchak AND NetHack":

> The Shopkeeper Izchak. This character is named after one of the
> founding members of the DevTeam, Izchak Miller, who died in 1994.
> Among NetHack players, killing Izchak is considered extremely poor
> etiquette.

In other words, Izchak was one of the people that MADE NetHack. (At
least he was)

--
____ (__)
/ \ (oo) -Shadow
|Moo. > \/
\____/
 
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I was just thinking "no way Tara is going to survive" and then bam,
down she goes to a newbie mistake. Now that is a Nethack-based novel!
 

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Shadow <shadow@shadowedlogic.uni.cc> wrote in message news:<ScidnaiwA6oa-cTfRVn-qA@comcast.com>...
> Christopher wrote:
> >
> >>- They mention the Oracle but not Izchak. Surely, after ascending 15
> >>games and into Gehennom with a pacifist, Joe'd think of Izchak.
> >
> >
> > What's so special about Izchak? Granted he says a few different
> > things, but he probably wouldn't help much more than then any other
> > shopkeeper.
>
> Izchak? You don't know who Izchak is?
>
> Quoth the first result that came up on google for "Izchak AND NetHack":
>
> > The Shopkeeper Izchak. This character is named after one of the
> > founding members of the DevTeam, Izchak Miller, who died in 1994.
> > Among NetHack players, killing Izchak is considered extremely poor
> > etiquette.

Yes I *know* that. The key words here are 'named after'. Izchak is
only named after Izchak. Not to be disrespectful, but as a character
in the game he doesn't actually *do* anything. The oracle however
gives the player useful information and tips that can help out new
players a lot. So Joe thought of the oracle and not Izchak.
 
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Shadow wrote:
> Christopher wrote:
>
>> What's so special about Izchak? Granted he says a few different
>> things, but he probably wouldn't help much more than then any other
>> shopkeeper.
>
> Izchak? You don't know who Izchak is?
>
> Quoth the first result that came up on google for "Izchak AND NetHack":

Or look into The Guidebook; Chapter 12, "Credits", has some information.

> > The Shopkeeper Izchak. This character is named after one of the
> > founding members of the DevTeam, Izchak Miller, who died in 1994.
> > Among NetHack players, killing Izchak is considered extremely poor
> > etiquette.
>
> In other words, Izchak was one of the people that MADE NetHack. (At
> least he was)

Janis